Shanti

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Shanti is a male character in the Traveller Pirate's of Drinax Campaign.

Backstory

Creation

Characteristics

Final
Strength 9
Dexterity 9
Endurance 9
Intellect 8
Education 5
Social 8
Beginning w/ modifiers
Strength 11 (-2) (-1) (1)
Dexterity 8 (2) (-1)
Endurance 8 (1)
Intellect 6 (1) (1)
Education 5
Social 10 (-2)

Background Skills

Skills
Profession 0
Survival 0

Pre-Career

Spacer
Vacc Suit 1
Astrogation 0
Electronics 0
Event
Gained 3 Allies
Graduated
Engineer 0
Profession / Biologicals 1
Pilot 0
Increase DEX by +1, Decrease SOC by -2

Terms

Term 1
Scout / Explorer
Mechanic 0
Gun Combat 0
Event
Mishap "You have no idea what happened to you – they found your ship drifting on the fringes of friendly space."
Term 2
Failed Survival on Scout / Explorer
Mishap
Severely injured -4 to STR
Medical costs 20,000Cr
Scout Service paid 15,000Cr
Debt of 5,000Cr
Agent / Intelligence
Dex +1
Event
Rogue Mishap
"A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy."
Gained 1 enemy
Failed Advance
Term 3
Survived Agent / Intelligence
Deception 0
Event
Event 8
Streetwise 0 from Rogue / Thief table
Rogue Event
"You are involved in the planning of an impressive heist. Gain Electronics 1 or Mechanic 1."
Electronics (comms) 1
Advanced to Agent
Deception 1
Term 4
Failed Survival Agent / Intelligence
Rogue / Pirate
Melee 0
Event
"You spend months in the dangerous criminal underworld. Gain one of Streetwise 1, Stealth 1, Melee 1 or Gun Combat 1."
Stealth 1
Advanced to Henchman
Gunner / Turret 1
Ageing no effect
Term 5
Survived Rogue / Pirate
Melee / Unarmed 1
Event
"You have the opportunity to backstab a fellow rogue for personal gain. If you do so, gain DM+4 to your next advancement roll. If you refuse, gain them as an Ally."
DM+4 on next Advancement
Advanced to Corporal
Ageing
Reduce STR -2/ DEX -1
Term 6
Rogue / Pirate
Stealth 2
Event
Mishap
"Arrested. You must take the Prisoner career in your next term."
Advanced to Sergeant
Gun Combat / Energy 1
Ageing no effect
Term 7
Prisoner / Inmate
Parole Threshold 4
Melee / Unarmed 2
END +1
Event
"New Contact. You make friends with another inmate; gain them as a Contact."
Advanced to rank 1
Paroled
Ageing Reduced STR -1

Benefits

Scout
50,000Cr
Agent
25,000Cr
INT +1
Ship Share
Rogue
50,000Cr
6 Ship Shares
INT +1
Armour
1 Ship Share
Prisoner
Contact
STR +1

Money

125,000Cr starting capital
-5,000Cr medical debt
-10,000Cr TL12 Vacc Suit (Armour benefit = 10,000Cr)
-3,000Cr TL11 Laser Pistol
-9,000Cr TL12 Laser Sniper Rifle
-6,000Cr 2x Laser Pistol Power Pack
-500Cr 2x Laser Sniper Rifle Power Pack
-500Cr TL6 Handheld Radio Jammer (pg 77 of 2023 Central Supply)
-300Cr TL11 Bug (pg 62 of 2023 Central Supply)
90,700Cr Remaining

Starting Posessions

90,700Cr
8 ship shares
Equipment
TL12 Vacc Suit
TL11 Laser Pistol
TL12 Laser Sniper Rifle
2x Laser Pistol Power Pack
2x Laser Sniper Rifle Power Pack
TL6 Handheld Radio Jammer (pg 77 of 2023 Central Supply)
TL11 Bug (pg 62 of 2023 Central Supply)

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