14 June 2019: Difference between revisions

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Guest player: Cosmo
 
''"From the journal of Caius of Reckenmark, date unknown"''
 
Whilst the greater group is trying to make their way back to Gracklestug with their prisoner Set,  Ezri is visited by an impatient Stone giant in the Tavern where me made our basecamp. He claims that one of his fellows has gone mad, an ill omen indeed.
Ezri transforms into a horse to be able to keep up with him as they rush towards the Stone Giants enclave.
Shuushar suggests trying to distract the confused giant, so Ezri conjure flowers which seems to work at distracting him.
 
As we make our way out of the sub-subterranean cavern, an ominous boat is docked at the pier we surfaced at.
After some sneaking, we find out it is only a drunken snoozing dwarf. I suppose not everything is out to kill us all the time, sometimes they sleep…
We split up to deliver the Derro we took captive to the stone giants as quickly and as quietly as possible and pick up Ezri and Rumpadump at the Tavern.
 
After a swift hike, we manage to make our way to the stone giant cave where we are greeted by… well.. no one!
Venturing weeping into their dwelling we are greeting by an astounding sight indeed!
A whole side-cavern, filled from top to bottom with all manner of plants! It is quite the sight, It has been some time since I encountered such a wellspring of nature.
Barring of course all the fungus we had come across.. I mean proper things, with leaves!
Ezri seems to be responsible, though she does appear at a loss on what to do next. I have to admit I am absolutely impressed by what she created.
 
In an attempt to grant her some respite, as well as not to get eaten by one mad stone giant, I attempt to pick up where she left off and perform a soothing piece on the illusionary instrument.
The flower filled room is bathed in the soothing tones of the didgeridoo drone as Autun figures out what is happening with our giant nuisance, I mean friend.
Autun described the deeper affliction and I realised how to cure this madness. I seek out the resonant overtones to create a healing reverberation that leaves no room in our friend for the chaotic affliction and I manage to restore him to a lesser degree.
 
We inform Grom of what we know. The council of Savants seems to be behind the attempts to attract Grazz’t, the six-fingered dark prince.
Grateful for this information, as well as healing a member of his pack, Grom grants us the stone speaker quartz, a potent magic item indeed!
He asks us to speak to the deep king on his behalf, as he fear he no longer has the ear of the Grey Dwarven King.
 
The stone giants get an incriminating statement from Wurz which would seal the deal for old Gorglag.
 
Sep, the Derro captive, is in a bit of a situation. The Stone giants would be glad to end his life for the crimes he has brought upon them, the stone guard would probably do the same and we certainly are in no position to keep pets. His dark god must have favoured him today, as he suddenly brings forth an interesting tidbit about the caverns we found him in.
Apperantly there is a dark monolith down below… Some of us wonder if it is the same as we had previously dreamed about.
Intrigued we ask Sep to lead us there and he brings us to another entrance to the tunnels, quite near to the west-cleft.
In an abandoned hut, a hatch in the ground leads us back into the tunnels. We should remember this.
 
Making our way through the parts of the caverns we had previously explored, Sep takes us into an area we had passed by before.
 
Jimjar sneaks up and scouts ahead, passes the Dwarves guard and notices a pit holding a pack of seven Zombies in various state of decay!
He decides to scout even further ahead while Sep draws the attention of the Dwarven guard.
 
Bree loses her patients and moves to attack, I follow and charge the guard. We make short work of him. No pun intended… really.
Jimjar could have warned us about the Zombies, however, who now attempt to climb out of their pit.
Ezri, always the force of nature, calls forth a deadly blast of lightning and incinerates almost three of them.
I do my best to keep them from climbing up and in the end we dispatch of them quite readily.
 
It is at this moment that Jimjar, alerted by the shouts of battle comes skidding around the corner, only to be met with an open grave of reinstated dead. A pity, he seemed so eager today.
 
Whilst we make ready to continue ahead, we hear a voice coming from the pit. A Deep gnomish ghost!
 
“Go to Blingdenstone and find Gurnick, he tasks us. Deliver the my detached hand so that I might find rest. As I is unable to pass into the afterlife.”
In return he offers us a ring (2gp) which is still attached to his severed hand.. How morbid.
 
 


== Gained ==
== Gained ==

Revision as of 18:17, 24 June 2019

Guest player: Cosmo

"From the journal of Caius of Reckenmark, date unknown"

Whilst the greater group is trying to make their way back to Gracklestug with their prisoner Set, Ezri is visited by an impatient Stone giant in the Tavern where me made our basecamp. He claims that one of his fellows has gone mad, an ill omen indeed. Ezri transforms into a horse to be able to keep up with him as they rush towards the Stone Giants enclave. Shuushar suggests trying to distract the confused giant, so Ezri conjure flowers which seems to work at distracting him.

As we make our way out of the sub-subterranean cavern, an ominous boat is docked at the pier we surfaced at. After some sneaking, we find out it is only a drunken snoozing dwarf. I suppose not everything is out to kill us all the time, sometimes they sleep… We split up to deliver the Derro we took captive to the stone giants as quickly and as quietly as possible and pick up Ezri and Rumpadump at the Tavern.

After a swift hike, we manage to make our way to the stone giant cave where we are greeted by… well.. no one! Venturing weeping into their dwelling we are greeting by an astounding sight indeed! A whole side-cavern, filled from top to bottom with all manner of plants! It is quite the sight, It has been some time since I encountered such a wellspring of nature. Barring of course all the fungus we had come across.. I mean proper things, with leaves! Ezri seems to be responsible, though she does appear at a loss on what to do next. I have to admit I am absolutely impressed by what she created.

In an attempt to grant her some respite, as well as not to get eaten by one mad stone giant, I attempt to pick up where she left off and perform a soothing piece on the illusionary instrument. The flower filled room is bathed in the soothing tones of the didgeridoo drone as Autun figures out what is happening with our giant nuisance, I mean friend. Autun described the deeper affliction and I realised how to cure this madness. I seek out the resonant overtones to create a healing reverberation that leaves no room in our friend for the chaotic affliction and I manage to restore him to a lesser degree.

We inform Grom of what we know. The council of Savants seems to be behind the attempts to attract Grazz’t, the six-fingered dark prince. Grateful for this information, as well as healing a member of his pack, Grom grants us the stone speaker quartz, a potent magic item indeed! He asks us to speak to the deep king on his behalf, as he fear he no longer has the ear of the Grey Dwarven King.

The stone giants get an incriminating statement from Wurz which would seal the deal for old Gorglag.

Sep, the Derro captive, is in a bit of a situation. The Stone giants would be glad to end his life for the crimes he has brought upon them, the stone guard would probably do the same and we certainly are in no position to keep pets. His dark god must have favoured him today, as he suddenly brings forth an interesting tidbit about the caverns we found him in. Apperantly there is a dark monolith down below… Some of us wonder if it is the same as we had previously dreamed about. Intrigued we ask Sep to lead us there and he brings us to another entrance to the tunnels, quite near to the west-cleft. In an abandoned hut, a hatch in the ground leads us back into the tunnels. We should remember this.

Making our way through the parts of the caverns we had previously explored, Sep takes us into an area we had passed by before.

Jimjar sneaks up and scouts ahead, passes the Dwarves guard and notices a pit holding a pack of seven Zombies in various state of decay! He decides to scout even further ahead while Sep draws the attention of the Dwarven guard.

Bree loses her patients and moves to attack, I follow and charge the guard. We make short work of him. No pun intended… really. Jimjar could have warned us about the Zombies, however, who now attempt to climb out of their pit. Ezri, always the force of nature, calls forth a deadly blast of lightning and incinerates almost three of them. I do my best to keep them from climbing up and in the end we dispatch of them quite readily.

It is at this moment that Jimjar, alerted by the shouts of battle comes skidding around the corner, only to be met with an open grave of reinstated dead. A pity, he seemed so eager today.

Whilst we make ready to continue ahead, we hear a voice coming from the pit. A Deep gnomish ghost!

“Go to Blingdenstone and find Gurnick, he tasks us. Deliver the my detached hand so that I might find rest. As I is unable to pass into the afterlife.” In return he offers us a ring (2gp) which is still attached to his severed hand.. How morbid.


Gained

TBD

Lost

TBD


Prior: 7 June 2019, All: Play_Sessions, Next: 28 June 2019