15 March 2019: Difference between revisions

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- On day 5 we encounter a cottage on a rock. The cottage has a bunch of crossbow bolts sticking out of it, and is made of surface wood. We are unable to determine if the cottage spent any time aboveground or if it was built down here. The door has metal hinges (fancy!). There is a chest with a stain on the floor in front of it. The stain looks to have been cleaned up by someone, long ago. We open the chest to find a purple velvet cloak, a thieves' lantern, and a cask that smells of vinegar. We sort out that the cask contains pickles. Autun is inexplicably attracted to the cloak and exchanges it for his own. Kais takes the thieves' lantern. Caius leaves a silver chalice and a flint and steel behind. We also leave some zirkwood firewood, salt fish, and the remainder of the pickles.
- On day 5 we encounter a cottage on a rock. The cottage has a bunch of crossbow bolts sticking out of it, and is made of surface wood. We are unable to determine if the cottage spent any time aboveground or if it was built down here. The door has metal hinges (fancy!). There is a chest with a stain on the floor in front of it. The stain looks to have been cleaned up by someone, long ago. We open the chest to find a purple velvet cloak, a thieves' lantern, and a cask that smells of vinegar. We sort out that the cask contains pickles. Autun is inexplicably attracted to the cloak and exchanges it for his own. Kais takes the thieves' lantern. Caius leaves a silver chalice and a flint and steel behind. We also leave some zirkwood firewood, salt fish, and the remainder of the pickles.


- In a passage of stalactites we find two gryll (flying brain things). Caius manages to talk them out of attacking us by using Tongues.  
- In a passage of stalactites we find two grell (flying brain things). Caius manages to talk them out of attacking us by using Tongues.  


- Fishing we catch a lamprey-squid thing. Sushar is afraid of it and cuts the fishing line, but he assures us it is normal dark-lake fauna.
- Fishing we catch a lamprey-squid thing. Sushar is afraid of it and cuts the fishing line, but he assures us it is normal dark-lake fauna.

Revision as of 06:45, 22 June 2019


Notes: - After much debate, we decide to go to the dwarves first, under the logic that this is the most efficient route, the dwarves are more likely to be able to raise a force against the Abyss, and it will probably be weeks before they clear the paperwork.

- We increase our raft size by 20%

- We gather about 40 blue cap spores (add to inventory), but there are no fish

- On day 4 we encounter a strange hissing sound. By listening carefully we figure out that it must be a geyser, but inexplicably no one notices that the geyser is directly in our path and due to go off just as we pass under it. The boat gets blasted with steam, but Kais is the only one injured.

- On day 5 we encounter a cottage on a rock. The cottage has a bunch of crossbow bolts sticking out of it, and is made of surface wood. We are unable to determine if the cottage spent any time aboveground or if it was built down here. The door has metal hinges (fancy!). There is a chest with a stain on the floor in front of it. The stain looks to have been cleaned up by someone, long ago. We open the chest to find a purple velvet cloak, a thieves' lantern, and a cask that smells of vinegar. We sort out that the cask contains pickles. Autun is inexplicably attracted to the cloak and exchanges it for his own. Kais takes the thieves' lantern. Caius leaves a silver chalice and a flint and steel behind. We also leave some zirkwood firewood, salt fish, and the remainder of the pickles.

- In a passage of stalactites we find two grell (flying brain things). Caius manages to talk them out of attacking us by using Tongues.

- Fishing we catch a lamprey-squid thing. Sushar is afraid of it and cuts the fishing line, but he assures us it is normal dark-lake fauna.

- Later we catch 4 arm-sized lampreys (edible)

- ~ 2 days later Shushar directs us to make landfall and stow the boat. Bree notices some glowing rocks and we decide to stay the night under them. Caius casts a magic tent spell; Kais directs him on making it more camoflauged. In the morning there are footprints in the moss, but investigation reveals that the footprints don't seem to enter or leave the area; they seem to be a property of the moss. Kais gives the moss a friendly pat before we depart for Gracklestugh, the city of the Duergar.


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