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	<id>http://falcon.depht.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ChienMay</id>
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	<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Special:Contributions/ChienMay"/>
	<updated>2026-06-19T10:59:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://falcon.depht.com/index.php?title=Pent_Stavro&amp;diff=3284</id>
		<title>Pent Stavro</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Pent_Stavro&amp;diff=3284"/>
		<updated>2025-06-22T16:15:38Z</updated>

		<summary type="html">&lt;p&gt;ChienMay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pent is a female non-player character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Pent Stavro&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || 26 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Female, Female, &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 10 || 10 || +1 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Athletics / Dexterity 2&lt;br /&gt;
:Art / Performer 1&lt;br /&gt;
:Engineer / M-drive 1&lt;br /&gt;
:Engineer / Life Support 1&lt;br /&gt;
:Engineer / J-drive 2&lt;br /&gt;
:Engineer / Power 2&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Mechanic 2&lt;br /&gt;
:Persuade 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Autopistol || 6 || 10m || 3D-3 || 1 || - || 4x15 || &lt;br /&gt;
|-&lt;br /&gt;
| Knife || 1 || melee || 1D ||&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 9 || 20m || 3D || 2 || 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vacc Suit || 10 || 60 || 8 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
Cr5,000&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
:Jan Vartha / Ally&lt;br /&gt;
:Holly Ezrahm / Contact &lt;br /&gt;
&lt;br /&gt;
===Study Period===&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
Pent suffers from [[Murdok Madness House Rules || Post-Traumatic Stress Disorder]]&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Pent was a crew member aboard the [[Calendula]]. She was first encountered by our Travellers during the [[26_August_2022]] session. Then again during the [[16_December_2022]] session. She was driven mad by the drug mishap aboard the [[Calendula]] and appears to be permanently in a crazed state.&lt;br /&gt;
&lt;br /&gt;
After the travellers removed Holly from the Calendula, she was kept in a medical facility for some time. After receiving calming and stabilizing drugs for several weeks, she was fit to return to work and signed on for an engineering position on the [[Lua Bao]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] ||  [[Murdok_Madness_Player_Characters|All PCs]] || [[Murdok Madness Non-Player Characters|All NPCs]]&lt;/div&gt;</summary>
		<author><name>ChienMay</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Diogo&amp;diff=3283</id>
		<title>Diogo</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Diogo&amp;diff=3283"/>
		<updated>2025-06-22T16:14:18Z</updated>

		<summary type="html">&lt;p&gt;ChienMay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diogo is a male character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Diogo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || 34&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Man, Male, &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 11 || 11 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 7 || 7 || 0 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Athletics 0&lt;br /&gt;
:Electronics / Comms 2&lt;br /&gt;
:Electronics / Computers 1&lt;br /&gt;
:Electronics / Remote Ops 2&lt;br /&gt;
:Electronics / Sensors 2 &lt;br /&gt;
:Gambler 0&lt;br /&gt;
:Gunner / Turret 2&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Gun Combat / Slug 1&lt;br /&gt;
:Heavy Weapons 0&lt;br /&gt;
:Melee / Blade 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Stealth 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Tactics / Military 1&lt;br /&gt;
:Vacc Suit 0&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Rifle || 11 || 400m || 5D+3 || 3 || - || 100 || ??? || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| Cutlass || 2 || melee || 3D || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1 || melee || 1D+2 || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vacc Suit || ??? || 60 || 8 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || ??? || ??? || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Combat Armor || 10 || ??? || 13 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wafer Jack || 12 || Brainstem || BW/4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Comms  || ??? || Software || +2 || - || BW/2&lt;br /&gt;
|-&lt;br /&gt;
| Expert Remote Ops || ??? || Software || +2 || - || BW/2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| TL12 Portable computer/3&lt;br /&gt;
|-&lt;br /&gt;
| Agent Software BW/1&lt;br /&gt;
|-&lt;br /&gt;
| Intrusion Software BW/2&lt;br /&gt;
|-&lt;br /&gt;
| TL12 Wrist Watch BW/1 Translation TL10&lt;br /&gt;
|-&lt;br /&gt;
| Designator Drone &amp;amp; Contrl Ctr&lt;br /&gt;
|-&lt;br /&gt;
| Bug Sweeper deluxe DM+2 to sensor chk&lt;br /&gt;
|-&lt;br /&gt;
| 3 Silver bars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
Has a TAS membership&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
&lt;br /&gt;
===Study Period===&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
Black trench coat, dark sun glasses, black leather harness, boots, stretch denim pants&lt;br /&gt;
 &lt;br /&gt;
Other notes:  &lt;br /&gt;
Using Agent Software(+1) with the Intrusion Software(+2) with Computers(+1) = +4 to Computers roll&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
The Third Imperium military academy was where Diogo felt he could make a difference and rise out of his lower middle class environment into something beyond just being a laborer.  He wanted to serve the Third Imperium and hope one day he could rise up the ranks to become an esteemed military leader.  But Fate had a different path for Diogo, after he failed his exams and had to drop out of the military academy.  Ashamed of his failure, he pondered what would become of his life when he noticed the advertisement that &amp;quot;the Imperium needs you!&amp;quot;  He jumped at this opportunity and enrolled into the military draft.  Given he had some military training experience, he fared well and landed himself into the Marines, eventually advancing to Lance Corporal and obtaining a TAS membership too.&lt;br /&gt;
&lt;br /&gt;
But over time this Lance Corporal began to feel irritated and exhausted about adhering to the hierarchy and rigid structure of the military.  Like a pebble rolling down the mountain, this feeling continued to gather momentum inside him, which eventually led to his decision to abandon his position and get the fuck out of town.&lt;br /&gt;
&lt;br /&gt;
Fast forward ten years and Diogo is doing well for himself.  After his stint with the military, he fell in with the rougher part of society, met a comrade Dextrous, who together &amp;quot;run jobs&amp;quot; across the Trojan Reach for nefarious gang lords and other shady types.  They do very well for themselves making a lot of credits shuttling contraband, weapons, and you name it across the sector.  &lt;br /&gt;
&lt;br /&gt;
Diogo did not come from a broken household so his outlook on life had its limits when it came to the nature of his work with Dextrous.  To Diogo, drugs, weapons, etc. were commodities that fulfilled a certain demand and supply and why not earn credits connecting these dots?  But his final job with Dextrous was something else altogether.  In this line of business you don&#039;t ask questions about your client&#039;s cargo.  However, this time something didn&#039;t sit right with Diogo about the size of this cargo and where it was going.  He decided to investigate by hacking into the cargo manifest.  After getting through several layers of security, he deciphered clues that the cargo was alive and human and its destination somewhere in Aslan territory.  He and Dextrous immediately knew what this meant; this cargo contained slaves and the slaves were women and children.&lt;br /&gt;
&lt;br /&gt;
This crossed the line for both Diogo and Dextrous.  They agreed to abandon the job mid-flight, after seriously considering the impact of this decision against their personal lives.  They re-routed Dextrous&#039;s ship, &#039;Feisty&#039; to a garden planet, broke open the cargo and freed the women and children.  They also left their 50% downpayment with the women to give them a fighting chance to survive.  &lt;br /&gt;
&lt;br /&gt;
Once again Diogo needed to get the fuck out of town; this decision would result in he and Dextrous being hunted for the rest of their lives.  But being &amp;quot;in the business&amp;quot; of the underworld also meant they knew how to stay off radar too.  They set a path way across the Trojan Reach to get as far away from trouble as possible.  Dextrous sold &#039;Feisty&#039; and went underground; Diogo found a good place to hide, on a planet called Marduk, where he could find menial work off the underworld grid. &lt;br /&gt;
&lt;br /&gt;
A few weeks on the ground however, Diogo was not happy about the hours and the pay was shit given what he used to make for a fraction of the effort.  Knowing a little something about computer systems like payroll, he decided to try to give himself a small raise...&lt;br /&gt;
&lt;br /&gt;
:Term 1 (18-22): Military Academy (Army) Rolled 11 on events table, no graduate&lt;br /&gt;
:Term 2 (22-26): Drafted into Marines (Support) Advanced to lance corporal&lt;br /&gt;
:Term 3 (26-30): Rogue (Pirate) Advanced to henchman&lt;br /&gt;
:Term 4 (30-34): Rogue (Pirate) Advanced to corporal&lt;br /&gt;
:Term 5 (34-38):&lt;br /&gt;
:Term 6 (38-42):&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>ChienMay</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Diogo&amp;diff=3282</id>
		<title>Diogo</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Diogo&amp;diff=3282"/>
		<updated>2025-06-22T16:10:14Z</updated>

		<summary type="html">&lt;p&gt;ChienMay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diogo is a male character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Diogo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || 34&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Man, Male, &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 11 || 11 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 7 || 7 || 0 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Athletics 0&lt;br /&gt;
:Electronics / Comms 2&lt;br /&gt;
:Electronics / Computers 1&lt;br /&gt;
:Electronics / Remote Ops 2&lt;br /&gt;
:Electronics / Sensors 2 &lt;br /&gt;
:Gambler 0&lt;br /&gt;
:Gunner / Turret 2&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Gun Combat / Slug 1&lt;br /&gt;
:Heavy Weapons 0&lt;br /&gt;
:Melee / Blade 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Stealth 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Tactics / Military 1&lt;br /&gt;
:Vacc Suit 0&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Rifle || 11 || 400m || 5D+3 || 3 || - || 100 || ??? || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| Cutlass || 2 || melee || 3D || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1 || melee || 1D+2 || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vacc Suit || ??? || 60 || 8 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || ??? || ??? || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wafer Jack || 12 || Brainstem || BW/4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Comms  || ??? || Software || ??? || - || BW/2&lt;br /&gt;
|-&lt;br /&gt;
| Expert Remote Ops || ??? || Software || ??? || - || BW/2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| TL12 Portable computer/3&lt;br /&gt;
|-&lt;br /&gt;
| Agent Software BW/1&lt;br /&gt;
|-&lt;br /&gt;
| Intrusion Software BW/2&lt;br /&gt;
|-&lt;br /&gt;
| TL12 Wrist Watch BW/1 Translation TL10&lt;br /&gt;
|-&lt;br /&gt;
| Designator Drone &amp;amp; Contrl Ctr&lt;br /&gt;
|-&lt;br /&gt;
| Bug Sweeper deluxe DM+2 to sensor chk&lt;br /&gt;
|-&lt;br /&gt;
| 3 Silver bars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
Has a TAS membership&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
&lt;br /&gt;
===Study Period===&lt;br /&gt;
Electronics/Sensors(2) 3 of 16 weeks &lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
Black trench coat, dark sun glasses, black leather harness, boots, stretch denim pants&lt;br /&gt;
 &lt;br /&gt;
Other notes:  &lt;br /&gt;
Using Agent Software(+1) with the Intrusion Software(+2) with Computers(+1) = +4 to Computers roll&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
The Third Imperium military academy was where Diogo felt he could make a difference and rise out of his lower middle class environment into something beyond just being a laborer.  He wanted to serve the Third Imperium and hope one day he could rise up the ranks to become an esteemed military leader.  But Fate had a different path for Diogo, after he failed his exams and had to drop out of the military academy.  Ashamed of his failure, he pondered what would become of his life when he noticed the advertisement that &amp;quot;the Imperium needs you!&amp;quot;  He jumped at this opportunity and enrolled into the military draft.  Given he had some military training experience, he fared well and landed himself into the Marines, eventually advancing to Lance Corporal and obtaining a TAS membership too.&lt;br /&gt;
&lt;br /&gt;
But over time this Lance Corporal began to feel irritated and exhausted about adhering to the hierarchy and rigid structure of the military.  Like a pebble rolling down the mountain, this feeling continued to gather momentum inside him, which eventually led to his decision to abandon his position and get the fuck out of town.&lt;br /&gt;
&lt;br /&gt;
Fast forward ten years and Diogo is doing well for himself.  After his stint with the military, he fell in with the rougher part of society, met a comrade Dextrous, who together &amp;quot;run jobs&amp;quot; across the Trojan Reach for nefarious gang lords and other shady types.  They do very well for themselves making a lot of credits shuttling contraband, weapons, and you name it across the sector.  &lt;br /&gt;
&lt;br /&gt;
Diogo did not come from a broken household so his outlook on life had its limits when it came to the nature of his work with Dextrous.  To Diogo, drugs, weapons, etc. were commodities that fulfilled a certain demand and supply and why not earn credits connecting these dots?  But his final job with Dextrous was something else altogether.  In this line of business you don&#039;t ask questions about your client&#039;s cargo.  However, this time something didn&#039;t sit right with Diogo about the size of this cargo and where it was going.  He decided to investigate by hacking into the cargo manifest.  After getting through several layers of security, he deciphered clues that the cargo was alive and human and its destination somewhere in Aslan territory.  He and Dextrous immediately knew what this meant; this cargo contained slaves and the slaves were women and children.&lt;br /&gt;
&lt;br /&gt;
This crossed the line for both Diogo and Dextrous.  They agreed to abandon the job mid-flight, after seriously considering the impact of this decision against their personal lives.  They re-routed Dextrous&#039;s ship, &#039;Feisty&#039; to a garden planet, broke open the cargo and freed the women and children.  They also left their 50% downpayment with the women to give them a fighting chance to survive.  &lt;br /&gt;
&lt;br /&gt;
Once again Diogo needed to get the fuck out of town; this decision would result in he and Dextrous being hunted for the rest of their lives.  But being &amp;quot;in the business&amp;quot; of the underworld also meant they knew how to stay off radar too.  They set a path way across the Trojan Reach to get as far away from trouble as possible.  Dextrous sold &#039;Feisty&#039; and went underground; Diogo found a good place to hide, on a planet called Marduk, where he could find menial work off the underworld grid. &lt;br /&gt;
&lt;br /&gt;
A few weeks on the ground however, Diogo was not happy about the hours and the pay was shit given what he used to make for a fraction of the effort.  Knowing a little something about computer systems like payroll, he decided to try to give himself a small raise...&lt;br /&gt;
&lt;br /&gt;
:Term 1 (18-22): Military Academy (Army) Rolled 11 on events table, no graduate&lt;br /&gt;
:Term 2 (22-26): Drafted into Marines (Support) Advanced to lance corporal&lt;br /&gt;
:Term 3 (26-30): Rogue (Pirate) Advanced to henchman&lt;br /&gt;
:Term 4 (30-34): Rogue (Pirate) Advanced to corporal&lt;br /&gt;
:Term 5 (34-38):&lt;br /&gt;
:Term 6 (38-42):&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>ChienMay</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Pent_Stavro&amp;diff=3281</id>
		<title>Pent Stavro</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Pent_Stavro&amp;diff=3281"/>
		<updated>2025-06-22T16:08:30Z</updated>

		<summary type="html">&lt;p&gt;ChienMay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pent is a female non-player character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Pent Stavro&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || 26 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Female, Female, &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 10 || 10 || +1 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Athletics / Dexterity 2&lt;br /&gt;
:Art / Performer 1&lt;br /&gt;
:Engineer / M-drive 1&lt;br /&gt;
:Engineer / Life Support 1&lt;br /&gt;
:Engineer / J-drive 2&lt;br /&gt;
:Engineer / Power 2&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Mechanic 2&lt;br /&gt;
:Persuade 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Autopistol || 6 || 10m || 3D-3 || 1 || - || 4x15 || &lt;br /&gt;
|-&lt;br /&gt;
| Knife || 1 || melee || 1D ||&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 9 || 20m || 3D || 2 || 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vacc Suit || 10 || ??? || 8 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
Cr5,000&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
:Jan Vartha / Ally&lt;br /&gt;
:Holly Ezrahm / Contact &lt;br /&gt;
&lt;br /&gt;
===Study Period===&lt;br /&gt;
1 of 8 in J Drive (2)&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
Pent suffers from [[Murdok Madness House Rules || Post-Traumatic Stress Disorder]]&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Pent was a crew member aboard the [[Calendula]]. She was first encountered by our Travellers during the [[26_August_2022]] session. Then again during the [[16_December_2022]] session. She was driven mad by the drug mishap aboard the [[Calendula]] and appears to be permanently in a crazed state.&lt;br /&gt;
&lt;br /&gt;
After the travellers removed Holly from the Calendula, she was kept in a medical facility for some time. After receiving calming and stabilizing drugs for several weeks, she was fit to return to work and signed on for an engineering position on the [[Lua Bao]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] ||  [[Murdok_Madness_Player_Characters|All PCs]] || [[Murdok Madness Non-Player Characters|All NPCs]]&lt;/div&gt;</summary>
		<author><name>ChienMay</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Diogo&amp;diff=3280</id>
		<title>Diogo</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Diogo&amp;diff=3280"/>
		<updated>2025-06-22T16:08:01Z</updated>

		<summary type="html">&lt;p&gt;ChienMay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diogo is a male character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Diogo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || 34&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Man, Male, &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 11 || 11 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 7 || 7 || 0 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Athletics 0&lt;br /&gt;
:Electronics / Comms 2&lt;br /&gt;
:Electronics / Computers 1&lt;br /&gt;
:Electronics / Remote Ops 2&lt;br /&gt;
:Electronics / Sensors 2 &lt;br /&gt;
:Gambler 0&lt;br /&gt;
:Gunner / Turret 2&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Gun Combat / Slug 1&lt;br /&gt;
:Heavy Weapons 0&lt;br /&gt;
:Melee / Blade 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Stealth&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Tactics / Military 1&lt;br /&gt;
:Vacc Suit 0&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Rifle || 11 || 400m || 5D+3 || 3 || - || 100 || ??? || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| Cutlass || 2 || melee || 3D || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1 || melee || 1D+2 || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vacc Suit || ??? || 60 || 8 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || ??? || ??? || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wafer Jack || 12 || Brainstem || BW/4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Comms  || ??? || Software || ??? || - || BW/2&lt;br /&gt;
|-&lt;br /&gt;
| Expert Remote Ops || ??? || Software || ??? || - || BW/2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| TL12 Portable computer/3&lt;br /&gt;
|-&lt;br /&gt;
| Agent Software BW/1&lt;br /&gt;
|-&lt;br /&gt;
| Intrusion Software BW/2&lt;br /&gt;
|-&lt;br /&gt;
| TL12 Wrist Watch BW/1 Translation TL10&lt;br /&gt;
|-&lt;br /&gt;
| Designator Drone &amp;amp; Contrl Ctr&lt;br /&gt;
|-&lt;br /&gt;
| Bug Sweeper deluxe DM+2 to sensor chk&lt;br /&gt;
|-&lt;br /&gt;
| 3 Silver bars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
Has a TAS membership&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
&lt;br /&gt;
===Study Period===&lt;br /&gt;
Electronics/Sensors(2) 3 of 16 weeks &lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
Black trench coat, dark sun glasses, black leather harness, boots, stretch denim pants&lt;br /&gt;
 &lt;br /&gt;
Other notes:  &lt;br /&gt;
Using Agent Software(+1) with the Intrusion Software(+2) with Computers(+1) = +4 to Computers roll&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
The Third Imperium military academy was where Diogo felt he could make a difference and rise out of his lower middle class environment into something beyond just being a laborer.  He wanted to serve the Third Imperium and hope one day he could rise up the ranks to become an esteemed military leader.  But Fate had a different path for Diogo, after he failed his exams and had to drop out of the military academy.  Ashamed of his failure, he pondered what would become of his life when he noticed the advertisement that &amp;quot;the Imperium needs you!&amp;quot;  He jumped at this opportunity and enrolled into the military draft.  Given he had some military training experience, he fared well and landed himself into the Marines, eventually advancing to Lance Corporal and obtaining a TAS membership too.&lt;br /&gt;
&lt;br /&gt;
But over time this Lance Corporal began to feel irritated and exhausted about adhering to the hierarchy and rigid structure of the military.  Like a pebble rolling down the mountain, this feeling continued to gather momentum inside him, which eventually led to his decision to abandon his position and get the fuck out of town.&lt;br /&gt;
&lt;br /&gt;
Fast forward ten years and Diogo is doing well for himself.  After his stint with the military, he fell in with the rougher part of society, met a comrade Dextrous, who together &amp;quot;run jobs&amp;quot; across the Trojan Reach for nefarious gang lords and other shady types.  They do very well for themselves making a lot of credits shuttling contraband, weapons, and you name it across the sector.  &lt;br /&gt;
&lt;br /&gt;
Diogo did not come from a broken household so his outlook on life had its limits when it came to the nature of his work with Dextrous.  To Diogo, drugs, weapons, etc. were commodities that fulfilled a certain demand and supply and why not earn credits connecting these dots?  But his final job with Dextrous was something else altogether.  In this line of business you don&#039;t ask questions about your client&#039;s cargo.  However, this time something didn&#039;t sit right with Diogo about the size of this cargo and where it was going.  He decided to investigate by hacking into the cargo manifest.  After getting through several layers of security, he deciphered clues that the cargo was alive and human and its destination somewhere in Aslan territory.  He and Dextrous immediately knew what this meant; this cargo contained slaves and the slaves were women and children.&lt;br /&gt;
&lt;br /&gt;
This crossed the line for both Diogo and Dextrous.  They agreed to abandon the job mid-flight, after seriously considering the impact of this decision against their personal lives.  They re-routed Dextrous&#039;s ship, &#039;Feisty&#039; to a garden planet, broke open the cargo and freed the women and children.  They also left their 50% downpayment with the women to give them a fighting chance to survive.  &lt;br /&gt;
&lt;br /&gt;
Once again Diogo needed to get the fuck out of town; this decision would result in he and Dextrous being hunted for the rest of their lives.  But being &amp;quot;in the business&amp;quot; of the underworld also meant they knew how to stay off radar too.  They set a path way across the Trojan Reach to get as far away from trouble as possible.  Dextrous sold &#039;Feisty&#039; and went underground; Diogo found a good place to hide, on a planet called Marduk, where he could find menial work off the underworld grid. &lt;br /&gt;
&lt;br /&gt;
A few weeks on the ground however, Diogo was not happy about the hours and the pay was shit given what he used to make for a fraction of the effort.  Knowing a little something about computer systems like payroll, he decided to try to give himself a small raise...&lt;br /&gt;
&lt;br /&gt;
:Term 1 (18-22): Military Academy (Army) Rolled 11 on events table, no graduate&lt;br /&gt;
:Term 2 (22-26): Drafted into Marines (Support) Advanced to lance corporal&lt;br /&gt;
:Term 3 (26-30): Rogue (Pirate) Advanced to henchman&lt;br /&gt;
:Term 4 (30-34): Rogue (Pirate) Advanced to corporal&lt;br /&gt;
:Term 5 (34-38):&lt;br /&gt;
:Term 6 (38-42):&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>ChienMay</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Pent_Stavro&amp;diff=3230</id>
		<title>Pent Stavro</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Pent_Stavro&amp;diff=3230"/>
		<updated>2024-12-22T19:52:18Z</updated>

		<summary type="html">&lt;p&gt;ChienMay: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pent is a female non-player character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Pent Stavro&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || 26 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Female, Female, &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 10 || 10 || +1 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Athletics / Dexterity 2&lt;br /&gt;
:Art / Performer 1&lt;br /&gt;
:Engineer / M-drive 1&lt;br /&gt;
:Engineer / Life Support 1&lt;br /&gt;
:Engineer / J-drive 1&lt;br /&gt;
:Engineer / Power 2&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Mechanic 2&lt;br /&gt;
:Persuade 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Autopistol || 6 || 10m || 3D-3 || 1 || - || 4x15 || &lt;br /&gt;
|-&lt;br /&gt;
| Knife || 1 || melee || 1D ||&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 9 || 20m || 3D || 2 || 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vacc Suit || 10 || ??? || 8 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
Cr5,000&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
:Jan Vartha / Ally&lt;br /&gt;
:Holly Ezrahm / Contact &lt;br /&gt;
&lt;br /&gt;
===Study Period===&lt;br /&gt;
1 of 8 in J Drive (2)&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
Pent suffers from [[Murdok Madness House Rules || Post-Traumatic Stress Disorder]]&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Pent was a crew member aboard the [[Calendula]]. She was first encountered by our Travellers during the [[26_August_2022]] session. Then again during the [[16_December_2022]] session. She was driven mad by the drug mishap aboard the [[Calendula]] and appears to be permanently in a crazed state.&lt;br /&gt;
&lt;br /&gt;
After the travellers removed Holly from the Calendula, she was kept in a medical facility for some time. After receiving calming and stabilizing drugs for several weeks, she was fit to return to work and signed on for an engineering position on the [[Lua Bao]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] ||  [[Murdok_Madness_Player_Characters|All PCs]] || [[Murdok Madness Non-Player Characters|All NPCs]]&lt;/div&gt;</summary>
		<author><name>ChienMay</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Diogo&amp;diff=3229</id>
		<title>Diogo</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Diogo&amp;diff=3229"/>
		<updated>2024-12-22T19:48:12Z</updated>

		<summary type="html">&lt;p&gt;ChienMay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diogo is a male character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Diogo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || 34&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Man, Male, &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 11 || 11 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 7 || 7 || 0 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Athletics 0&lt;br /&gt;
:Electronics / Comms 2&lt;br /&gt;
:Electronics / Computers 1&lt;br /&gt;
:Electronics / Remote Ops 2&lt;br /&gt;
:Electronics / Sensors 1 &lt;br /&gt;
:Gambler 0&lt;br /&gt;
:Gunner / Turret 2&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Gun Combat / Slug 1&lt;br /&gt;
:Heavy Weapons 0&lt;br /&gt;
:Melee / Blade 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Stealth&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Tactics / Military 1&lt;br /&gt;
:Vacc Suit 0&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Rifle || 11 || 400m || 5D+3 || 3 || - || 100 || ??? || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| Cutlass || 2 || melee || 3D || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1 || melee || 1D+2 || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vacc Suit || ??? || 60 || 8 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || ??? || ??? || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wafer Jack || 12 || Brainstem || BW/4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Comms  || ??? || Software || ??? || - || BW/2&lt;br /&gt;
|-&lt;br /&gt;
| Expert Remote Ops || ??? || Software || ??? || - || BW/2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| TL12 Portable computer/3&lt;br /&gt;
|-&lt;br /&gt;
| Agent Software BW/1&lt;br /&gt;
|-&lt;br /&gt;
| Intrusion Software BW/2&lt;br /&gt;
|-&lt;br /&gt;
| TL12 Wrist Watch BW/1 Translation TL10&lt;br /&gt;
|-&lt;br /&gt;
| Designator Drone &amp;amp; Contrl Ctr&lt;br /&gt;
|-&lt;br /&gt;
| Bug Sweeper deluxe DM+2 to sensor chk&lt;br /&gt;
|-&lt;br /&gt;
| 3 Silver bars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
Has a TAS membership&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
&lt;br /&gt;
===Study Period===&lt;br /&gt;
Electronics/Sensors(2) 3 of 16 weeks &lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
Black trench coat, dark sun glasses, black leather harness, boots, stretch denim pants&lt;br /&gt;
 &lt;br /&gt;
Other notes:  &lt;br /&gt;
Using Agent Software(+1) with the Intrusion Software(+2) with Computers(+1) = +4 to Computers roll&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
The Third Imperium military academy was where Diogo felt he could make a difference and rise out of his lower middle class environment into something beyond just being a laborer.  He wanted to serve the Third Imperium and hope one day he could rise up the ranks to become an esteemed military leader.  But Fate had a different path for Diogo, after he failed his exams and had to drop out of the military academy.  Ashamed of his failure, he pondered what would become of his life when he noticed the advertisement that &amp;quot;the Imperium needs you!&amp;quot;  He jumped at this opportunity and enrolled into the military draft.  Given he had some military training experience, he fared well and landed himself into the Marines, eventually advancing to Lance Corporal and obtaining a TAS membership too.&lt;br /&gt;
&lt;br /&gt;
But over time this Lance Corporal began to feel irritated and exhausted about adhering to the hierarchy and rigid structure of the military.  Like a pebble rolling down the mountain, this feeling continued to gather momentum inside him, which eventually led to his decision to abandon his position and get the fuck out of town.&lt;br /&gt;
&lt;br /&gt;
Fast forward ten years and Diogo is doing well for himself.  After his stint with the military, he fell in with the rougher part of society, met a comrade Dextrous, who together &amp;quot;run jobs&amp;quot; across the Trojan Reach for nefarious gang lords and other shady types.  They do very well for themselves making a lot of credits shuttling contraband, weapons, and you name it across the sector.  &lt;br /&gt;
&lt;br /&gt;
Diogo did not come from a broken household so his outlook on life had its limits when it came to the nature of his work with Dextrous.  To Diogo, drugs, weapons, etc. were commodities that fulfilled a certain demand and supply and why not earn credits connecting these dots?  But his final job with Dextrous was something else altogether.  In this line of business you don&#039;t ask questions about your client&#039;s cargo.  However, this time something didn&#039;t sit right with Diogo about the size of this cargo and where it was going.  He decided to investigate by hacking into the cargo manifest.  After getting through several layers of security, he deciphered clues that the cargo was alive and human and its destination somewhere in Aslan territory.  He and Dextrous immediately knew what this meant; this cargo contained slaves and the slaves were women and children.&lt;br /&gt;
&lt;br /&gt;
This crossed the line for both Diogo and Dextrous.  They agreed to abandon the job mid-flight, after seriously considering the impact of this decision against their personal lives.  They re-routed Dextrous&#039;s ship, &#039;Feisty&#039; to a garden planet, broke open the cargo and freed the women and children.  They also left their 50% downpayment with the women to give them a fighting chance to survive.  &lt;br /&gt;
&lt;br /&gt;
Once again Diogo needed to get the fuck out of town; this decision would result in he and Dextrous being hunted for the rest of their lives.  But being &amp;quot;in the business&amp;quot; of the underworld also meant they knew how to stay off radar too.  They set a path way across the Trojan Reach to get as far away from trouble as possible.  Dextrous sold &#039;Feisty&#039; and went underground; Diogo found a good place to hide, on a planet called Marduk, where he could find menial work off the underworld grid. &lt;br /&gt;
&lt;br /&gt;
A few weeks on the ground however, Diogo was not happy about the hours and the pay was shit given what he used to make for a fraction of the effort.  Knowing a little something about computer systems like payroll, he decided to try to give himself a small raise...&lt;br /&gt;
&lt;br /&gt;
:Term 1 (18-22): Military Academy (Army) Rolled 11 on events table, no graduate&lt;br /&gt;
:Term 2 (22-26): Drafted into Marines (Support) Advanced to lance corporal&lt;br /&gt;
:Term 3 (26-30): Rogue (Pirate) Advanced to henchman&lt;br /&gt;
:Term 4 (30-34): Rogue (Pirate) Advanced to corporal&lt;br /&gt;
:Term 5 (34-38):&lt;br /&gt;
:Term 6 (38-42):&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>ChienMay</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Diogo&amp;diff=3172</id>
		<title>Diogo</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Diogo&amp;diff=3172"/>
		<updated>2024-07-05T19:25:09Z</updated>

		<summary type="html">&lt;p&gt;ChienMay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diogo is a male character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Diogo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || 34&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Man, Male, &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 11 || 11 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 7 || 7 || 0 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Athletics 0&lt;br /&gt;
:Electronics / Comms 2&lt;br /&gt;
:Electronics / Computers 1&lt;br /&gt;
:Electronics / Remote Ops 2&lt;br /&gt;
:Electronics / Sensors 1 &lt;br /&gt;
:Gambler 0&lt;br /&gt;
:Gunner / Turret 2&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Gun Combat / Slug 1&lt;br /&gt;
:Heavy Weapons 0&lt;br /&gt;
:Melee / Blade 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Stealth&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Tactics / Military 1&lt;br /&gt;
:Vacc Suit 0&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Rifle || 11 || 400m || 5D+3 || 3 || - || 100 || ??? || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| Cutlass || 2 || melee || 3D || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1 || melee || 1D+2 || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vacc Suit || ??? || 60 || 8 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || ??? || ??? || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wafer Jack || 12 || Brainstem || BW/4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Comms  || ??? || Software || ??? || - || BW/2&lt;br /&gt;
|-&lt;br /&gt;
| Expert Remote Ops || ??? || Software || ??? || - || BW/2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| TL12 Portable computer/3&lt;br /&gt;
|-&lt;br /&gt;
| Agent Software BW/1&lt;br /&gt;
|-&lt;br /&gt;
| Intrusion Software BW/2&lt;br /&gt;
|-&lt;br /&gt;
| TL12 Wrist Watch BW/1 Translation TL10&lt;br /&gt;
|-&lt;br /&gt;
| Designator Drone &amp;amp; Contrl Ctr&lt;br /&gt;
|-&lt;br /&gt;
| Bug Sweeper deluxe DM+2 to sensor chk&lt;br /&gt;
|-&lt;br /&gt;
| 3 Silver bars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
Has a TAS membership&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
&lt;br /&gt;
===Study Period===&lt;br /&gt;
Electronics/Sensors(2) 1 of 16 weeks &lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
Black trench coat, dark sun glasses, black leather harness, boots, stretch denim pants&lt;br /&gt;
 &lt;br /&gt;
Other notes:  &lt;br /&gt;
Using Agent Software(+1) with the Intrusion Software(+2) with Computers(+1) = +4 to Computers roll&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
The Third Imperium military academy was where Diogo felt he could make a difference and rise out of his lower middle class environment into something beyond just being a laborer.  He wanted to serve the Third Imperium and hope one day he could rise up the ranks to become an esteemed military leader.  But Fate had a different path for Diogo, after he failed his exams and had to drop out of the military academy.  Ashamed of his failure, he pondered what would become of his life when he noticed the advertisement that &amp;quot;the Imperium needs you!&amp;quot;  He jumped at this opportunity and enrolled into the military draft.  Given he had some military training experience, he fared well and landed himself into the Marines, eventually advancing to Lance Corporal and obtaining a TAS membership too.&lt;br /&gt;
&lt;br /&gt;
But over time this Lance Corporal began to feel irritated and exhausted about adhering to the hierarchy and rigid structure of the military.  Like a pebble rolling down the mountain, this feeling continued to gather momentum inside him, which eventually led to his decision to abandon his position and get the fuck out of town.&lt;br /&gt;
&lt;br /&gt;
Fast forward ten years and Diogo is doing well for himself.  After his stint with the military, he fell in with the rougher part of society, met a comrade Dextrous, who together &amp;quot;run jobs&amp;quot; across the Trojan Reach for nefarious gang lords and other shady types.  They do very well for themselves making a lot of credits shuttling contraband, weapons, and you name it across the sector.  &lt;br /&gt;
&lt;br /&gt;
Diogo did not come from a broken household so his outlook on life had its limits when it came to the nature of his work with Dextrous.  To Diogo, drugs, weapons, etc. were commodities that fulfilled a certain demand and supply and why not earn credits connecting these dots?  But his final job with Dextrous was something else altogether.  In this line of business you don&#039;t ask questions about your client&#039;s cargo.  However, this time something didn&#039;t sit right with Diogo about the size of this cargo and where it was going.  He decided to investigate by hacking into the cargo manifest.  After getting through several layers of security, he deciphered clues that the cargo was alive and human and its destination somewhere in Aslan territory.  He and Dextrous immediately knew what this meant; this cargo contained slaves and the slaves were women and children.&lt;br /&gt;
&lt;br /&gt;
This crossed the line for both Diogo and Dextrous.  They agreed to abandon the job mid-flight, after seriously considering the impact of this decision against their personal lives.  They re-routed Dextrous&#039;s ship, &#039;Feisty&#039; to a garden planet, broke open the cargo and freed the women and children.  They also left their 50% downpayment with the women to give them a fighting chance to survive.  &lt;br /&gt;
&lt;br /&gt;
Once again Diogo needed to get the fuck out of town; this decision would result in he and Dextrous being hunted for the rest of their lives.  But being &amp;quot;in the business&amp;quot; of the underworld also meant they knew how to stay off radar too.  They set a path way across the Trojan Reach to get as far away from trouble as possible.  Dextrous sold &#039;Feisty&#039; and went underground; Diogo found a good place to hide, on a planet called Marduk, where he could find menial work off the underworld grid. &lt;br /&gt;
&lt;br /&gt;
A few weeks on the ground however, Diogo was not happy about the hours and the pay was shit given what he used to make for a fraction of the effort.  Knowing a little something about computer systems like payroll, he decided to try to give himself a small raise...&lt;br /&gt;
&lt;br /&gt;
:Term 1 (18-22): Military Academy (Army) Rolled 11 on events table, no graduate&lt;br /&gt;
:Term 2 (22-26): Drafted into Marines (Support) Advanced to lance corporal&lt;br /&gt;
:Term 3 (26-30): Rogue (Pirate) Advanced to henchman&lt;br /&gt;
:Term 4 (30-34): Rogue (Pirate) Advanced to corporal&lt;br /&gt;
:Term 5 (34-38):&lt;br /&gt;
:Term 6 (38-42):&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>ChienMay</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Pent_Stavro&amp;diff=3171</id>
		<title>Pent Stavro</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Pent_Stavro&amp;diff=3171"/>
		<updated>2024-07-05T19:23:50Z</updated>

		<summary type="html">&lt;p&gt;ChienMay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pent is a female non-player character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Pent Stavro&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || 26 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Female, Female, &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 10 || 10 || +1 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Athletics / Dexterity 2&lt;br /&gt;
:Art / Performer 1&lt;br /&gt;
:Engineer / M-drive 1&lt;br /&gt;
:Engineer / J-drive 1&lt;br /&gt;
:Engineer / Power 2&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Mechanic 2&lt;br /&gt;
:Persuade 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Autopistol || 6 || 10m || 3D-3 || 1 || - || 4x15 || &lt;br /&gt;
|-&lt;br /&gt;
| Knife || 1 || melee || 1D ||&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 9 || 20m || 3D || 2 || 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vacc Suit || 10 || ??? || 8 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
Cr5,000&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
:Jan Vartha / Ally&lt;br /&gt;
:Holly Ezrahm / Contact &lt;br /&gt;
&lt;br /&gt;
===Study Period===&lt;br /&gt;
1 of 8 in J Drive (2)&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
Pent suffers from [[Murdok Madness House Rules || Post-Traumatic Stress Disorder]]&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Pent was a crew member aboard the [[Calendula]]. She was first encountered by our Travellers during the [[26_August_2022]] session. Then again during the [[16_December_2022]] session. She was driven mad by the drug mishap aboard the [[Calendula]] and appears to be permanently in a crazed state.&lt;br /&gt;
&lt;br /&gt;
After the travellers removed Holly from the Calendula, she was kept in a medical facility for some time. After receiving calming and stabilizing drugs for several weeks, she was fit to return to work and signed on for an engineering position on the [[Lua Bao]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] ||  [[Murdok_Madness_Player_Characters|All PCs]] || [[Murdok Madness Non-Player Characters|All NPCs]]&lt;/div&gt;</summary>
		<author><name>ChienMay</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Pent_Stavro&amp;diff=3157</id>
		<title>Pent Stavro</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Pent_Stavro&amp;diff=3157"/>
		<updated>2024-07-05T18:51:44Z</updated>

		<summary type="html">&lt;p&gt;ChienMay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pent is a female non-player character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Pent Stavro&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || 26 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Female, Female, &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 10 || 10 || +1 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Athletics / Dexterity 2&lt;br /&gt;
:Art / Performer 1&lt;br /&gt;
:Engineer / M-drive 1&lt;br /&gt;
:Engineer / J-drive 1&lt;br /&gt;
:Engineer / Power 2&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Mechanic 2&lt;br /&gt;
:Persuade 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Autopistol || 6 || 10m || 3D-3 || 1 || - || 4x15 || &lt;br /&gt;
|-&lt;br /&gt;
| Knife || 1 || melee || 1D ||&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 9 || 20m || 3D || 2 || 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vacc Suit || 10 || ??? || 8 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
Cr5,000&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
:Jan Vartha / Ally&lt;br /&gt;
:Holly Ezrahm / Contact &lt;br /&gt;
&lt;br /&gt;
===Study Period===&lt;br /&gt;
11 of 16 in J Drive (2)&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
Pent suffers from [[Murdok Madness House Rules || Post-Traumatic Stress Disorder]]&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Pent was a crew member aboard the [[Calendula]]. She was first encountered by our Travellers during the [[26_August_2022]] session. Then again during the [[16_December_2022]] session. She was driven mad by the drug mishap aboard the [[Calendula]] and appears to be permanently in a crazed state.&lt;br /&gt;
&lt;br /&gt;
After the travellers removed Holly from the Calendula, she was kept in a medical facility for some time. After receiving calming and stabilizing drugs for several weeks, she was fit to return to work and signed on for an engineering position on the [[Lua Bao]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] ||  [[Murdok_Madness_Player_Characters|All PCs]] || [[Murdok Madness Non-Player Characters|All NPCs]]&lt;/div&gt;</summary>
		<author><name>ChienMay</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Diogo&amp;diff=3156</id>
		<title>Diogo</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Diogo&amp;diff=3156"/>
		<updated>2024-07-05T18:50:48Z</updated>

		<summary type="html">&lt;p&gt;ChienMay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diogo is a male character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Diogo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || 34&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Man, Male, &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 11 || 11 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 7 || 7 || 0 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Athletics 0&lt;br /&gt;
:Electronics / Comms 2&lt;br /&gt;
:Electronics / Computers 1&lt;br /&gt;
:Electronics / Remote Ops 2&lt;br /&gt;
:Electronics / Sensors 1 &lt;br /&gt;
:Gambler 0&lt;br /&gt;
:Gunner / Turret 1&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Gun Combat / Slug 1&lt;br /&gt;
:Heavy Weapons 0&lt;br /&gt;
:Melee / Blade 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Stealth&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Tactics / Military 1&lt;br /&gt;
:Vacc Suit 0&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Rifle || 11 || 400m || 5D+3 || 3 || - || 100 || ??? || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| Cutlass || 2 || melee || 3D || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1 || melee || 1D+2 || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vacc Suit || ??? || 60 || 8 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || ??? || ??? || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wafer Jack || 12 || Brainstem || BW/4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Comms  || ??? || Software || ??? || - || BW/2&lt;br /&gt;
|-&lt;br /&gt;
| Expert Remote Ops || ??? || Software || ??? || - || BW/2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| TL12 Portable computer/3&lt;br /&gt;
|-&lt;br /&gt;
| Agent Software BW/1&lt;br /&gt;
|-&lt;br /&gt;
| Intrusion Software BW/2&lt;br /&gt;
|-&lt;br /&gt;
| TL12 Wrist Watch BW/1 Translation TL10&lt;br /&gt;
|-&lt;br /&gt;
| Designator Drone &amp;amp; Contrl Ctr&lt;br /&gt;
|-&lt;br /&gt;
| Bug Sweeper deluxe DM+2 to sensor chk&lt;br /&gt;
|-&lt;br /&gt;
| 3 Silver bars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
Has a TAS membership&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
&lt;br /&gt;
===Study Period===&lt;br /&gt;
Gunner / Turret (2) 11 of 16 weeks &lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
Black trench coat, dark sun glasses, black leather harness, boots, stretch denim pants&lt;br /&gt;
 &lt;br /&gt;
Other notes:  &lt;br /&gt;
Using Agent Software(+1) with the Intrusion Software(+2) with Computers(+1) = +4 to Computers roll&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
The Third Imperium military academy was where Diogo felt he could make a difference and rise out of his lower middle class environment into something beyond just being a laborer.  He wanted to serve the Third Imperium and hope one day he could rise up the ranks to become an esteemed military leader.  But Fate had a different path for Diogo, after he failed his exams and had to drop out of the military academy.  Ashamed of his failure, he pondered what would become of his life when he noticed the advertisement that &amp;quot;the Imperium needs you!&amp;quot;  He jumped at this opportunity and enrolled into the military draft.  Given he had some military training experience, he fared well and landed himself into the Marines, eventually advancing to Lance Corporal and obtaining a TAS membership too.&lt;br /&gt;
&lt;br /&gt;
But over time this Lance Corporal began to feel irritated and exhausted about adhering to the hierarchy and rigid structure of the military.  Like a pebble rolling down the mountain, this feeling continued to gather momentum inside him, which eventually led to his decision to abandon his position and get the fuck out of town.&lt;br /&gt;
&lt;br /&gt;
Fast forward ten years and Diogo is doing well for himself.  After his stint with the military, he fell in with the rougher part of society, met a comrade Dextrous, who together &amp;quot;run jobs&amp;quot; across the Trojan Reach for nefarious gang lords and other shady types.  They do very well for themselves making a lot of credits shuttling contraband, weapons, and you name it across the sector.  &lt;br /&gt;
&lt;br /&gt;
Diogo did not come from a broken household so his outlook on life had its limits when it came to the nature of his work with Dextrous.  To Diogo, drugs, weapons, etc. were commodities that fulfilled a certain demand and supply and why not earn credits connecting these dots?  But his final job with Dextrous was something else altogether.  In this line of business you don&#039;t ask questions about your client&#039;s cargo.  However, this time something didn&#039;t sit right with Diogo about the size of this cargo and where it was going.  He decided to investigate by hacking into the cargo manifest.  After getting through several layers of security, he deciphered clues that the cargo was alive and human and its destination somewhere in Aslan territory.  He and Dextrous immediately knew what this meant; this cargo contained slaves and the slaves were women and children.&lt;br /&gt;
&lt;br /&gt;
This crossed the line for both Diogo and Dextrous.  They agreed to abandon the job mid-flight, after seriously considering the impact of this decision against their personal lives.  They re-routed Dextrous&#039;s ship, &#039;Feisty&#039; to a garden planet, broke open the cargo and freed the women and children.  They also left their 50% downpayment with the women to give them a fighting chance to survive.  &lt;br /&gt;
&lt;br /&gt;
Once again Diogo needed to get the fuck out of town; this decision would result in he and Dextrous being hunted for the rest of their lives.  But being &amp;quot;in the business&amp;quot; of the underworld also meant they knew how to stay off radar too.  They set a path way across the Trojan Reach to get as far away from trouble as possible.  Dextrous sold &#039;Feisty&#039; and went underground; Diogo found a good place to hide, on a planet called Marduk, where he could find menial work off the underworld grid. &lt;br /&gt;
&lt;br /&gt;
A few weeks on the ground however, Diogo was not happy about the hours and the pay was shit given what he used to make for a fraction of the effort.  Knowing a little something about computer systems like payroll, he decided to try to give himself a small raise...&lt;br /&gt;
&lt;br /&gt;
:Term 1 (18-22): Military Academy (Army) Rolled 11 on events table, no graduate&lt;br /&gt;
:Term 2 (22-26): Drafted into Marines (Support) Advanced to lance corporal&lt;br /&gt;
:Term 3 (26-30): Rogue (Pirate) Advanced to henchman&lt;br /&gt;
:Term 4 (30-34): Rogue (Pirate) Advanced to corporal&lt;br /&gt;
:Term 5 (34-38):&lt;br /&gt;
:Term 6 (38-42):&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>ChienMay</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Diogo&amp;diff=3146</id>
		<title>Diogo</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Diogo&amp;diff=3146"/>
		<updated>2024-07-05T17:16:08Z</updated>

		<summary type="html">&lt;p&gt;ChienMay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diogo is a male character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Diogo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || 34&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Man, Male, &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 11 || 11 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 7 || 7 || 0 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Athletics 0&lt;br /&gt;
:Electronics / Comms 2&lt;br /&gt;
:Electronics / Computers 1&lt;br /&gt;
:Electronics / Remote Ops 2&lt;br /&gt;
:Electronics / Sensors 1 &lt;br /&gt;
:Gambler 0&lt;br /&gt;
:Gunner / Turret 1&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Gun Combat / Slug 1&lt;br /&gt;
:Heavy Weapons 0&lt;br /&gt;
:Melee / Blade 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Stealth&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Tactics / Military 1&lt;br /&gt;
:Vacc Suit 0&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Rifle || 11 || 400m || 5D+3 || 3 || - || 100 || ??? || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| Cutlass || 2 || melee || 3D || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1 || melee || 1D+2 || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vacc Suit || ??? || 60 || 8 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || ??? || ??? || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wafer Jack || 12 || Brainstem || BW/4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Comms  || ??? || Software || ??? || - || BW/2&lt;br /&gt;
|-&lt;br /&gt;
| Expert Remote Ops || ??? || Software || ??? || - || BW/2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| TL12 Portable computer/3&lt;br /&gt;
|-&lt;br /&gt;
| Agent Software BW/1&lt;br /&gt;
|-&lt;br /&gt;
| Intrusion Software BW/2&lt;br /&gt;
|-&lt;br /&gt;
| TL12 Wrist Watch BW/1 Translation TL10&lt;br /&gt;
|-&lt;br /&gt;
| Designator Drone &amp;amp; Contrl Ctr&lt;br /&gt;
|-&lt;br /&gt;
| Bug Sweeper deluxe DM+2 to sensor chk&lt;br /&gt;
|-&lt;br /&gt;
| 3 Silver bars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
Has a TAS membership&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
&lt;br /&gt;
===Study Period===&lt;br /&gt;
Gunner / Turret (2) 10 of 16 weeks &lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
Black trench coat, dark sun glasses, black leather harness, boots, stretch denim pants&lt;br /&gt;
 &lt;br /&gt;
Other notes:  &lt;br /&gt;
Using Agent Software(+1) with the Intrusion Software(+2) with Computers(+1) = +4 to Computers roll&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
The Third Imperium military academy was where Diogo felt he could make a difference and rise out of his lower middle class environment into something beyond just being a laborer.  He wanted to serve the Third Imperium and hope one day he could rise up the ranks to become an esteemed military leader.  But Fate had a different path for Diogo, after he failed his exams and had to drop out of the military academy.  Ashamed of his failure, he pondered what would become of his life when he noticed the advertisement that &amp;quot;the Imperium needs you!&amp;quot;  He jumped at this opportunity and enrolled into the military draft.  Given he had some military training experience, he fared well and landed himself into the Marines, eventually advancing to Lance Corporal and obtaining a TAS membership too.&lt;br /&gt;
&lt;br /&gt;
But over time this Lance Corporal began to feel irritated and exhausted about adhering to the hierarchy and rigid structure of the military.  Like a pebble rolling down the mountain, this feeling continued to gather momentum inside him, which eventually led to his decision to abandon his position and get the fuck out of town.&lt;br /&gt;
&lt;br /&gt;
Fast forward ten years and Diogo is doing well for himself.  After his stint with the military, he fell in with the rougher part of society, met a comrade Dextrous, who together &amp;quot;run jobs&amp;quot; across the Trojan Reach for nefarious gang lords and other shady types.  They do very well for themselves making a lot of credits shuttling contraband, weapons, and you name it across the sector.  &lt;br /&gt;
&lt;br /&gt;
Diogo did not come from a broken household so his outlook on life had its limits when it came to the nature of his work with Dextrous.  To Diogo, drugs, weapons, etc. were commodities that fulfilled a certain demand and supply and why not earn credits connecting these dots?  But his final job with Dextrous was something else altogether.  In this line of business you don&#039;t ask questions about your client&#039;s cargo.  However, this time something didn&#039;t sit right with Diogo about the size of this cargo and where it was going.  He decided to investigate by hacking into the cargo manifest.  After getting through several layers of security, he deciphered clues that the cargo was alive and human and its destination somewhere in Aslan territory.  He and Dextrous immediately knew what this meant; this cargo contained slaves and the slaves were women and children.&lt;br /&gt;
&lt;br /&gt;
This crossed the line for both Diogo and Dextrous.  They agreed to abandon the job mid-flight, after seriously considering the impact of this decision against their personal lives.  They re-routed Dextrous&#039;s ship, &#039;Feisty&#039; to a garden planet, broke open the cargo and freed the women and children.  They also left their 50% downpayment with the women to give them a fighting chance to survive.  &lt;br /&gt;
&lt;br /&gt;
Once again Diogo needed to get the fuck out of town; this decision would result in he and Dextrous being hunted for the rest of their lives.  But being &amp;quot;in the business&amp;quot; of the underworld also meant they knew how to stay off radar too.  They set a path way across the Trojan Reach to get as far away from trouble as possible.  Dextrous sold &#039;Feisty&#039; and went underground; Diogo found a good place to hide, on a planet called Marduk, where he could find menial work off the underworld grid. &lt;br /&gt;
&lt;br /&gt;
A few weeks on the ground however, Diogo was not happy about the hours and the pay was shit given what he used to make for a fraction of the effort.  Knowing a little something about computer systems like payroll, he decided to try to give himself a small raise...&lt;br /&gt;
&lt;br /&gt;
:Term 1 (18-22): Military Academy (Army) Rolled 11 on events table, no graduate&lt;br /&gt;
:Term 2 (22-26): Drafted into Marines (Support) Advanced to lance corporal&lt;br /&gt;
:Term 3 (26-30): Rogue (Pirate) Advanced to henchman&lt;br /&gt;
:Term 4 (30-34): Rogue (Pirate) Advanced to corporal&lt;br /&gt;
:Term 5 (34-38):&lt;br /&gt;
:Term 6 (38-42):&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>ChienMay</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Diogo&amp;diff=3145</id>
		<title>Diogo</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Diogo&amp;diff=3145"/>
		<updated>2024-07-05T17:14:41Z</updated>

		<summary type="html">&lt;p&gt;ChienMay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diogo is a male character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Diogo&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || 34&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Man, Male, &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 11 || 11 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 7 || 7 || 0 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Athletics 0&lt;br /&gt;
:Electronics / Comms 2&lt;br /&gt;
:Electronics / Computers 1&lt;br /&gt;
:Electronics / Remote Ops 2&lt;br /&gt;
:Electronics / Sensors 1 &lt;br /&gt;
:Gambler 0&lt;br /&gt;
:Gunner / Turret 1&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Gun Combat / Slug 1&lt;br /&gt;
:Heavy Weapons 0&lt;br /&gt;
:Melee / Blade 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Stealth&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Tactics / Military 1&lt;br /&gt;
:Vacc Suit 0&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Rifle || 11 || 400m || 5D+3 || 3 || - || 100 || ??? || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| Cutlass || 2 || melee || 3D || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 1 || melee || 1D+2 || 0.5 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vacc Suit || ??? || 60 || 8 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || ??? || ??? || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wafer Jack || 12 || Brainstem || BW/4&lt;br /&gt;
|-&lt;br /&gt;
| Expert Comms  || ??? || Software || ??? || - || BW/2&lt;br /&gt;
|-&lt;br /&gt;
| Expert Remote Ops || ??? || Software || ??? || - || BW/2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| TL12 Portable computer/3&lt;br /&gt;
|-&lt;br /&gt;
| Agent Software BW/1&lt;br /&gt;
|-&lt;br /&gt;
| Intrusion Software BW/2&lt;br /&gt;
|-&lt;br /&gt;
| TL12 Wrist Watch BW/1 Translation TL10&lt;br /&gt;
|-&lt;br /&gt;
| Designator Drone &amp;amp; Contrl Ctr&lt;br /&gt;
|-&lt;br /&gt;
| Bug Sweeper deluxe DM+2 to sensor chk&lt;br /&gt;
|-&lt;br /&gt;
| 3 Silver bars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
Has a TAS membership&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
&lt;br /&gt;
===Study Period===&lt;br /&gt;
Gunner / Turret (2) 10 of 16 weeks &lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
Black trench coat, dark sun glasses, black leather harness, boots, stretch denim pants&lt;br /&gt;
 &lt;br /&gt;
Other notes:  &lt;br /&gt;
Using Agent Software(+1) with the Intrusion Software(+2) with Computers(+1) = +4 to Computers roll&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
The Third Imperium military academy was where Diogo felt he could make a difference and rise out of his lower middle class environment into something beyond just being a laborer.  He wanted to serve the Third Imperium and hope one day he could rise up the ranks to become an esteemed military leader.  But Fate had a different path for Diogo, after he failed his exams and had to drop out of the military academy.  Ashamed of his failure, he pondered what would become of his life when he noticed the advertisement that &amp;quot;the Imperium needs you!&amp;quot;  He jumped at this opportunity and enrolled into the military draft.  Given he had some military training experience, he fared well and landed himself into the Marines, eventually advancing to Lance Corporal and obtaining a TAS membership too.&lt;br /&gt;
&lt;br /&gt;
But over time this Lance Corporal began to feel irritated and exhausted about adhering to the hierarchy and rigid structure of the military.  Like a pebble rolling down the mountain, this feeling continued to gather momentum inside him, which eventually led to his decision to abandon his position and get the fuck out of town.&lt;br /&gt;
&lt;br /&gt;
Fast forward ten years and Diogo is doing well for himself.  After his stint with the military, he fell in with the rougher part of society, met a comrade Dextrous, who together &amp;quot;run jobs&amp;quot; across the Trojan Reach for nefarious gang lords and other shady types.  They do very well for themselves making a lot of credits shuttling contraband, weapons, and you name it across the sector.  &lt;br /&gt;
&lt;br /&gt;
Diogo did not come from a broken household so his outlook on life had its limits when it came to the nature of his work with Dextrous.  To Diogo, drugs, weapons, etc. were commodities that fulfilled a certain demand and supply and why not earn credits connecting these dots?  But his final job with Dextrous was something else altogether.  In this line of business you don&#039;t ask questions about your client&#039;s cargo.  However, this time something didn&#039;t sit right with Diogo about the size of this cargo and where it was going.  He decided to investigate by hacking into the cargo manifest.  After getting through several layers of security, he deciphered clues that the cargo was alive and human and its destination somewhere in Aslan territory.  He and Dextrous immediately knew what this meant; this cargo contained slaves and the slaves were women and children.&lt;br /&gt;
&lt;br /&gt;
This crossed the line for both Diogo and Dextrous.  They agreed to abandon the job mid-flight, after seriously considering the impact of this decision against their personal lives.  They re-routed Dextrous&#039;s ship, &#039;Feisty&#039; to a garden planet, broke open the cargo and freed the women and children.  They also left their 50% downpayment with the women to give them a fighting chance to survive.  &lt;br /&gt;
&lt;br /&gt;
Once again Diogo needed to get the fuck out of town; this decision would result in he and Dextrous being hunted for the rest of their lives.  But being &amp;quot;in the business&amp;quot; of the underworld also meant they knew how to stay off radar too.  They set a path way across the Trojan Reach to get as far away from trouble as possible.  Dextrous sold &#039;Feisty&#039; and went underground; Diogo found a good place to hide, on a planet called Marduk, where he could find menial work off the underworld grid. &lt;br /&gt;
&lt;br /&gt;
A few weeks on the ground however, Diogo was not happy about the hours and the pay was shit given what he used to make for a fraction of the effort.  Knowing a little something about computer systems like payroll, he decided to try to give himself a small raise...&lt;br /&gt;
&lt;br /&gt;
Term 1 (18-22): Military Academy (Army) Rolled 11 on events table, no graduate&lt;br /&gt;
Term 2 (22-26): Drafted into Marines (Support) Advanced to lance corporal&lt;br /&gt;
Term 3 (26-30): Rogue (Pirate) Advanced to henchman&lt;br /&gt;
Term 4 (30-34): Rogue (Pirate) Advanced to corporal&lt;br /&gt;
Term 5 (34-38):&lt;br /&gt;
Term 6 (38-42):&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>ChienMay</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Pent_Stavro&amp;diff=3144</id>
		<title>Pent Stavro</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Pent_Stavro&amp;diff=3144"/>
		<updated>2024-07-05T11:19:09Z</updated>

		<summary type="html">&lt;p&gt;ChienMay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pent is a female non-player character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Pent Stavro&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || 26 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Female, Female, &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 10 || 10 || +1 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Athletics / Dexterity 2&lt;br /&gt;
:Art / Performer 1&lt;br /&gt;
:Engineer / M-drive 1&lt;br /&gt;
:Engineer / J-drive 1&lt;br /&gt;
:Engineer / Power 2&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Mechanic 2&lt;br /&gt;
:Persuade 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Autopistol || 6 || 10m || 3D-3 || 1 || - || 4x15 || &lt;br /&gt;
|-&lt;br /&gt;
| Knife || 1 || melee || 1D ||&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 9 || 20m || 3D || 2 || 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vacc Suit || 10 || ??? || 8 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
Cr5,000&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
:Jan Vartha / Ally&lt;br /&gt;
:Holly Ezrahm / Contact &lt;br /&gt;
&lt;br /&gt;
===Study Period===&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
Pent suffers from [[Murdok Madness House Rules || Post-Traumatic Stress Disorder]]&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Pent was a crew member aboard the [[Calendula]]. She was first encountered by our Travellers during the [[26_August_2022]] session. Then again during the [[16_December_2022]] session. She was driven mad by the drug mishap aboard the [[Calendula]] and appears to be permanently in a crazed state.&lt;br /&gt;
&lt;br /&gt;
After the travellers removed Holly from the Calendula, she was kept in a medical facility for some time. After receiving calming and stabilizing drugs for several weeks, she was fit to return to work and signed on for an engineering position on the [[Lua Bao]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] ||  [[Murdok_Madness_Player_Characters|All PCs]] || [[Murdok Madness Non-Player Characters|All NPCs]]&lt;/div&gt;</summary>
		<author><name>ChienMay</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=9_October_2023&amp;diff=2828</id>
		<title>9 October 2023</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=9_October_2023&amp;diff=2828"/>
		<updated>2023-10-13T08:12:33Z</updated>

		<summary type="html">&lt;p&gt;ChienMay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew has decided to accept the offer of the Drinaxian king (ahem, the Emperor of the Sindalian Empire) to become privateers on the Empire&#039;s behalf. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This means the following for the players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We may want to figure out a decision-making structure for the characters to follow on the ship. &lt;br /&gt;
Stated principles: aim for something that is flexible and allows for rotation of command roles, but lets characters with domain specific skills act on them. &amp;lt;br&amp;gt;&lt;br /&gt;
Suggestion: a rotating &#039;commander&#039; structure, maybe like so:&amp;lt;br&amp;gt; &lt;br /&gt;
With a crew of 8 we could do a schedule that puts 2 people on the bridge at all times, and that gives everyone 1 day + night with just 1 three hour shift every four days, and between 6-9 hours &#039;on&#039; on the three intermittent days. We could pair &#039;command-capable&#039; crew with &#039;non-commander&#039; crew in two person teams, or even run them &#039;offset&#039; so that people get to take watches with different crew mates over time.&amp;lt;br&amp;gt;&lt;br /&gt;
(stolen from here: https://www.followingseas.media/blog/2017/5/8/best-watch-schedule-ever)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* We may want to figure out a way of paying for upkeep / maintenance of the ship and crew.&amp;lt;br&amp;gt;&lt;br /&gt;
Stated principles: &amp;quot;the ship eats first&amp;quot; and &amp;quot;expenses that benefit the mission-readiness are considered shared&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
* We need to figure out how to finance maintaining and (further) improving the ship and how to handle characters&#039; private wealth w.r.t to that.&amp;lt;br&amp;gt;&lt;br /&gt;
how much inequality among PCs are we okay with?&amp;lt;br&amp;gt;&lt;br /&gt;
do our PCs have opinions about this or is it just us players?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the questions above I propose three basic working models to help get us started:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1) The Commune &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All PCs pool all of their resources to improve the ship maximally at game start and provide shared starting capital to keep her afloat for the first few jobs.&amp;lt;br&amp;gt;&lt;br /&gt;
All characters who work on the ship receive a salary (NPCs &amp;gt; employees) / a profit share (PCs &amp;gt; partners).&amp;lt;br&amp;gt;&lt;br /&gt;
All PCs immediately get an equal share in (the company that owns) the ship, regardless of initial contribution and we decide together on payouts. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All PCs feel equally bought in.&amp;lt;br&amp;gt;&lt;br /&gt;
Eliminates a lot of character-level bookkeeping.&amp;lt;br&amp;gt;&lt;br /&gt;
It seems at odds with in-game reality, and may be unacceptable to some PCs.&amp;lt;br&amp;gt;&lt;br /&gt;
[meta] It requires liquidation of all private assets, meaning that a lot of backstory / plot hooks become obsolete.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;2) (Soon to be) worker-owned &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All characters who work on the ship receive a salary (NPCs &amp;gt; employees) / or profit share based on % of company ownership (PCs&amp;gt; partners).&amp;lt;br&amp;gt;&lt;br /&gt;
The company that owns the ship pays out &amp;quot;stock&amp;quot; (different from &amp;quot;ship shares&amp;quot;) to partners over time and becomes a worker-owned (PC-owned) collective.&amp;lt;br&amp;gt;&lt;br /&gt;
Characters who have ship shares at the start, can choose to apply the ship shares to the ship for improvements, and PCs with cash can loan their cash to the company to run the ship until it makes money. &amp;lt;br&amp;gt;&lt;br /&gt;
A cash loan entitles PCs to loan pay-off + interest paid out in installments before the profit shares are made &amp;lt;br&amp;gt;&lt;br /&gt;
Donated ship shares could entitle PCs to receiving some amount of extra company stock after the ship becomes profitable?&lt;br /&gt;
&lt;br /&gt;
This decreases wealth + income inequality among all PCs over time to the point of meaninglessness.&amp;lt;br&amp;gt;&lt;br /&gt;
Allows the company to &#039;get fat&#039; and build up cash reserves by keeping the profit share of stock it has not yet given out (good for lean times / ship damage or if we get another ship and need to fix it)&amp;lt;br&amp;gt;&lt;br /&gt;
Gives each PC free choice about using private wealth to improve the ship / help the company.&amp;lt;br&amp;gt;&lt;br /&gt;
May make ship improvements slower if people choose not to contribute.&amp;lt;br&amp;gt;&lt;br /&gt;
Is in line with in-game economic reality, but not in a way that some PCs remain &#039;gimped&#039; forever because they can&#039;t afford good kit.&amp;lt;br&amp;gt;&lt;br /&gt;
Creates space for politically colored gameplay (corporations hate us! workers love us! We&#039;ll let you go if you let your workers own the ship! Oops, your ship is now owned by the slaves you were ferrying!)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;3) Hypercapitalists in space &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All characters who work on the ship, receive some sort of salary (NPCs &amp;gt; employees)/ profit share (PCs &amp;gt; the venture capitalists).&amp;lt;br&amp;gt;&lt;br /&gt;
No one donates private wealth to the ship.&amp;lt;br&amp;gt;&lt;br /&gt;
The company that owns the ship can take out loans on crew-owned ship shares or other assets to improve itself. &amp;lt;br&amp;gt;&lt;br /&gt;
Paying off loans on ship shares become part of the operating expenses of the company that owns the ship.&amp;lt;br&amp;gt;&lt;br /&gt;
One PC, one vote.&lt;br /&gt;
&lt;br /&gt;
Increases income / wealth inequality among PC&#039;s, but (if the payout is sufficient) probably not in a way that is salient since we all have &amp;quot;enough&amp;quot; money.&amp;lt;br&amp;gt;&lt;br /&gt;
Nicely hypercapitalist, like the rest of the in-game universe.&amp;lt;br&amp;gt;&lt;br /&gt;
Higher operating expenses due to loan repayments, Company will likely remain &#039;lean&#039;, since PCs can maximize private wealth instead.&amp;lt;br&amp;gt;&lt;br /&gt;
Allows for easy leaving / joining of new characters.&amp;lt;br&amp;gt;&lt;br /&gt;
Seems at odds with the inclinations of some PCs to leave such an amazing asset technically unowned.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* we get to name the ship&lt;br /&gt;
&lt;br /&gt;
Please add your suggestions here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| Hippocampus ||  (after the sea horses of Sink)&lt;br /&gt;
|-&lt;br /&gt;
| That Second Certain Thing ||  (Death and... taxes, of course. Our new business.)&lt;br /&gt;
|-&lt;br /&gt;
| The Bachelorette || (I mean...)&lt;br /&gt;
|-&lt;br /&gt;
| Brick&#039;s Bride  ||  (I mean... pt 2)&lt;br /&gt;
|-&lt;br /&gt;
|  Unlimited Breadsticks ||  They&#039;re breadsticks and they&#039;re unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|  Cheshire Moon ||  (a cat&#039;s smile)&lt;br /&gt;
|-&lt;br /&gt;
|  Century Hawk || A very old bird of prey  &lt;br /&gt;
|-&lt;br /&gt;
|  Liberty ||  &lt;br /&gt;
|-&lt;br /&gt;
|  The Grail || &lt;br /&gt;
|-&lt;br /&gt;
|  Second Chance ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Venus || Ancient Roman goddess of love, beauty, desire, sex, fertility, prosperity, and victory&lt;br /&gt;
|-&lt;br /&gt;
|  Eris || Ancient Greek goddess of discord&lt;br /&gt;
|-&lt;br /&gt;
|  Nandaka || sword of Vishnu, [https://en.wikipedia.org/wiki/Nandaka#Symbolism representing knowledge]&lt;br /&gt;
|-&lt;br /&gt;
|  The Endeavor ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Nova Horizon ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Star Runner ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Phoenix Rising ||  &lt;br /&gt;
|-&lt;br /&gt;
|  The Defiant ||  &lt;br /&gt;
|-&lt;br /&gt;
|  The Cosmic Dancer ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* We get to pick jobs: which characters do which jobs on board (and do we want people to (be able to) do more than one job)?&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| Role || Mandatory? || Character || &lt;br /&gt;
|-&lt;br /&gt;
| Captain || M ||  on rotation / watch?  ||  maybe we use a &#039;commander&#039; role instead? or &#039;coordinator&#039; or ... ?&lt;br /&gt;
|-&lt;br /&gt;
| Pilot || M ||  Randy / Diogo / (Persy) || &lt;br /&gt;
|-&lt;br /&gt;
| Astrogator || M ||  Persy || &lt;br /&gt;
|-&lt;br /&gt;
| Engineer || M ||  Pent / Stigo / Randy || (Electronics: Computers, Sensors, Comms, Remote Ops) Diogo&lt;br /&gt;
|-&lt;br /&gt;
| Maintenance || M ||  Pent / Stigo / Randy ||&lt;br /&gt;
|-&lt;br /&gt;
| Gunner (barbette) || M || Diogo || &lt;br /&gt;
|-&lt;br /&gt;
| Gunner (turret) || X|| Diogo ||&lt;br /&gt;
|-&lt;br /&gt;
| Medic  || M || Heloise ||&lt;br /&gt;
|-&lt;br /&gt;
| Broker  || O || Persy, once he graduates ||&lt;br /&gt;
|-&lt;br /&gt;
| Steward  || O || Persy ||&lt;br /&gt;
|-&lt;br /&gt;
| Marine 1 || O || Brick ||&lt;br /&gt;
|-&lt;br /&gt;
| Marine 2 || O ||  Franky ||&lt;br /&gt;
|-&lt;br /&gt;
| Marine 3 || O || Stigo? ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* We get to improve the ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| Improvement || Current state || ship shares needed || &lt;br /&gt;
|-&lt;br /&gt;
| Turret || nonfunctional ||  1  || &lt;br /&gt;
|-&lt;br /&gt;
| Holographic hull || partial function, power drain]] ||  1 || &lt;br /&gt;
|-&lt;br /&gt;
| Maintenance cost || 10.000 cr/mth ||  4  (to 2667 cr / mth)|| &lt;br /&gt;
|-&lt;br /&gt;
| Hull strength || 72 ||  2 (to 88) || &lt;br /&gt;
|-&lt;br /&gt;
| Countermeasure suite || DM+4 ||  2 (to DM +6) ||&lt;br /&gt;
|-&lt;br /&gt;
| Power plant || 75% (195) || 1 (260) || &lt;br /&gt;
|-&lt;br /&gt;
| Jump drive  || DM -2 || 2||&lt;br /&gt;
|-&lt;br /&gt;
| Manoeuver drive  || unreliable  (1/36 nonfunctional)|| 2||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Total ship shares needed for full repair: 15 or (after the start of the campaign) 75 MCr cash per PoD rules.&lt;br /&gt;
&lt;br /&gt;
* Who has ship shares?&lt;br /&gt;
* How many ship shares does each PC want to use to improve the ship?&lt;br /&gt;
* Which ship improvements to we want to make (first)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| PC || # of shares || would prefer to spend on: || &lt;br /&gt;
|-&lt;br /&gt;
| Brick || ? ||  ?  || &lt;br /&gt;
|-&lt;br /&gt;
| Diogo || 0 ||  0 || &lt;br /&gt;
|-&lt;br /&gt;
| Franky || ? ||  ?|| &lt;br /&gt;
|-&lt;br /&gt;
| Heloise || ? ||  ? || &lt;br /&gt;
|-&lt;br /&gt;
| Persy || ? ||  ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Randy || 2 || Maintenance cost? (making other repairs possible sooner), possibly Countermeasure suite? || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Context Ship shares and PoD rules &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The OG and PoD rule sets seem incompatible with each other. &lt;br /&gt;
&lt;br /&gt;
We think we can mostly fix it by: &amp;lt;br&amp;gt;&lt;br /&gt;
1) not equating &amp;quot;ship shares&amp;quot; to &#039;owns a part of a ship&#039; (hence the concept of &#039;company stock&#039; as introduced earlier)&amp;lt;br&amp;gt;&lt;br /&gt;
2a) house ruling Persy&#039;s ship outside of the very broken math that starts happening when we try to convert &#039;actual ship ownership&#039; to &amp;quot;ship shares (for PoD)&amp;quot;,&amp;lt;br&amp;gt; &lt;br /&gt;
or &amp;lt;br&amp;gt;&lt;br /&gt;
2b) plain refusing to let Persy contribute any ship shares at all (and then maybe the company can try to rent or buy out the [[Misophist]] for themselves at a later date).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explanation for who cares: in our normal Traveler rules, &amp;quot;ship shares&amp;quot; are valued at 1 MCr, and they pay out 1000 Cr per year. PoD says that at the start of the game ship shares can be applied, but if you have no &amp;quot;ship shares&amp;quot; and need to pay in cash, you need to pay 5MCr (&amp;lt;i&amp;gt;five times&amp;lt;/i&amp;gt; more than the original given value of a ship share to make an upgrade) This makes &amp;quot;ship shares&amp;quot; virtually worthless to hold onto in the PoD campaign (this is good - we want to use them to fix up the ship!).&lt;br /&gt;
&lt;br /&gt;
Persy currently owns a ship that&#039;s worth about 67 MCr, and it&#039;s 25% paid off. If he keeps the ship and rents it out as he has been doing, this pays him 25000 Cr a year (so the same as if he owned &amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt; ship shares, by original rules). Obviously we do not want to give Persy 25 ship shares (he would be insufferable about it, and would also break the game).&lt;br /&gt;
&lt;br /&gt;
If instead he sold the ship and paid off the mortgage, he&#039;d end up with about 17 MCr cash, equivalent to 17 ship shares (or an annual payout of 17000 CR) by original rules. We still do not want to actually give Persy 17 ship shares, because he&#039;d immediately fix up the whole ship, which would probably scuttle half the campaign and would also make everybody else hate him / ask him to be their sugar daddy. &lt;br /&gt;
&lt;br /&gt;
If we instead apply PoD RAW (rules as written) and decide Persy does not get to sell his ship before the game starts. We&#039;d make him pay in cash and then those 17MCr would count as only +-3 ship shares (still for a payout of 3000 Cr per year). It would be an absolutely shit investment for Persy to make, because even if he applied them directly to the maintenance cost of the ship (which would drop the cost by 6000Cr a month (or 72000 Cr a year), he could not just claim that money outright, he&#039;d at best get 20% of those savings passed on, but probably not for a few years. &lt;br /&gt;
&lt;br /&gt;
In short: ship shares &amp;gt; ship upgrades = great deal. Ship ownership &amp;gt; ship shares = gamebreakingly OP. Ship ownership &amp;gt; cash &amp;gt; ship upgrades = fuck you, my PC crunches numbers for a living, bro.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hugo&#039;s pitch to the referee&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;If&amp;lt;/i&amp;gt; the party decides that they want Persy to get ship shares and contribute them, I&#039;d like to propose this: for ship ownership value to ship share conversion purposes, we assign a one-time ship share a value of 3.18 MCR (1% of the harrier value per share, which is what other sources online have cited as the original base for ship share calculations). This would net Persy 5 ship shares and a bit of pocket change, which is a sizable enough fortune for him to still justifiably be a bit of a snob about, but probably not game-breakingly huge. &lt;br /&gt;
&lt;br /&gt;
It would do &amp;lt;i&amp;gt; a lot &amp;lt;/i&amp;gt; to diminish the currently absolutely ridiculous wealth inequality between Persy and everyone else in the rest of the party, which I have personally found kind of tricky. I think Persy has the type of wealth where he could basically hand wave most problems the pary encounters (Like, sorry, but... work? for a living? Ew!), but that does not make for a fun game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* other?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]]&lt;/div&gt;</summary>
		<author><name>ChienMay</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=9_October_2023&amp;diff=2827</id>
		<title>9 October 2023</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=9_October_2023&amp;diff=2827"/>
		<updated>2023-10-13T08:10:27Z</updated>

		<summary type="html">&lt;p&gt;ChienMay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew has decided to accept the offer of the Drinaxian king (ahem, the Emperor of the Sindalian Empire) to become privateers on the Empire&#039;s behalf. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This means the following for the players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We may want to figure out a decision-making structure for the characters to follow on the ship. &lt;br /&gt;
Stated principles: aim for something that is flexible and allows for rotation of command roles, but lets characters with domain specific skills act on them. &amp;lt;br&amp;gt;&lt;br /&gt;
Suggestion: a rotating &#039;commander&#039; structure, maybe like so:&amp;lt;br&amp;gt; &lt;br /&gt;
With a crew of 8 we could do a schedule that puts 2 people on the bridge at all times, and that gives everyone 1 day + night with just 1 three hour shift every four days, and between 6-9 hours &#039;on&#039; on the three intermittent days. We could pair &#039;command-capable&#039; crew with &#039;non-commander&#039; crew in two person teams, or even run them &#039;offset&#039; so that people get to take watches with different crew mates over time.&amp;lt;br&amp;gt;&lt;br /&gt;
(stolen from here: https://www.followingseas.media/blog/2017/5/8/best-watch-schedule-ever)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* We may want to figure out a way of paying for upkeep / maintenance of the ship and crew.&amp;lt;br&amp;gt;&lt;br /&gt;
Stated principles: &amp;quot;the ship eats first&amp;quot; and &amp;quot;expenses that benefit the mission-readiness are considered shared&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
* We need to figure out how to finance maintaining and (further) improving the ship and how to handle characters&#039; private wealth w.r.t to that.&amp;lt;br&amp;gt;&lt;br /&gt;
how much inequality among PCs are we okay with?&amp;lt;br&amp;gt;&lt;br /&gt;
do our PCs have opinions about this or is it just us players?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the questions above I propose three basic working models to help get us started:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1) The Commune &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All PCs pool all of their resources to improve the ship maximally at game start and provide shared starting capital to keep her afloat for the first few jobs.&amp;lt;br&amp;gt;&lt;br /&gt;
All characters who work on the ship receive a salary (NPCs &amp;gt; employees) / a profit share (PCs &amp;gt; partners).&amp;lt;br&amp;gt;&lt;br /&gt;
All PCs immediately get an equal share in (the company that owns) the ship, regardless of initial contribution and we decide together on payouts. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All PCs feel equally bought in.&amp;lt;br&amp;gt;&lt;br /&gt;
Eliminates a lot of character-level bookkeeping.&amp;lt;br&amp;gt;&lt;br /&gt;
It seems at odds with in-game reality, and may be unacceptable to some PCs.&amp;lt;br&amp;gt;&lt;br /&gt;
[meta] It requires liquidation of all private assets, meaning that a lot of backstory / plot hooks become obsolete.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;2) (Soon to be) worker-owned &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All characters who work on the ship receive a salary (NPCs &amp;gt; employees) / or profit share based on % of company ownership (PCs&amp;gt; partners).&amp;lt;br&amp;gt;&lt;br /&gt;
The company that owns the ship pays out &amp;quot;stock&amp;quot; (different from &amp;quot;ship shares&amp;quot;) to partners over time and becomes a worker-owned (PC-owned) collective.&amp;lt;br&amp;gt;&lt;br /&gt;
Characters who have ship shares at the start, can choose to apply the ship shares to the ship for improvements, and PCs with cash can loan their cash to the company to run the ship until it makes money. &amp;lt;br&amp;gt;&lt;br /&gt;
A cash loan entitles PCs to loan pay-off + interest paid out in installments before the profit shares are made &amp;lt;br&amp;gt;&lt;br /&gt;
Donated ship shares could entitle PCs to receiving some amount of extra company stock after the ship becomes profitable?&lt;br /&gt;
&lt;br /&gt;
This decreases wealth + income inequality among all PCs over time to the point of meaninglessness.&amp;lt;br&amp;gt;&lt;br /&gt;
Allows the company to &#039;get fat&#039; and build up cash reserves by keeping the profit share of stock it has not yet given out (good for lean times / ship damage or if we get another ship and need to fix it)&amp;lt;br&amp;gt;&lt;br /&gt;
Gives each PC free choice about using private wealth to improve the ship / help the company.&amp;lt;br&amp;gt;&lt;br /&gt;
May make ship improvements slower if people choose not to contribute.&amp;lt;br&amp;gt;&lt;br /&gt;
Is in line with in-game economic reality, but not in a way that some PCs remain &#039;gimped&#039; forever because they can&#039;t afford good kit.&amp;lt;br&amp;gt;&lt;br /&gt;
Creates space for politically colored gameplay (corporations hate us! workers love us! We&#039;ll let you go if you let your workers own the ship! Oops, your ship is now owned by the slaves you were ferrying!)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;3) Hypercapitalists in space &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All characters who work on the ship, receive some sort of salary (NPCs &amp;gt; employees)/ profit share (PCs &amp;gt; the venture capitalists).&amp;lt;br&amp;gt;&lt;br /&gt;
No one donates private wealth to the ship.&amp;lt;br&amp;gt;&lt;br /&gt;
The company that owns the ship can take out loans on crew-owned ship shares or other assets to improve itself. &amp;lt;br&amp;gt;&lt;br /&gt;
Paying off loans on ship shares become part of the operating expenses of the company that owns the ship.&amp;lt;br&amp;gt;&lt;br /&gt;
One PC, one vote.&lt;br /&gt;
&lt;br /&gt;
Increases income / wealth inequality among PC&#039;s, but (if the payout is sufficient) probably not in a way that is salient since we all have &amp;quot;enough&amp;quot; money.&amp;lt;br&amp;gt;&lt;br /&gt;
Nicely hypercapitalist, like the rest of the in-game universe.&amp;lt;br&amp;gt;&lt;br /&gt;
Higher operating expenses due to loan repayments, Company will likely remain &#039;lean&#039;, since PCs can maximize private wealth instead.&amp;lt;br&amp;gt;&lt;br /&gt;
Allows for easy leaving / joining of new characters.&amp;lt;br&amp;gt;&lt;br /&gt;
Seems at odds with the inclinations of some PCs to leave such an amazing asset technically unowned.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* we get to name the ship&lt;br /&gt;
&lt;br /&gt;
Please add your suggestions here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| Hippocampus ||  (after the sea horses of Sink)&lt;br /&gt;
|-&lt;br /&gt;
| That Second Certain Thing ||  (Death and... taxes, of course. Our new business.)&lt;br /&gt;
|-&lt;br /&gt;
| The Bachelorette || (I mean...)&lt;br /&gt;
|-&lt;br /&gt;
| Brick&#039;s Bride  ||  (I mean... pt 2)&lt;br /&gt;
|-&lt;br /&gt;
|  Unlimited Breadsticks ||  They&#039;re breadsticks and they&#039;re unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|  Cheshire Moon ||  (a cat&#039;s smile)&lt;br /&gt;
|-&lt;br /&gt;
|  Century Hawk || A very old bird of prey  &lt;br /&gt;
|-&lt;br /&gt;
|  Liberty ||  &lt;br /&gt;
|-&lt;br /&gt;
|  The Grail || &lt;br /&gt;
|-&lt;br /&gt;
|  Second Chance ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Venus || Ancient Roman goddess of love, beauty, desire, sex, fertility, prosperity, and victory&lt;br /&gt;
|-&lt;br /&gt;
|  Eris || Ancient Greek goddess of discord&lt;br /&gt;
|-&lt;br /&gt;
|  Nandaka || sword of Vishnu, [https://en.wikipedia.org/wiki/Nandaka#Symbolism representing knowledge]&lt;br /&gt;
|-&lt;br /&gt;
|  The Endeavor ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Nova Horizon ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Star Runner ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Phoenix Rising ||  &lt;br /&gt;
|-&lt;br /&gt;
|  The Defiant ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* We get to pick jobs: which characters do which jobs on board (and do we want people to (be able to) do more than one job)?&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| Role || Mandatory? || Character || &lt;br /&gt;
|-&lt;br /&gt;
| Captain || M ||  on rotation / watch?  ||  maybe we use a &#039;commander&#039; role instead? or &#039;coordinator&#039; or ... ?&lt;br /&gt;
|-&lt;br /&gt;
| Pilot || M ||  Randy / Diogo / (Persy) || &lt;br /&gt;
|-&lt;br /&gt;
| Astrogator || M ||  Persy || &lt;br /&gt;
|-&lt;br /&gt;
| Engineer || M ||  Pent / Stigo / Randy || (Electronics: Computers, Sensors, Comms, Remote Ops) Diogo&lt;br /&gt;
|-&lt;br /&gt;
| Maintenance || M ||  Pent / Stigo / Randy ||&lt;br /&gt;
|-&lt;br /&gt;
| Gunner (barbette) || M || Diogo || &lt;br /&gt;
|-&lt;br /&gt;
| Gunner (turret) || X|| Diogo ||&lt;br /&gt;
|-&lt;br /&gt;
| Medic  || M || Heloise ||&lt;br /&gt;
|-&lt;br /&gt;
| Broker  || O || Persy, once he graduates ||&lt;br /&gt;
|-&lt;br /&gt;
| Steward  || O || Persy ||&lt;br /&gt;
|-&lt;br /&gt;
| Marine 1 || O || Brick ||&lt;br /&gt;
|-&lt;br /&gt;
| Marine 2 || O ||  Franky ||&lt;br /&gt;
|-&lt;br /&gt;
| Marine 3 || O || Stigo? ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* We get to improve the ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| Improvement || Current state || ship shares needed || &lt;br /&gt;
|-&lt;br /&gt;
| Turret || nonfunctional ||  1  || &lt;br /&gt;
|-&lt;br /&gt;
| Holographic hull || partial function, power drain]] ||  1 || &lt;br /&gt;
|-&lt;br /&gt;
| Maintenance cost || 10.000 cr/mth ||  4  (to 2667 cr / mth)|| &lt;br /&gt;
|-&lt;br /&gt;
| Hull strength || 72 ||  2 (to 88) || &lt;br /&gt;
|-&lt;br /&gt;
| Countermeasure suite || DM+4 ||  2 (to DM +6) ||&lt;br /&gt;
|-&lt;br /&gt;
| Power plant || 75% (195) || 1 (260) || &lt;br /&gt;
|-&lt;br /&gt;
| Jump drive  || DM -2 || 2||&lt;br /&gt;
|-&lt;br /&gt;
| Manoeuver drive  || unreliable  (1/36 nonfunctional)|| 2||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Total ship shares needed for full repair: 15 or (after the start of the campaign) 75 MCr cash per PoD rules.&lt;br /&gt;
&lt;br /&gt;
* Who has ship shares?&lt;br /&gt;
* How many ship shares does each PC want to use to improve the ship?&lt;br /&gt;
* Which ship improvements to we want to make (first)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| PC || # of shares || would prefer to spend on: || &lt;br /&gt;
|-&lt;br /&gt;
| Brick || ? ||  ?  || &lt;br /&gt;
|-&lt;br /&gt;
| Diogo || 0 ||  0 || &lt;br /&gt;
|-&lt;br /&gt;
| Franky || ? ||  ?|| &lt;br /&gt;
|-&lt;br /&gt;
| Heloise || ? ||  ? || &lt;br /&gt;
|-&lt;br /&gt;
| Persy || ? ||  ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Randy || 2 || Maintenance cost? (making other repairs possible sooner), possibly Countermeasure suite? || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Context Ship shares and PoD rules &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The OG and PoD rule sets seem incompatible with each other. &lt;br /&gt;
&lt;br /&gt;
We think we can mostly fix it by: &amp;lt;br&amp;gt;&lt;br /&gt;
1) not equating &amp;quot;ship shares&amp;quot; to &#039;owns a part of a ship&#039; (hence the concept of &#039;company stock&#039; as introduced earlier)&amp;lt;br&amp;gt;&lt;br /&gt;
2a) house ruling Persy&#039;s ship outside of the very broken math that starts happening when we try to convert &#039;actual ship ownership&#039; to &amp;quot;ship shares (for PoD)&amp;quot;,&amp;lt;br&amp;gt; &lt;br /&gt;
or &amp;lt;br&amp;gt;&lt;br /&gt;
2b) plain refusing to let Persy contribute any ship shares at all (and then maybe the company can try to rent or buy out the [[Misophist]] for themselves at a later date).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explanation for who cares: in our normal Traveler rules, &amp;quot;ship shares&amp;quot; are valued at 1 MCr, and they pay out 1000 Cr per year. PoD says that at the start of the game ship shares can be applied, but if you have no &amp;quot;ship shares&amp;quot; and need to pay in cash, you need to pay 5MCr (&amp;lt;i&amp;gt;five times&amp;lt;/i&amp;gt; more than the original given value of a ship share to make an upgrade) This makes &amp;quot;ship shares&amp;quot; virtually worthless to hold onto in the PoD campaign (this is good - we want to use them to fix up the ship!).&lt;br /&gt;
&lt;br /&gt;
Persy currently owns a ship that&#039;s worth about 67 MCr, and it&#039;s 25% paid off. If he keeps the ship and rents it out as he has been doing, this pays him 25000 Cr a year (so the same as if he owned &amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt; ship shares, by original rules). Obviously we do not want to give Persy 25 ship shares (he would be insufferable about it, and would also break the game).&lt;br /&gt;
&lt;br /&gt;
If instead he sold the ship and paid off the mortgage, he&#039;d end up with about 17 MCr cash, equivalent to 17 ship shares (or an annual payout of 17000 CR) by original rules. We still do not want to actually give Persy 17 ship shares, because he&#039;d immediately fix up the whole ship, which would probably scuttle half the campaign and would also make everybody else hate him / ask him to be their sugar daddy. &lt;br /&gt;
&lt;br /&gt;
If we instead apply PoD RAW (rules as written) and decide Persy does not get to sell his ship before the game starts. We&#039;d make him pay in cash and then those 17MCr would count as only +-3 ship shares (still for a payout of 3000 Cr per year). It would be an absolutely shit investment for Persy to make, because even if he applied them directly to the maintenance cost of the ship (which would drop the cost by 6000Cr a month (or 72000 Cr a year), he could not just claim that money outright, he&#039;d at best get 20% of those savings passed on, but probably not for a few years. &lt;br /&gt;
&lt;br /&gt;
In short: ship shares &amp;gt; ship upgrades = great deal. Ship ownership &amp;gt; ship shares = gamebreakingly OP. Ship ownership &amp;gt; cash &amp;gt; ship upgrades = fuck you, my PC crunches numbers for a living, bro.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hugo&#039;s pitch to the referee&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;If&amp;lt;/i&amp;gt; the party decides that they want Persy to get ship shares and contribute them, I&#039;d like to propose this: for ship ownership value to ship share conversion purposes, we assign a one-time ship share a value of 3.18 MCR (1% of the harrier value per share, which is what other sources online have cited as the original base for ship share calculations). This would net Persy 5 ship shares and a bit of pocket change, which is a sizable enough fortune for him to still justifiably be a bit of a snob about, but probably not game-breakingly huge. &lt;br /&gt;
&lt;br /&gt;
It would do &amp;lt;i&amp;gt; a lot &amp;lt;/i&amp;gt; to diminish the currently absolutely ridiculous wealth inequality between Persy and everyone else in the rest of the party, which I have personally found kind of tricky. I think Persy has the type of wealth where he could basically hand wave most problems the pary encounters (Like, sorry, but... work? for a living? Ew!), but that does not make for a fun game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* other?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]]&lt;/div&gt;</summary>
		<author><name>ChienMay</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=9_October_2023&amp;diff=2826</id>
		<title>9 October 2023</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=9_October_2023&amp;diff=2826"/>
		<updated>2023-10-13T07:57:32Z</updated>

		<summary type="html">&lt;p&gt;ChienMay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The crew has decided to accept the offer of the Drinaxian king (ahem, the Emperor of the Sindalian Empire) to become privateers on the Empire&#039;s behalf. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;This means the following for the players:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* We may want to figure out a decision-making structure for the characters to follow on the ship. &lt;br /&gt;
Stated principles: aim for something that is flexible and allows for rotation of command roles, but lets characters with domain specific skills act on them. &amp;lt;br&amp;gt;&lt;br /&gt;
Suggestion: a rotating &#039;commander&#039; structure, maybe like so:&amp;lt;br&amp;gt; &lt;br /&gt;
With a crew of 8 we could do a schedule that puts 2 people on the bridge at all times, and that gives everyone 1 day + night with just 1 three hour shift every four days, and between 6-9 hours &#039;on&#039; on the three intermittent days. We could pair &#039;command-capable&#039; crew with &#039;non-commander&#039; crew in two person teams, or even run them &#039;offset&#039; so that people get to take watches with different crew mates over time.&amp;lt;br&amp;gt;&lt;br /&gt;
(stolen from here: https://www.followingseas.media/blog/2017/5/8/best-watch-schedule-ever)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* We may want to figure out a way of paying for upkeep / maintenance of the ship and crew.&amp;lt;br&amp;gt;&lt;br /&gt;
Stated principles: &amp;quot;the ship eats first&amp;quot; and &amp;quot;expenses that benefit the mission-readiness are considered shared&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
* We need to figure out how to finance maintaining and (further) improving the ship and how to handle characters&#039; private wealth w.r.t to that.&amp;lt;br&amp;gt;&lt;br /&gt;
how much inequality among PCs are we okay with?&amp;lt;br&amp;gt;&lt;br /&gt;
do our PCs have opinions about this or is it just us players?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the questions above I propose three basic working models to help get us started:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1) The Commune &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All PCs pool all of their resources to improve the ship maximally at game start and provide shared starting capital to keep her afloat for the first few jobs.&amp;lt;br&amp;gt;&lt;br /&gt;
All characters who work on the ship receive a salary (NPCs &amp;gt; employees) / a profit share (PCs &amp;gt; partners).&amp;lt;br&amp;gt;&lt;br /&gt;
All PCs immediately get an equal share in (the company that owns) the ship, regardless of initial contribution and we decide together on payouts. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All PCs feel equally bought in.&amp;lt;br&amp;gt;&lt;br /&gt;
Eliminates a lot of character-level bookkeeping.&amp;lt;br&amp;gt;&lt;br /&gt;
It seems at odds with in-game reality, and may be unacceptable to some PCs.&amp;lt;br&amp;gt;&lt;br /&gt;
[meta] It requires liquidation of all private assets, meaning that a lot of backstory / plot hooks become obsolete.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;2) (Soon to be) worker-owned &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All characters who work on the ship receive a salary (NPCs &amp;gt; employees) / or profit share based on % of company ownership (PCs&amp;gt; partners).&amp;lt;br&amp;gt;&lt;br /&gt;
The company that owns the ship pays out &amp;quot;stock&amp;quot; (different from &amp;quot;ship shares&amp;quot;) to partners over time and becomes a worker-owned (PC-owned) collective.&amp;lt;br&amp;gt;&lt;br /&gt;
Characters who have ship shares at the start, can choose to apply the ship shares to the ship for improvements, and PCs with cash can loan their cash to the company to run the ship until it makes money. &amp;lt;br&amp;gt;&lt;br /&gt;
A cash loan entitles PCs to loan pay-off + interest paid out in installments before the profit shares are made &amp;lt;br&amp;gt;&lt;br /&gt;
Donated ship shares could entitle PCs to receiving some amount of extra company stock after the ship becomes profitable?&lt;br /&gt;
&lt;br /&gt;
This decreases wealth + income inequality among all PCs over time to the point of meaninglessness.&amp;lt;br&amp;gt;&lt;br /&gt;
Allows the company to &#039;get fat&#039; and build up cash reserves by keeping the profit share of stock it has not yet given out (good for lean times / ship damage or if we get another ship and need to fix it)&amp;lt;br&amp;gt;&lt;br /&gt;
Gives each PC free choice about using private wealth to improve the ship / help the company.&amp;lt;br&amp;gt;&lt;br /&gt;
May make ship improvements slower if people choose not to contribute.&amp;lt;br&amp;gt;&lt;br /&gt;
Is in line with in-game economic reality, but not in a way that some PCs remain &#039;gimped&#039; forever because they can&#039;t afford good kit.&amp;lt;br&amp;gt;&lt;br /&gt;
Creates space for politically colored gameplay (corporations hate us! workers love us! We&#039;ll let you go if you let your workers own the ship! Oops, your ship is now owned by the slaves you were ferrying!)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;3) Hypercapitalists in space &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All characters who work on the ship, receive some sort of salary (NPCs &amp;gt; employees)/ profit share (PCs &amp;gt; the venture capitalists).&amp;lt;br&amp;gt;&lt;br /&gt;
No one donates private wealth to the ship.&amp;lt;br&amp;gt;&lt;br /&gt;
The company that owns the ship can take out loans on crew-owned ship shares or other assets to improve itself. &amp;lt;br&amp;gt;&lt;br /&gt;
Paying off loans on ship shares become part of the operating expenses of the company that owns the ship.&amp;lt;br&amp;gt;&lt;br /&gt;
One PC, one vote.&lt;br /&gt;
&lt;br /&gt;
Increases income / wealth inequality among PC&#039;s, but (if the payout is sufficient) probably not in a way that is salient since we all have &amp;quot;enough&amp;quot; money.&amp;lt;br&amp;gt;&lt;br /&gt;
Nicely hypercapitalist, like the rest of the in-game universe.&amp;lt;br&amp;gt;&lt;br /&gt;
Higher operating expenses due to loan repayments, Company will likely remain &#039;lean&#039;, since PCs can maximize private wealth instead.&amp;lt;br&amp;gt;&lt;br /&gt;
Allows for easy leaving / joining of new characters.&amp;lt;br&amp;gt;&lt;br /&gt;
Seems at odds with the inclinations of some PCs to leave such an amazing asset technically unowned.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* we get to name the ship&lt;br /&gt;
&lt;br /&gt;
Please add your suggestions here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| Hippocampus ||  (after the sea horses of Sink)&lt;br /&gt;
|-&lt;br /&gt;
| That Second Certain Thing ||  (Death and... taxes, of course. Our new business.)&lt;br /&gt;
|-&lt;br /&gt;
| The Bachelorette || (I mean...)&lt;br /&gt;
|-&lt;br /&gt;
| Brick&#039;s Bride  ||  (I mean... pt 2)&lt;br /&gt;
|-&lt;br /&gt;
|  Unlimited Breadsticks ||  They&#039;re breadsticks and they&#039;re unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|  Cheshire Moon ||  (a cat&#039;s smile)&lt;br /&gt;
|-&lt;br /&gt;
|  Century Hawk || A very old bird of prey  &lt;br /&gt;
|-&lt;br /&gt;
|  Liberty ||  &lt;br /&gt;
|-&lt;br /&gt;
|  The Grail || &lt;br /&gt;
|-&lt;br /&gt;
|  Second Chance ||  &lt;br /&gt;
|-&lt;br /&gt;
|  Venus || Ancient Roman goddess of love, beauty, desire, sex, fertility, prosperity, and victory&lt;br /&gt;
|-&lt;br /&gt;
|  Eris || Ancient Greek goddess of discord&lt;br /&gt;
|-&lt;br /&gt;
|  Nandaka || sword of Vishnu, [https://en.wikipedia.org/wiki/Nandaka#Symbolism representing knowledge]&lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|  ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* We get to pick jobs: which characters do which jobs on board (and do we want people to (be able to) do more than one job)?&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| Role || Mandatory? || Character || &lt;br /&gt;
|-&lt;br /&gt;
| Captain || M ||  on rotation / watch?  ||  maybe we use a &#039;commander&#039; role instead? or &#039;coordinator&#039; or ... ?&lt;br /&gt;
|-&lt;br /&gt;
| Pilot || M ||  Randy / Diogo / (Persy) || &lt;br /&gt;
|-&lt;br /&gt;
| Astrogator || M ||  Persy || &lt;br /&gt;
|-&lt;br /&gt;
| Engineer || M ||  Pent / Stigo / Randy || (Electronics: Computers, Sensors, Comms, Remote Ops) Diogo&lt;br /&gt;
|-&lt;br /&gt;
| Maintenance || M ||  Pent / Stigo / Randy ||&lt;br /&gt;
|-&lt;br /&gt;
| Gunner (barbette) || M || Diogo || &lt;br /&gt;
|-&lt;br /&gt;
| Gunner (turret) || X|| Diogo ||&lt;br /&gt;
|-&lt;br /&gt;
| Medic  || M || Heloise ||&lt;br /&gt;
|-&lt;br /&gt;
| Broker  || O || Persy, once he graduates ||&lt;br /&gt;
|-&lt;br /&gt;
| Steward  || O || Persy ||&lt;br /&gt;
|-&lt;br /&gt;
| Marine 1 || O || Brick ||&lt;br /&gt;
|-&lt;br /&gt;
| Marine 2 || O ||  Franky ||&lt;br /&gt;
|-&lt;br /&gt;
| Marine 3 || O || Stigo? ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* We get to improve the ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| Improvement || Current state || ship shares needed || &lt;br /&gt;
|-&lt;br /&gt;
| Turret || nonfunctional ||  1  || &lt;br /&gt;
|-&lt;br /&gt;
| Holographic hull || partial function, power drain]] ||  1 || &lt;br /&gt;
|-&lt;br /&gt;
| Maintenance cost || 10.000 cr/mth ||  4  (to 2667 cr / mth)|| &lt;br /&gt;
|-&lt;br /&gt;
| Hull strength || 72 ||  2 (to 88) || &lt;br /&gt;
|-&lt;br /&gt;
| Countermeasure suite || DM+4 ||  2 (to DM +6) ||&lt;br /&gt;
|-&lt;br /&gt;
| Power plant || 75% (195) || 1 (260) || &lt;br /&gt;
|-&lt;br /&gt;
| Jump drive  || DM -2 || 2||&lt;br /&gt;
|-&lt;br /&gt;
| Manoeuver drive  || unreliable  (1/36 nonfunctional)|| 2||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Total ship shares needed for full repair: 15 or (after the start of the campaign) 75 MCr cash per PoD rules.&lt;br /&gt;
&lt;br /&gt;
* Who has ship shares?&lt;br /&gt;
* How many ship shares does each PC want to use to improve the ship?&lt;br /&gt;
* Which ship improvements to we want to make (first)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| PC || # of shares || would prefer to spend on: || &lt;br /&gt;
|-&lt;br /&gt;
| Brick || ? ||  ?  || &lt;br /&gt;
|-&lt;br /&gt;
| Diogo || ? ||  ? || &lt;br /&gt;
|-&lt;br /&gt;
| Franky || ? ||  ?|| &lt;br /&gt;
|-&lt;br /&gt;
| Heloise || ? ||  ? || &lt;br /&gt;
|-&lt;br /&gt;
| Persy || ? ||  ? ||&lt;br /&gt;
|-&lt;br /&gt;
| Randy || 2 || Maintenance cost? (making other repairs possible sooner), possibly Countermeasure suite? || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Context Ship shares and PoD rules &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The OG and PoD rule sets seem incompatible with each other. &lt;br /&gt;
&lt;br /&gt;
We think we can mostly fix it by: &amp;lt;br&amp;gt;&lt;br /&gt;
1) not equating &amp;quot;ship shares&amp;quot; to &#039;owns a part of a ship&#039; (hence the concept of &#039;company stock&#039; as introduced earlier)&amp;lt;br&amp;gt;&lt;br /&gt;
2a) house ruling Persy&#039;s ship outside of the very broken math that starts happening when we try to convert &#039;actual ship ownership&#039; to &amp;quot;ship shares (for PoD)&amp;quot;,&amp;lt;br&amp;gt; &lt;br /&gt;
or &amp;lt;br&amp;gt;&lt;br /&gt;
2b) plain refusing to let Persy contribute any ship shares at all (and then maybe the company can try to rent or buy out the [[Misophist]] for themselves at a later date).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explanation for who cares: in our normal Traveler rules, &amp;quot;ship shares&amp;quot; are valued at 1 MCr, and they pay out 1000 Cr per year. PoD says that at the start of the game ship shares can be applied, but if you have no &amp;quot;ship shares&amp;quot; and need to pay in cash, you need to pay 5MCr (&amp;lt;i&amp;gt;five times&amp;lt;/i&amp;gt; more than the original given value of a ship share to make an upgrade) This makes &amp;quot;ship shares&amp;quot; virtually worthless to hold onto in the PoD campaign (this is good - we want to use them to fix up the ship!).&lt;br /&gt;
&lt;br /&gt;
Persy currently owns a ship that&#039;s worth about 67 MCr, and it&#039;s 25% paid off. If he keeps the ship and rents it out as he has been doing, this pays him 25000 Cr a year (so the same as if he owned &amp;lt;b&amp;gt;25&amp;lt;/b&amp;gt; ship shares, by original rules). Obviously we do not want to give Persy 25 ship shares (he would be insufferable about it, and would also break the game).&lt;br /&gt;
&lt;br /&gt;
If instead he sold the ship and paid off the mortgage, he&#039;d end up with about 17 MCr cash, equivalent to 17 ship shares (or an annual payout of 17000 CR) by original rules. We still do not want to actually give Persy 17 ship shares, because he&#039;d immediately fix up the whole ship, which would probably scuttle half the campaign and would also make everybody else hate him / ask him to be their sugar daddy. &lt;br /&gt;
&lt;br /&gt;
If we instead apply PoD RAW (rules as written) and decide Persy does not get to sell his ship before the game starts. We&#039;d make him pay in cash and then those 17MCr would count as only +-3 ship shares (still for a payout of 3000 Cr per year). It would be an absolutely shit investment for Persy to make, because even if he applied them directly to the maintenance cost of the ship (which would drop the cost by 6000Cr a month (or 72000 Cr a year), he could not just claim that money outright, he&#039;d at best get 20% of those savings passed on, but probably not for a few years. &lt;br /&gt;
&lt;br /&gt;
In short: ship shares &amp;gt; ship upgrades = great deal. Ship ownership &amp;gt; ship shares = gamebreakingly OP. Ship ownership &amp;gt; cash &amp;gt; ship upgrades = fuck you, my PC crunches numbers for a living, bro.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hugo&#039;s pitch to the referee&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;If&amp;lt;/i&amp;gt; the party decides that they want Persy to get ship shares and contribute them, I&#039;d like to propose this: for ship ownership value to ship share conversion purposes, we assign a one-time ship share a value of 3.18 MCR (1% of the harrier value per share, which is what other sources online have cited as the original base for ship share calculations). This would net Persy 5 ship shares and a bit of pocket change, which is a sizable enough fortune for him to still justifiably be a bit of a snob about, but probably not game-breakingly huge. &lt;br /&gt;
&lt;br /&gt;
It would do &amp;lt;i&amp;gt; a lot &amp;lt;/i&amp;gt; to diminish the currently absolutely ridiculous wealth inequality between Persy and everyone else in the rest of the party, which I have personally found kind of tricky. I think Persy has the type of wealth where he could basically hand wave most problems the pary encounters (Like, sorry, but... work? for a living? Ew!), but that does not make for a fun game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* other?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]]&lt;/div&gt;</summary>
		<author><name>ChienMay</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=4_August_2023&amp;diff=2784</id>
		<title>4 August 2023</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=4_August_2023&amp;diff=2784"/>
		<updated>2023-10-08T08:23:10Z</updated>

		<summary type="html">&lt;p&gt;ChienMay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is time for us to depart from [[Drinax]]. [[Pent]] and [[Stigo]] get a little stipend from us to sustain them in our absence, and then we make for [[Hilfer]] on the first leg of our &amp;quot;Bacherlor party&amp;quot; trip to [[Sink]]. We&#039;ve decided that Brick is to be the lucky man, though it&#039;s quite unclear who he;s supposed to marry. &lt;br /&gt;
&lt;br /&gt;
Still. The trip is uneventful. The second leg is possibly even more boring that the first. Somewhere in the endless and vaguely star-studded tedium I sit for my first brokerage exams, but get confused on the difference between Indirect Off-planet Derived Income and Interstellar Non-salvage Profits and Gains, as redefined in the Empirian Taxation Protocol Update of 1101, and also fail to properly account for cryo-burn based value loss in perishable cargoes, and so I will have to do a resit. &lt;br /&gt;
&lt;br /&gt;
Some of the crew are more successful like Diogo who gained adequate knowledge in all things related to sensors.&lt;br /&gt;
&lt;br /&gt;
We make it down to Sink&#039;s spaceport, which is set up to process thousands but contains barely dozens, go through immigrations and make an acquaintaince with our government appointed guide. [[Almeca Bew]], pleasant though she is, is an unwelcome surprise. &lt;br /&gt;
&lt;br /&gt;
She recommends us a hotel, but promises to scout for us something with a bit more local flavor. We tip her handsomely, go for dinner and agree to meet at the docks the next morning so she can help us find a suitable ship and captain for us to go fishing with. Much to her dismay, we settle on doing business with [[Captain Fred]], the worked-hard-and-put-away-wet-looking owner of the vessel The Loves Lost. Because there are not enough life vests on board, Almeca refuses to let us all board, and so Frankie and I go with her to see some local ruins - we&#039;re joined there by another guide, who seems to specialize in this area. Almeca seems very charmed by Frankie. Heloise takes boating lessons from Captain Fred, and Diogo and Randy manage to secure a catch of crabs and fish to supplement our dinner.&lt;br /&gt;
&lt;br /&gt;
Our fishermen notice that our captain loves a sip, beer or otherwise, which is duly noted.&lt;br /&gt;
&lt;br /&gt;
On day 2, we buy additional life vests for the boat and buy some whisky for our captain. Frankie and Almeca go to the local craft markets. No seahorses, just more crabs and fish (Diogo and Randy are getting terrifying with these harpoon guns) and Heloise continues her boating lessons and is allowed to try to dock the boat. We pay Fred for a minor repair (100 CR)&lt;br /&gt;
&lt;br /&gt;
On day 3 we all set sail early, having agreed to meet with Almeca later in the day. We spot the magnificent sea horses, and I befriend one of the local crabs. We also locate our cache, which I mark with my communicator. Our techies rig it so that we can use it as a locator beacon.&lt;br /&gt;
&lt;br /&gt;
We hand our beloved Captain the whisky and tell him that we&#039;d like to go out extra early the next morning, but that we&#039;d understand if perhaps that was inconvenient for him. For a 1000 CR deposit, he is willing to let us go out on our own.&lt;br /&gt;
&lt;br /&gt;
Almeca has found us a local place to stay - someone who has some business off-planet lets us use their town home. This decreases our bills and gives us some privacy.&lt;br /&gt;
&lt;br /&gt;
After having made ourselves at home in our new digs, we ask Almeca to take us hiking in the hills along the western shores of the lake. We have a little repast outside and we frolic to our hearts&#039; content. We also very coincidentally happen to locate a secluded cove, hard to spot from land, but easily accessible from the lake itself. We take notes of checkpoints along the road, and spot two. &lt;br /&gt;
&lt;br /&gt;
On day 4, I agree to await Almeca at our new location for a spa day at a civilised time. The rest of the crew sets sail at the crack of dawn - sans captain Fred - and retrieves the cache. Diogo, Brick and Randy work together to hoist the cache on shore, stow it in an out-of-sight spot in the cove and then install our state of the art fish finder on The Lost Loves.&lt;br /&gt;
&lt;br /&gt;
I take to the steam baths and enjoy a rejuvinating facial treatment based on tea. Almeca seems to be enjoying herself, which is wonderful.&lt;/div&gt;</summary>
		<author><name>ChienMay</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Diogo&amp;diff=2599</id>
		<title>Diogo</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Diogo&amp;diff=2599"/>
		<updated>2023-05-21T14:41:51Z</updated>

		<summary type="html">&lt;p&gt;ChienMay: Created page with &amp;quot;The Third Imperium military academy was where Diogo felt he could make a difference and rise out of his lower middle class environment into something beyond just being a labor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Third Imperium military academy was where Diogo felt he could make a difference and rise out of his lower middle class environment into something beyond just being a laborer.  He wanted to serve the Third Imperium and hope one day he could rise up the ranks to become an esteemed military leader.  But Fate had a different path for Diogo, after he failed his exams and had to drop out of the military academy.  Ashamed of his failure, he pondered what would become of his life when he noticed the advertisement that &amp;quot;the Imperium needs you!&amp;quot;  He jumped at this opportunity and enrolled into the military draft.  Given he had some military training experience, he fared well and landed himself into the Marines, eventually advancing to Lance Corporal and obtaining a TAS membership too.&lt;br /&gt;
&lt;br /&gt;
But over time this Lance Corporal began to feel irritated and exhausted about adhering to the hierarchy and rigid structure of the military.  Like a pebble rolling down the mountain, this feeling continued to gather momentum inside him, which eventually led to his decision to abandon his position and get the fuck out of town.&lt;br /&gt;
&lt;br /&gt;
Fast forward ten years and Diogo is doing well for himself.  After his stint with the military, he fell in with the rougher part of society, met a comrade Dextrous, who together &amp;quot;run jobs&amp;quot; across the Trojan Reach for nefarious gang lords and other shady types.  They do very well for themselves making a lot of credits shuttling contraband, weapons, and you name it across the sector.  &lt;br /&gt;
&lt;br /&gt;
Diogo did not come from a broken household so his outlook on life had its limits when it came to the nature of his work with Dextrous.  To Diogo, drugs, weapons, etc. were commodities that fulfilled a certain demand and supply and why not earn credits connecting these dots?  But his final job with Dextrous was something else altogether.  In this line of business you don&#039;t ask questions about your client&#039;s cargo.  However, this time something didn&#039;t sit right with Diogo about the size of this cargo and where it was going.  He decided to investigate by hacking into the cargo manifest.  After getting through several layers of security, he deciphered clues that the cargo was alive and human and its destination somewhere in Aslan territory.  He and Dextrous immediately knew what this meant; this cargo contained slaves and the slaves were women and children.&lt;br /&gt;
&lt;br /&gt;
This crossed the line for both Diogo and Dextrous.  They agreed to abandon the job mid-flight, after seriously considering the impact of this decision against their personal lives.  They re-routed Dextrous&#039;s ship, &#039;Feisty&#039; to a garden planet, broke open the cargo and freed the women and children.  They also left their 50% downpayment with the women to give them a fighting chance to survive.  &lt;br /&gt;
&lt;br /&gt;
Once again Diogo needed to get the fuck out of town; this decision would result in he and Dextrous being hunted for the rest of their lives.  But being &amp;quot;in the business&amp;quot; of the underworld also meant they knew how to stay off radar too.  They set a path way across the Trojan Reach to get as far away from trouble as possible.  Dextrous sold &#039;Feisty&#039; and went underground; Diogo found a good place to hide, on a planet called Marduk, where he could find menial work off the underworld grid. &lt;br /&gt;
&lt;br /&gt;
A few weeks on the ground however, Diogo was not happy about the hours and the pay was shit given what he used to make for a fraction of the effort.  Knowing a little something about computer systems like payroll, he decided to try to give himself a small raise...&lt;/div&gt;</summary>
		<author><name>ChienMay</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Murdok_Madness_Player_Characters&amp;diff=2597</id>
		<title>Murdok Madness Player Characters</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Murdok_Madness_Player_Characters&amp;diff=2597"/>
		<updated>2023-05-21T14:41:06Z</updated>

		<summary type="html">&lt;p&gt;ChienMay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[Brick]]&lt;br /&gt;
* [[Franky]]&lt;br /&gt;
* [[Heloise]]&lt;br /&gt;
* [[Persy]]&lt;br /&gt;
* [[Diogo]]&lt;/div&gt;</summary>
		<author><name>ChienMay</name></author>
	</entry>
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