Murdok Madness Places

From WikiName
Revision as of 16:27, 9 December 2023 by BreeLightfoot (talk | contribs) (Ports)
Jump to navigation Jump to search

Planets

Ports

Haven ports are either part of the pirate’s organisation, or count the pirates as their own ships. Not only are pirates able to land here, the port’s System Defence Boats and the local population will defend the pirates against enemy ships and pirate hunters.

Friendly ports are willing accomplices in the piratical trade. While they will not take up arms to defend the pirates in open battle, they will do everything else they can to help the crew, such as repairing battle damage without asking questions, providing replacement crew, and fencing stolen goods.

Tolerant ports are willing to turn a blind eye to fencing goods, and may even provide repair facilities without too many questions, but are otherwise not involved in piracy. The Travellers can land freely, but must keep a low profile.

Neutral ports are willing to take the Travellers’ money, but offer no protection. If the Travellers bring trouble, the port authorities will turn on them.

Suspicious ports are law-abiding and have reason to suspect the Travellers are pirates. Everything is more difficult at suspicious ports. The Travellers can still land here, but can expect to be searched or detained.

Unfriendly ports do not tolerate pirates. Landing here is not permitted; if the Travellers try, they will be arrested. If they linger in the system, system defence boats will be deployed to chase them away.

Hostile ports will fire upon pirates soon as they arrive. The Travellers’ faces are on wanted holograms throughout the starport; the sensor profile of their ship is logged with every listening post and System Defence Boat in the system.

Attitude Fence % Ports Notes
Haven 30% Drinax
Friendly 25%
Tolerant 20%
Neutral 10%
Suspicious 10%
Unfriendly
Hostile