Shanti: Difference between revisions

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:::"You are involved in the planning of an impressive heist. Gain Electronics 1 or Mechanic 1."
:::"You are involved in the planning of an impressive heist. Gain Electronics 1 or Mechanic 1."
:::Electronics (comms) 1
:::Electronics (comms) 1
:Advanced to lvl Agent
:Advanced to Agent
::Deception 1
::Deception 1


Term 4
;Term 4
Failed out of Agent / Intelligence
:Failed Survival Agent / Intelligence
Rogue / Pirate
:Rogue / Pirate  
Melee 0
:Melee 0
Stealth 1
:Event
Advanced to Henchman  
::"You spend months in the dangerous criminal underworld. Gain one of Streetwise 1, Stealth 1, Melee 1 or Gun Combat 1."
Gunner / Turret 1
:Stealth 1
Ageing no effect
:Advanced to Henchman  
::Gunner / Turret 1
:Ageing no effect


Term 5
;Term 5
Rogue / Pirate
:Survived Rogue / Pirate
Melee / Unarmed 1
:Melee / Unarmed 1
Rolled 6 / Backstabbed
:Event
Advanced to Corporal
::"You have the opportunity to backstab a fellow rogue for personal gain. If you do so, gain DM+4 to your next advancement roll. If you refuse, gain them as an Ally."
Ageing / Reduce STR -2/ DEX -1
::DM+4 on next Advancement
:Advanced to Corporal
:Ageing
::Reduce STR -2/ DEX -1


Term 6
;Term 6
Rogue / Pirate
:Rogue / Pirate
Stealth 2
:Stealth 2
Arrested -> Next term Prisoner
:Event
Advanced to Sergeant
::Mishap
Gun Combat / Energy 1
:::"Arrested. You must take the Prisoner career in your next term."
Ageing no effect
:Advanced to Sergeant
::Gun Combat / Energy 1
:Ageing no effect


Term 7
;Term 7
Prisoner / Inmate
:Prisoner / Inmate
Parole Threshold 4
:Parole Threshold 4
END +1
:Melee / Unarmed 2
Prison event / Gained contact
:END +1
Melee / Unarmed 2
:Event
Advanced to rank 1
::"New Contact. You make friends with another inmate; gain them as a Contact."
Paroled
:Advanced to rank 1
Ageing Reduced STR -1
:Paroled
:Ageing Reduced STR -1


Benefits
===Benefits===
1 rolls on Scout  
;Scout  
50,000Cr
:50,000Cr


3 rolls on Agent
;Agent
25,000Cr
:25,000Cr
INT +1
:INT +1
Ship Share
:Ship Share


5 rolls on Rogue
;Rogue
50,000Cr
:50,000Cr
6 ship shares
:6 ship shares
INT +1
:INT +1
Armour
:Armour
1 Ship Share
:1 Ship Share


2 rolls on Prisoner
;Prisoner
Contact
:Contact
STR +1
:STR +1


125,000Cr
===Money===
-5,000Cr debt
:125,000Cr starting capital
-10,000Cr TL12 Vacc Suit
:-5,000Cr medical debt
-3,000Cr TL11 Laser Pistol
:-10,000Cr TL12 Vacc Suit
-9,000Cr TL12 Laser Sniper Rifle  
:-3,000Cr TL11 Laser Pistol
-6,000Cr 2x Laser Pistol Power Pack
:-9,000Cr TL12 Laser Sniper Rifle  
-500Cr 2x Laser Sniper Rifle Power Pack
:-6,000Cr 2x Laser Pistol Power Pack
-500Cr TL6 Handheld Radio Jammer pg 77 of 2023 Central Supply
:-500Cr 2x Laser Sniper Rifle Power Pack
-300Cr TL11 Bug pg 62 of 2023 Central Supply
:-500Cr TL6 Handheld Radio Jammer (pg 77 of 2023 Central Supply)
:-300Cr TL11 Bug (pg 62 of 2023 Central Supply)
:90,700Cr Remaining




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[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]

Revision as of 15:19, 3 January 2024

Shanti is a male character in the Traveller Pirate's of Drinax Campaign.

Backstory

Creation

Characteristics

Final
Strength 9
Dexterity 9
Endurance 9
Intellect 8
Education 5
Social 8
Beginning w/ modifiers
Strength 11 (-2) (-1) (1)
Dexterity 8 (2) (-1)
Endurance 8 (1)
Intellect 6 (1) (1)
Education 5
Social 10 (-2)

Background Skills

Skills
Profession 0
Survival 0

Pre-Career

Spacer
Vacc Suit 1
Astrogation 0
Electronics 0
Event
Gained 3 Allies
Graduated
Engineer 0
Profession / Biologicals 1
Pilot 0
Increase DEX by +1, Decrease SOC by -2

Terms

Term 1
Scout / Explorer
Mechanic 0
Gun Combat 0
Event
Mishap "You have no idea what happened to you – they found your ship drifting on the fringes of friendly space."
Term 2
Failed Survival on Scout / Explorer
Mishap
Severely injured -4 to STR
Medical costs 20,000Cr
Scout Service paid 15,000Cr
Debt of 5,000Cr
Agent / Intelligence
Dex +1
Event
Rogue Mishap
"A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy."
Gained 1 enemy
Failed Advance
Term 3
Survived Agent / Intelligence
Deception 0
Event
Event 8
Streetwise 0 from Rogue / Thief table
Rogue Event
"You are involved in the planning of an impressive heist. Gain Electronics 1 or Mechanic 1."
Electronics (comms) 1
Advanced to Agent
Deception 1
Term 4
Failed Survival Agent / Intelligence
Rogue / Pirate
Melee 0
Event
"You spend months in the dangerous criminal underworld. Gain one of Streetwise 1, Stealth 1, Melee 1 or Gun Combat 1."
Stealth 1
Advanced to Henchman
Gunner / Turret 1
Ageing no effect
Term 5
Survived Rogue / Pirate
Melee / Unarmed 1
Event
"You have the opportunity to backstab a fellow rogue for personal gain. If you do so, gain DM+4 to your next advancement roll. If you refuse, gain them as an Ally."
DM+4 on next Advancement
Advanced to Corporal
Ageing
Reduce STR -2/ DEX -1
Term 6
Rogue / Pirate
Stealth 2
Event
Mishap
"Arrested. You must take the Prisoner career in your next term."
Advanced to Sergeant
Gun Combat / Energy 1
Ageing no effect
Term 7
Prisoner / Inmate
Parole Threshold 4
Melee / Unarmed 2
END +1
Event
"New Contact. You make friends with another inmate; gain them as a Contact."
Advanced to rank 1
Paroled
Ageing Reduced STR -1

Benefits

Scout
50,000Cr
Agent
25,000Cr
INT +1
Ship Share
Rogue
50,000Cr
6 ship shares
INT +1
Armour
1 Ship Share
Prisoner
Contact
STR +1

Money

125,000Cr starting capital
-5,000Cr medical debt
-10,000Cr TL12 Vacc Suit
-3,000Cr TL11 Laser Pistol
-9,000Cr TL12 Laser Sniper Rifle
-6,000Cr 2x Laser Pistol Power Pack
-500Cr 2x Laser Sniper Rifle Power Pack
-500Cr TL6 Handheld Radio Jammer (pg 77 of 2023 Central Supply)
-300Cr TL11 Bug (pg 62 of 2023 Central Supply)
90,700Cr Remaining



Campaign Main Page || All PCs