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Nope, nope. They definitely shot the messenger on this one. Or rather, threw the messenger in jail and terminated a *perfectly* good employment record. We haven't literally been shot yet, though not for lack of trying by [[Dalglee Hahsh]]'s cronies. The irony of having that slithery nincompoop in internal compliance just proves the point that IC is merely a faux-respectable protection racket for people with an uncanny love of button-up shirts and ties.
Following [[Pent Stavro]] and her box of parts, we stumble aboard the [[Lua Bao]], where we are greeted by a Vargr called [[Christopher]]. He introduces himself as the Chief Security Officer of the ship. We briefly also meet the captain (a human named [[Luis]]), who issues stern orders that we're to stay in the passenger lounge, and are not to disturb staff under any circumstance.  


Anyway. We're out now. Just had to have one more tussle with those horrendous local canids and then we were - locals in tow - picked up by the local jackboots. We even got [[Heloise]]'s lab kit on board. It still blows my mind that there are indigenous... or well, *more* indigenous people here and that I never caught the rumor of it until now. Strays and leftovers from the [[Sindalian empire]], maybe? Or whatever was left of who lived here after the Sindalians cratered this place into a whole new climate. No idea what side these folken were on.
For our comfort and necessity, we are to turn to the cabin boy Roger. We quickly hustle into the various cabins, skipping the one of which the door remains - for the moment - closed. Both [[Franky]] and [[Diogo]] choose to forego roommates. I bunk up with [[Stigo Peters]] and of course [[Heloise]] drags Brick into a cabin with her, instructing him on how to stow her kit.  


I'm glad Rhys was able to get them out and repatriated. And having Karine go with them was probably a pretty good outcome.  
Not long thereafter - the docking clamps have not even been released yet - the door of the occupied cabin opens, and a man in coveralls steps out.  


Not sure where our friend Evan went to. He... slipped out somehow before we got on the shuttle? Hope he manages to evade the people who are looking for us even while staying planet-side.
He introduces himself as [[Randy]] Heafield, and he seems like a capable sort. We make polite conversation and he seems well enough connected. Some activist groups get mentioned, which I may have heard of.


---
Around this time, Stigo joins the world of the more-or-less conscious. He complains of serious aches and pains, and upon investigation we see evidence that he has recently been implanted with a data chip. Some quick work by Diogo shows us that the contents of the chip have been encrypted and agelocked until Stigo's 25th birthday. We briefly consider trying to decrypt the contents, but the clear warning to the life of the boy  makes us decide to leave it.


I don't think I've had a shower since I last hit this same star port, approximately one (1) ship wreck ago. I know my companions... cell mates... fellow contractors and independent specialists haven't either. Not my favorite shuttle ride, if I am honest, and decontamination protocols just don't get the job done the way I like. I need to moisturize.
Finding ourselves a bit at a loss, we chew the fat with Randy. He mentions some loose association with an organization that seems to be... useful... for our current predicament. If we want to stay out of the claws of [[Sternmore Intergalactic]], it would help if the thing that is currently our secret would be public knowledge, as long as it is untraceable to us. That's definitely a thread we should consider to pulling, so after some talk with the team, I propose that I prepare a file.  


There's this new guy too, name of [[Diogo]]. Nice beard on him. Found him in the jail cell with [[Brick]] and [[Franky]]. He seems to have a bit of an edge to him, though to be entirely fair we probably did not meet under the best of circumstances and our own personal charms may have also left something to be desired. He mentioned something about being a daft hand with computers, and he appears to know a thing or two about ships too, by the look he gave [[Pent Stavro]] and her giant box of spare parts. He demanded payment before coming with us, which, considering that we're effectively, feels a bit funny. I gave him a few of the silver bars that Rhys stashed for us under his son's body (shared out the rest of them too), and that seemed to get him to come along without too much hassle. We can sort out the rest once we're aboard the [[Lua Bao]]. Surely there is something we can do to keep us all clothed and fed that's not too illegal.  
Pent shows up again, eventually, asking if we have a spare bunk for her to borrow. Franky agrees to share. Between the two of them, they almost talks as much as two regular people.


And then there's Junior to consider. [[Stigo Peters]]... what the hell possessed my manager - pardon, ex-manager - to hand over his damned son to me? Like: "Oh, oh, Persy, I know you're now a disgraced former employee and a fugitive and are about to get Sternmore Legal on your tail to uh... "enforce" that NDA you signed, but get, hey, here's my too-buff-for-his-own-good kid, can you babysit him for me?" Damn, Rhys. Plus that whole "If someone calls you and does not use this code phrase, assume I am dead." Love, you read entirely to many spy novels.
It would even be better if we somehow managed to curb the spread of our names in whichever communications the charming [[Dalglee Hahsh]] has put out... Perhaps Diogo's talents could be of use there. We'll consider our options in that avenue.


Did I learn where the [[Lua Bao]] takes us? I can't recall. Too sleep deprived. As long as I get this herd of cats on board, I can probably get some shut-eye in and begin to consider our options. After a drink.
Lastly, though most definitely not leastly, we need to make a living. Here too, Randy seems to have something useful to offer - he corroborates a rumor that [[Heloise]] heard. Apparently the administration on Drinax (or well, the orbital palace around Drinax) is looking for a crew to do a job for them. Our local contact is [[director Laris Spitral]]. It takes 2 hops to make it to Drinax, and I promise to have a whistle blower report ready for Randy to pass on to some people he knows with a group called [[Together Forward]] by the time we set foot on that floating pile of faded glory.
 
To wile away the time, we all pick up some books, a game or a little research project. Diogo also proves a daft hand at the gaming table, and manages to win a bar of silver from me, with which he seems inordinately pleased. He also comes back with some useful intel on the person we are supposed to meet. Ex navy, apparently.
 
Soon enough we make it to Drinax, and I make sure to give myself a little refresher on court etiquette. This proves quite useful when we are (of course) shown to an antechamber where food is presented to us prior to the meeting. Noet to self: apologize to [[Brick]] for my tone. It surprises me that we are only kept waiting for half an hour. Clearly whatever this mission is, it is important.
 
There is remarkably little beating around the bush. We're not asked to come back another day. The people we need to speak to are available, the pay is decent and the assistance we get is significant. Between Spitral and [[Cassius Belli]], our equipment hookup, we swiftly learn the mission - a retrieval job of some mining data. Or well, supposed mining data. Supposedly submerged when the vessel of our late explorer pals was dropped into a lake. The place is currently an active warzone, in a place called [[Sink]]. Utmost discretion. Comms blackout until pickup. No one knows who set us. Civil war. No casualties, no trouble, and we need to appear like a harmless bunch of tourists.
 
Consider me deeply suspicious. The lack of rudeness shows that this is a very, very big deal to them.
 
This is where the boring part of the meeting starts. Luckily, I seem to travel with gearheads who enjoy working out precisely what needs to come on this trip with us. They keep mentioning something called harpoon guns? And a "Fish Finder"? I try to stifle my yawns.
 
Anyway. I'll pose as a tourist. With luck they'll have a cocktail bar somewhere.
 
== missive sent ==
 
Inv. Inq. Re: Haris Slowcombe // Butler Chemical // Experiments on involuntary human subjects // Calendula
 
*attached*
 
H. Slowcombe Message Log
 
 
----
[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[20 May 2023 | Don't Shoot the Messenger ]] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[22_July_2023|Sinking on Sink]]

Latest revision as of 14:59, 11 December 2023

Following Pent Stavro and her box of parts, we stumble aboard the Lua Bao, where we are greeted by a Vargr called Christopher. He introduces himself as the Chief Security Officer of the ship. We briefly also meet the captain (a human named Luis), who issues stern orders that we're to stay in the passenger lounge, and are not to disturb staff under any circumstance.

For our comfort and necessity, we are to turn to the cabin boy Roger. We quickly hustle into the various cabins, skipping the one of which the door remains - for the moment - closed. Both Franky and Diogo choose to forego roommates. I bunk up with Stigo Peters and of course Heloise drags Brick into a cabin with her, instructing him on how to stow her kit.

Not long thereafter - the docking clamps have not even been released yet - the door of the occupied cabin opens, and a man in coveralls steps out.

He introduces himself as Randy Heafield, and he seems like a capable sort. We make polite conversation and he seems well enough connected. Some activist groups get mentioned, which I may have heard of.

Around this time, Stigo joins the world of the more-or-less conscious. He complains of serious aches and pains, and upon investigation we see evidence that he has recently been implanted with a data chip. Some quick work by Diogo shows us that the contents of the chip have been encrypted and agelocked until Stigo's 25th birthday. We briefly consider trying to decrypt the contents, but the clear warning to the life of the boy makes us decide to leave it.

Finding ourselves a bit at a loss, we chew the fat with Randy. He mentions some loose association with an organization that seems to be... useful... for our current predicament. If we want to stay out of the claws of Sternmore Intergalactic, it would help if the thing that is currently our secret would be public knowledge, as long as it is untraceable to us. That's definitely a thread we should consider to pulling, so after some talk with the team, I propose that I prepare a file.

Pent shows up again, eventually, asking if we have a spare bunk for her to borrow. Franky agrees to share. Between the two of them, they almost talks as much as two regular people.

It would even be better if we somehow managed to curb the spread of our names in whichever communications the charming Dalglee Hahsh has put out... Perhaps Diogo's talents could be of use there. We'll consider our options in that avenue.

Lastly, though most definitely not leastly, we need to make a living. Here too, Randy seems to have something useful to offer - he corroborates a rumor that Heloise heard. Apparently the administration on Drinax (or well, the orbital palace around Drinax) is looking for a crew to do a job for them. Our local contact is director Laris Spitral. It takes 2 hops to make it to Drinax, and I promise to have a whistle blower report ready for Randy to pass on to some people he knows with a group called Together Forward by the time we set foot on that floating pile of faded glory.

To wile away the time, we all pick up some books, a game or a little research project. Diogo also proves a daft hand at the gaming table, and manages to win a bar of silver from me, with which he seems inordinately pleased. He also comes back with some useful intel on the person we are supposed to meet. Ex navy, apparently.

Soon enough we make it to Drinax, and I make sure to give myself a little refresher on court etiquette. This proves quite useful when we are (of course) shown to an antechamber where food is presented to us prior to the meeting. Noet to self: apologize to Brick for my tone. It surprises me that we are only kept waiting for half an hour. Clearly whatever this mission is, it is important.

There is remarkably little beating around the bush. We're not asked to come back another day. The people we need to speak to are available, the pay is decent and the assistance we get is significant. Between Spitral and Cassius Belli, our equipment hookup, we swiftly learn the mission - a retrieval job of some mining data. Or well, supposed mining data. Supposedly submerged when the vessel of our late explorer pals was dropped into a lake. The place is currently an active warzone, in a place called Sink. Utmost discretion. Comms blackout until pickup. No one knows who set us. Civil war. No casualties, no trouble, and we need to appear like a harmless bunch of tourists.

Consider me deeply suspicious. The lack of rudeness shows that this is a very, very big deal to them.

This is where the boring part of the meeting starts. Luckily, I seem to travel with gearheads who enjoy working out precisely what needs to come on this trip with us. They keep mentioning something called harpoon guns? And a "Fish Finder"? I try to stifle my yawns.

Anyway. I'll pose as a tourist. With luck they'll have a cocktail bar somewhere.

missive sent

Inv. Inq. Re: Haris Slowcombe // Butler Chemical // Experiments on involuntary human subjects // Calendula

  • attached*

H. Slowcombe Message Log



Campaign Main Page || Previous: Don't Shoot the Messenger || All Playsessions || Next: Sinking on Sink