2 November 2018

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Flee!

Having dispatched the local Drow, our adventurers descend the cliff walls near the stalactites of Velkynvelve using ropes obtained in armoury. Shuushar offers to guide the group to a safe place where some of his people dwell. They press on through the tunnels without aid of light. Few can see in the darkness, as such Bree takes the lead and Ront takes rear guard. Between them, the rest shuffle forward by feel.

Once far enough away, it is deemed safe enough for Caius to illuminate the tunnels with a magical gentle glow. Yet it is still slow-going. After some time, food is found, even if it is raw mushrooms. Strange cattle-like creatures are seen at one point, and they appear to communicate by emitting glowing lights. One night Topsy and Turvy wonder off on their own ... later their tracks seem to shift into tracks like giant rodents. Another night their camp is webbed-in by giant spiders. Derendil tears the webs asunder in the way that only an animal could. The group moves on.