Murdok Madness House Rules
For the most part we follow the rules of Mongoose Traveller 2nd Edition. However, there are a few house rules we've started using and this page documents them.
Philosophy
Alignment, Morality & Death
Characters have no alignment in Traveller. There is no set definition of good and evil, nor is there guidance on your disposition towards societal institutions. You want to genocide a local population? Fine. However, the world will remember your actions, and there may be consequences down the line for your actions. You want to shoot your companion in the back of the head. Ok, but I doubt you’ll live long after that. Maybe if you help a poor farmer with his tractor he’ll help you later, or maybe his neighbor will hate you for it and try and harm you. There’s not a giant list of good and evil deeds that I’m going to keep track of. The referee is not Santa Claus keeping a naughty list, nor does karma always come to fruitition. But in general it is better to make friends instead of enemies. Especially if you wish to live a long life of adventuring.
In short, players can make any choices you want in this galaxy, but it will react in ways that will be consistent, realistic, and proportional to the players’ actions.
The galaxy is a dangerous place and the vacuum of space will kill you instantly. Players are not superheros and the referee has no problems with killing your character if that’s what happens. There is no magic in Traveller. When you’re dead you’re dead, and recovering from injuries can take weeks in a hospital.