IJmer: Difference between revisions

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* CHA: -2 (6)
* CHA: -2 (6)
* Senses: passive Perception 10
* Senses: passive Perception 10
* Languages: Common
* Languages: Understands Common
* Alignment: Neutral Good
* Alignment: Neutral Good
* Size: Large (nearly 20 hands, or about two meters at the shoulder, 600kg, with antlers which span a meter and a half ... large, but [https://www.all-about-moose.com/moose-facts.html not the largest moose], and less massive than the [https://en.wikipedia.org/wiki/Shire_horse largest horses].)
* Size: Large (nearly 20 hands, or about two meters at the shoulder, 600kg, with antlers which span a meter and a half ... large, but [https://www.all-about-moose.com/moose-facts.html not the largest moose], and less massive than the [https://en.wikipedia.org/wiki/Shire_horse largest horses].)

Revision as of 11:50, 13 March 2020

IJmer is the celestial spirit which assumed the form of an unusually intelligent great white moose. Meditating on Mielikki, beneath the a majestic oak tree at the heart of the willow grove near Bogdown, Autun heard the enormous white moose, and rose to disentangle IJmer's antlers from the dense growth. Since then IJmer has been Autun's loyal steed.


Possible stats, based loosely upon riding horse / elk and an email exchange between the DM and Autun's player:

IJmer, Celestial Moose Steed

  • AC: 10
  • HP: 28 (4d10 + CON)
  • MOV: 50 ft.
  • STR: +4 (18)
  • DEX: +0 (10)
  • CON: +1 (12)
  • INT: -2 (6)
  • WIS: +0 (10)
  • CHA: -2 (6)
  • Senses: passive Perception 10
  • Languages: Understands Common
  • Alignment: Neutral Good
  • Size: Large (nearly 20 hands, or about two meters at the shoulder, 600kg, with antlers which span a meter and a half ... large, but not the largest moose, and less massive than the largest horses.)

Traits:

  • Telepathic bond: While within 1 mile of each other, IJmer and Autun can communicate telepathically.
  • Seamless unit: While mounted, Autun may make any spell he casts which would normally target only himself also target IJmer.
  • Charge: If the IJmer moves at least 20 ft. straight toward a target and then hits it with a ram Attack on the same turn, the target takes an extra 2d6 damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions:

  • Ram: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6 +4 bludgeoning damage.
  • Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 2d4 +4 bludgeoning damage.


Note: The Charge + Ram attack while mounted might forcibly unseat the rider when a moose slams into something else full force. Everything that is of a smaller size than the moose (which is large) can be charged while mounted, but other large and larger opponents will unseat the rider.


Non-Player Characters