21 June 2024: Difference between revisions

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We capture the [[Janal Torsk]] and everything on it. The ship is in desperate need of repairs.
We capture the [[Janal Torsk]] and everything on it. The ship is in desperate need of repairs.


[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[3 May 2024]] || A Little tickle] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[5 July 2024 | ??]]
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[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[3 May 2024 | A Little tickle]] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[5 July 2024 | Pomp and Circumstance]]

Latest revision as of 13:03, 24 December 2024

3 week jump to Palindrome Everyone is healed.

We make a plan:

- holographic hull as the Mercifuge – try to get Ferrik to come close. Then, we disable the ship and board.

We freeze Krrsh. We lock up the Nibbon for safety.

We crawl into system slowly. We head to the appropriate moon and we stay opposite of it. We garble a message of Mirria’s voice and send it.

The Far Trader responds - we use passive sensors to get a read and notice 4 Pulse lasers (2 x2) on the far trader.

Once they are within firing range, we call a shot for the power plant, then prepare to dodge. We fight about five rounds, using our superior speed to kite the ship along. Turns out we *really* need sensors to up our chances of landing hits.

Eventually we cripple the ship. Captain Ferrik offers her surrender in exchange for the life of her crew. We take her and freeze her before docking. We take the crew (9 heads)after they ditch armor and weapons and release them into to the Palindrome spaceport one by one.

We capture the Janal Torsk and everything on it. The ship is in desperate need of repairs.


Campaign Main Page || Previous: A Little tickle || All Playsessions || Next: Pomp and Circumstance