23 August 2019: Difference between revisions

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'''draft'''
'''Badger's Banquet, Mindflayer's Tea'''


A door opens and a translucent badger at the door.
A door opens and a translucent badger stands at the door, inviting the [[adventurers]] in. Inside is a rectangular room with a table with an enormous spread of wonderful foods including favorites of all of the [[Irregulars]]. Looking around nonplussed the individuals seem not to know what to do or say. [[Autun]], trusting that this is part of divine grace connected to the holy tree in sunlight from the previous room, decides they should dig in: he makes a plate for [[Ezri]], then one for [[Bree]], and one-by-one each of them. The ghostly badger has curled up by the fire. Each one of them eats their fill of quail, boar, shepherds pie, fresh greens with cucumber and onion, forest berries, and more. Bree goes over to the badger and tries to talk to it, but gets very little in response. She comes back, fixes a plate and sets it beside the badger spirit; later the plate is empty. Bree also pockets some cheese. Similarly, [[Kais]] sees that there is clearly more food than the group will eat, and asks the badger if he may save some for later, the badger seems to shrug or something. Kais packs up food which won't spoil quickly, considers what they are likely to eat over the next couple of days and then packs up what perishables seem like will stay good enough for a day or two.
We find a rectangular room with a table with all out favorite foods.
 
feast, bath, shower, rest, breakfast, take-away
As Bree begins to look around, the badger tugs on her sleeve and nudges her to the other door in the room. Bree is hesitant to separate herself from the group, but in the end goes. After a while she returns looking freshly bathed, in clean clothes and tells us that she discovered a wondrous spa in the next room with great little tub, magical hot water, towels, oils and soaps and lotions and such. There's also a bedroom perfect for her. Ezri goes and finds the tub suits her just fine, and is shown to a room perfect for her. Autun goes and finds that the tub is not little at all, it's perfectly sized for a [[firbolg]] and later is shown a room with a luxurious bed in which he can truly stretch out. [[Caius]] goes last and takes an hour-long soak as all of his stresses and worries melt away.
 
The next morning, each wake feeling better and healthier than ever. As the last person enters the dining room, the door to the bath and bedrooms vanishes. The great dining table is laid with an amazing pancake buffet, and the crew joyously take in their fill. [[Caius]] can't help himself and stashes a few extra for later. Near the door are several sacks, each containing a well prepared travel meal seemingly tailored to each of the badger's guests. Additionally is a strange bag which has a note explaining that it is a bag of wind which can be used three times -- this will certainly sailing to the gnomish city of [[Blingdenstone]] a breeze. With nods of thanks to the badger, and a restored sense of vigor and purpose, the group decides it is time to head on with their mission to warn the gnomes of Blingdenstone.
 
On the way out they each stop at the great tree and bask in its majesty before heading further up. The way is easy, and all masonry seems to have been repaired and restored. Once atop, they unfold the boat. The winds are quite favorable and they head out with [[Shuushar]] at the rudder.


days on the water


sand bar
sand bar
Line 23: Line 26:


'''Gained:'''
'''Gained:'''
* Wind Bag (3 charges)


'''Lost:'''
'''Lost:'''

Revision as of 08:46, 24 August 2019

Badger's Banquet, Mindflayer's Tea

A door opens and a translucent badger stands at the door, inviting the adventurers in. Inside is a rectangular room with a table with an enormous spread of wonderful foods including favorites of all of the Irregulars. Looking around nonplussed the individuals seem not to know what to do or say. Autun, trusting that this is part of divine grace connected to the holy tree in sunlight from the previous room, decides they should dig in: he makes a plate for Ezri, then one for Bree, and one-by-one each of them. The ghostly badger has curled up by the fire. Each one of them eats their fill of quail, boar, shepherds pie, fresh greens with cucumber and onion, forest berries, and more. Bree goes over to the badger and tries to talk to it, but gets very little in response. She comes back, fixes a plate and sets it beside the badger spirit; later the plate is empty. Bree also pockets some cheese. Similarly, Kais sees that there is clearly more food than the group will eat, and asks the badger if he may save some for later, the badger seems to shrug or something. Kais packs up food which won't spoil quickly, considers what they are likely to eat over the next couple of days and then packs up what perishables seem like will stay good enough for a day or two.

As Bree begins to look around, the badger tugs on her sleeve and nudges her to the other door in the room. Bree is hesitant to separate herself from the group, but in the end goes. After a while she returns looking freshly bathed, in clean clothes and tells us that she discovered a wondrous spa in the next room with great little tub, magical hot water, towels, oils and soaps and lotions and such. There's also a bedroom perfect for her. Ezri goes and finds the tub suits her just fine, and is shown to a room perfect for her. Autun goes and finds that the tub is not little at all, it's perfectly sized for a firbolg and later is shown a room with a luxurious bed in which he can truly stretch out. Caius goes last and takes an hour-long soak as all of his stresses and worries melt away.

The next morning, each wake feeling better and healthier than ever. As the last person enters the dining room, the door to the bath and bedrooms vanishes. The great dining table is laid with an amazing pancake buffet, and the crew joyously take in their fill. Caius can't help himself and stashes a few extra for later. Near the door are several sacks, each containing a well prepared travel meal seemingly tailored to each of the badger's guests. Additionally is a strange bag which has a note explaining that it is a bag of wind which can be used three times -- this will certainly sailing to the gnomish city of Blingdenstone a breeze. With nods of thanks to the badger, and a restored sense of vigor and purpose, the group decides it is time to head on with their mission to warn the gnomes of Blingdenstone.

On the way out they each stop at the great tree and bask in its majesty before heading further up. The way is easy, and all masonry seems to have been repaired and restored. Once atop, they unfold the boat. The winds are quite favorable and they head out with Shuushar at the rudder.


sand bar

umberhulks

mindflayer tea - story of the neothelid suggesting something has befallen the underdark's mindflayer city; story of colleague.

bree goes out to pee, finds duergar prisoner, comes back doesn't mention it

all return to the boat, and bree breaks the news



Inventory

Gained:

  • Wind Bag (3 charges)

Lost:


Party inventory (excluding Gained and Lost items above)

personal items

  • all of our original possessions, except coins and disposables (Autun's already added in-line)

cash and jewelry

  • 530cp 989sp 1827gp 0ep 54pl -cost of rooms -cost of Ezri's companion of negotiable affections -cost of Bree's surface coin
  • misc gems worth 16gp
  • 12 small gems worth 1 gp each (held by Jimjar)
  • 7 gems x 2gp each
  • 3 amythysts worth 10gp each
  • 2 rings from Wurtz (value?)
  • a pouch of surface coins. The pouch of coins seems to correspond to the coins in the obelisk notebook for the last week's worth entries or so.
  • Silver bracelet worth 5 gp
  • bracelet (silver) worth 6gp
  • Gold ring with the insignia of Ilvara's family
  • A necklace with silvered spider fangs (Ezri)
  • 1 surface coin (carried by Bree)
  • gnoll necklace with 3 headed flail (Yeenoghu??)
  • silver headdress
  • 3 rings with gems (from dead drow)
  • 2 x 300 GP diamond
  • necklace with unicorn head (Autun)


magic consumables

  • Potions of Greater Healing x3 (4d4+2)
  • 2 potions of healing
  • 2 gourds of antitoxin (gives 1 hour of advantage on saving throws against poison)
  • 1 flask of holy water (carried by Autun)
  • spell component pouch x2
  • diamond worth 300gp x2
  • 2x spell components for Find Familiar
  • 23 pygmywort mushrooms
  • 16 bigwig (embiggen) mushrooms
  • 2 potions of greater healing
  • Potion of fire breath
  • 8 ampules of poison
  • A jar of salve (5 doses of aloe)
  • 2x potions of Alchemist Fire
  • 4x Vials of Acid
  • Autun's herb pouch: garlic, thyme, basil, ginger, mandrake root, belladonna, wolvesbane, yew leaves, cinnamon bark, firelichen


magic and other special items

  • bag of holding
  • Oil of sharpness, Glass jar with snowglobe-like liquid in it (Autun)
  • Necklace with round black balls (evocation?)
  • A magic box that turns into a boat on command.
  • Boots of Elven Kind (Kais)
  • Stone Speaker Crystal
  • scroll of Protection From Fiends in a box of surface wood
  • two pair of spectacles of darkvision (Caius, Autun)
  • a Quiver of Ehlonna (carried by Kais)
  • Bree's Book of Shadows (bree)
  • a +1 shield (carried by Caius)
  • bag of magical rubies for delivery
  • Rod of the Pactkeeper - hobbit-sized walking stick, (bree)
  • Pendant of Messages - pendant in the shape of a scroll - Autun
  • A scroll of gentle repose (now copied into Bree's spellbook)
  • A note from Droki addressed to Nerrick
  • 2 Vials of poison
  • A book with 3 wizards' spells (crazy)

misc

  • a large pouch of incense worth 10gp
  • 6 perfumes worth ~2gp each
  • 12 pouches of potpourri containing surface flowers
  • bolts of velvet, silk, and linen worth 5gp each
  • a feather of some unknown bird
  • 5 furs worth 3gp each
  • 1 ball of amber
  • notebook with documentation of objects retrieved by the obelisk
  • detached hand of a deep gnome wearing a 2gp ring (hand to be returned to Blindenstone)
  • A chest with a key
  • a hairy belt from an unknown surface animal (worn by Kais)
  • snuff box with bits of incense (~1gp worth)
  • a surface leather belt (worn by Caius)
  • portrait of Ilvara, the drow priestess
  • some crappy poetry about gemstones
  • insignia from the dead drow priestess
  • 5 drow insignia
  • book on drow heresy
  • one set of bone dice (carried by Jimjar)
  • recipes for Alchemist's Fire and Acid
  • fishing tackle x4
  • thieves' lantern (carried by Kais)
  • pouch with incense (worth 5gp)
  • a Dwarvish recipe book
  • a Dwarvish poetry book
  • a bone flute
  • a strange bone hourglass (worth 2gp) (Autun)
  • silver hand mirror
  • small wood box
  • decorated quiver (5gp)
  • drow underwear
  • a bunch of hairpins (fished out from between the teeth of the elf-Quaggoth)
  • some rope: mostly hemp + 50 feet silk rope and 100 feet of silk rope
  • 2 grappling hooks
  • 2 bag of pitons (Kais, Autun)
  • Large simple broach of giant origin (Autun)
  • Healer's Kit (Autun)
  • Autun's clothes: simple, high hard boots, belt, belt pouches
  • Autun's great leather backpack, bedroll
  • 2 tarps 10'x10' for simple tent (Autun)
  • 10' pole
  • 10 torches (Autun)
  • water/wineskins (Autun x2)
  • tinderbox, flint, steel, carving knife, whetstone (Autun)
  • messkit, dented pot (Autun)
  • 5 sticks of incense (Autun)

armor and weapons

  • Myconid leather armor (Rumpadump)
  • plush purple velvet cloak (worn by Autun)
  • silvered sickle (carried by Ezri)
  • 1 studded leather armor (kept by Kais)
  • 2 short swords (kept by Kais)
  • 3 daggers (kept by Kais)
  • 1 hand crossbow (kept by Kais)
  • 2 bags of caltrops (Kais, Autun)
  • 2 longbows (one kept by Kais, one kept by Autun)
  • Autun's Chainmail, with coif, jerkin with unicorn head
  • Great Axe, heavy, two handed (Autun)
  • extra great axe from ettin (Autun)
  • heavy longbow (Autun)
  • hand axe (Autun)


ammo

  • 20 +1 arrows (5 to Autun, 15 to Kais)
  • 150 arrows (Kais, Jimjar)
  • 33 longbow arrows (Autun)
  • 90 crossbow bolts
  • 10 spears
  • extra drow silk bowstring (Autun)


food and firewood

  • 260+ rations
  • some salt
  • some salted fish
  • blue cap mushroom spores
  • water orbs
  • shambling mound debris (tinder)
  • fire lichen
  • zurkwood for firewood
  • small amount of surface wood for kindling (were weapon shafts)



Prior: 16 August 2019, All: Play_Sessions, Next: 30 August 2019