Shanti
Shanti is a male character in the Traveller Pirate's of Drinax Campaign.
Backstory
Creation
Characteristics
- Final
- Strength 9
- Dexterity 9
- Endurance 9
- Intellect 8
- Education 5
- Social 8
- Beginning w/ modifiers
- Strength 11 (-2) (-1) (1)
- Dexterity 8 (2) (-1)
- Endurance 8 (1)
- Intellect 6 (1) (1)
- Education 5
- Social 10 (-2)
Background Skills
- Skills
- Profession 0
- Survival 0
Pre-Career
- Spacer
- Vacc Suit 1
- Astrogation 0
- Electronics 0
- Event
- Gained 3 Allies
- Graduated
- Engineer 0
- Profession / Biologicals 1
- Pilot 0
- Increase DEX by +1, Decrease SOC by -2
Terms
- Term 1
- Scout / Explorer
- Mechanic 0
- Gun Combat 0
- Event
- Mishap "You have no idea what happened to you – they found your ship drifting on the fringes of friendly space."
- Term 2
- Failed Survival on Scout / Explorer
- Mishap
- Severely injured -4 to STR
- Medical costs 20,000Cr
- Scout Service paid 15,000Cr
- Debt of 5,000Cr
- Agent / Intelligence
- Dex +1
- Event
- Rogue Mishap
- "A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy."
- Gained 1 enemy
- Rogue Mishap
- Failed Advance
- Term 3
- Survived Agent / Intelligence
- Deception 0
- Event
- Event 8
- Streetwise 0 from Rogue / Thief table
- Rogue Event
- "You are involved in the planning of an impressive heist. Gain Electronics 1 or Mechanic 1."
- Electronics (comms) 1
- Advanced to Agent
- Deception 1
- Term 4
- Failed Survival Agent / Intelligence
- Rogue / Pirate
- Melee 0
- Event
- "You spend months in the dangerous criminal underworld. Gain one of Streetwise 1, Stealth 1, Melee 1 or Gun Combat 1."
- Stealth 1
- Advanced to Henchman
- Gunner / Turret 1
- Ageing no effect
- Term 5
- Survived Rogue / Pirate
- Melee / Unarmed 1
- Event
- "You have the opportunity to backstab a fellow rogue for personal gain. If you do so, gain DM+4 to your next advancement roll. If you refuse, gain them as an Ally."
- DM+4 on next Advancement
- Advanced to Corporal
- Ageing
- Reduce STR -2/ DEX -1
- Term 6
- Rogue / Pirate
- Stealth 2
- Event
- Mishap
- "Arrested. You must take the Prisoner career in your next term."
- Mishap
- Advanced to Sergeant
- Gun Combat / Energy 1
- Ageing no effect
- Term 7
- Prisoner / Inmate
- Parole Threshold 4
- Melee / Unarmed 2
- END +1
- Event
- "New Contact. You make friends with another inmate; gain them as a Contact."
- Advanced to rank 1
- Paroled
- Ageing Reduced STR -1
Benefits
- Scout
- 50,000Cr
- Agent
- 25,000Cr
- INT +1
- Ship Share
- Rogue
- 50,000Cr
- 6 ship shares
- INT +1
- Armour
- 1 Ship Share
- Prisoner
- Contact
- STR +1
Money
- 125,000Cr starting capital
- -5,000Cr medical debt
- -10,000Cr TL12 Vacc Suit
- -3,000Cr TL11 Laser Pistol
- -9,000Cr TL12 Laser Sniper Rifle
- -6,000Cr 2x Laser Pistol Power Pack
- -500Cr 2x Laser Sniper Rifle Power Pack
- -500Cr TL6 Handheld Radio Jammer (pg 77 of 2023 Central Supply)
- -300Cr TL11 Bug (pg 62 of 2023 Central Supply)
- 90,700Cr Remaining