<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://falcon.depht.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Autun</id>
	<title>WikiName - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://falcon.depht.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Autun"/>
	<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Special:Contributions/Autun"/>
	<updated>2026-06-19T11:09:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://falcon.depht.com/index.php?title=IJmer&amp;diff=3295</id>
		<title>IJmer</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=IJmer&amp;diff=3295"/>
		<updated>2025-07-24T12:35:40Z</updated>

		<summary type="html">&lt;p&gt;Autun: Move Ymer (mythology) link down to bottom, add link Ymer (mousse)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[IJmer]] is the [https://en.wikipedia.org/wiki/Celestial_(Dungeons_%26_Dragons) celestial] spirit which assumed the form of an unusually intelligent great [https://www.nationalgeographic.com/news/2017/08/rare-white-moose-sweden-video-spd/ white moose]. Meditating on [[Mielikki]], beneath the a majestic oak tree at the heart of the willow grove near [[Bogdown]], [[Autun]] heard the enormous [https://en.wikipedia.org/wiki/Ymer_(dairy_product)#/media/File:Restaurant_Marv_&amp;amp;_Ben_Ymerfromage_med_havesyreparfait,_havregryn_og_marengs_(5854652480).jpg white moose], and rose to [[21_February_2020 | disentangle IJmer&#039;s antlers]] from the dense growth. Since then IJmer has been Autun&#039;s loyal steed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Possible stats, based loosely upon [https://roll20.net/compendium/dnd5e/Riding_horse riding horse] / [https://roll20.net/compendium/dnd5e/Elk elk] and an email exchange between the DM and Autun&#039;s player:&lt;br /&gt;
&lt;br /&gt;
Ĳmer, Celestial Moose Steed&lt;br /&gt;
&lt;br /&gt;
* AC: 10&lt;br /&gt;
* HP: 28 (4d10 + CON)&lt;br /&gt;
* MOV: 50 ft.&lt;br /&gt;
* STR: +4 (18)&lt;br /&gt;
* DEX: +0 (10)&lt;br /&gt;
* CON: +1 (12)&lt;br /&gt;
* INT: -2 (6)&lt;br /&gt;
* WIS: +0 (10)&lt;br /&gt;
* CHA: -2 (6)&lt;br /&gt;
* Senses: passive Perception 10&lt;br /&gt;
* Languages: Understands Common&lt;br /&gt;
* Alignment: Neutral Good&lt;br /&gt;
* Size: Large (nearly 20 hands, or about two meters at the shoulder, 600kg, with antlers which span a meter and a half ... large, but [https://www.all-about-moose.com/moose-facts.html not the largest moose], and less massive than the [https://en.wikipedia.org/wiki/Shire_horse largest horses].)&lt;br /&gt;
&lt;br /&gt;
Traits:&lt;br /&gt;
* &#039;&#039;&#039;Telepathic bond&#039;&#039;&#039;: While within 1 mile of each other, IJmer and Autun can communicate telepathically.&lt;br /&gt;
* &#039;&#039;&#039;Seamless unit&#039;&#039;&#039;: While mounted, Autun may make any spell he casts which would normally target only himself also target IJmer.&lt;br /&gt;
* &#039;&#039;&#039;Charge&#039;&#039;&#039;: If the IJmer moves at least 20 ft. straight toward a target and then hits it with a ram Attack on the same turn, the target takes an extra 2d6 damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.&lt;br /&gt;
&lt;br /&gt;
Actions:&lt;br /&gt;
* &#039;&#039;&#039;Ram&#039;&#039;&#039;: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6 +4 bludgeoning damage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hooves&#039;&#039;&#039;: Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 2d4 +4 bludgeoning damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; The Charge + Ram attack while mounted might &#039;&#039;forcibly unseat&#039;&#039; the rider when a moose slams into something else full force. Everything that is of a smaller size than the moose (which is large) can be charged while mounted, but other large and larger opponents will unseat the rider.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
&lt;br /&gt;
In Norse mythology, [https://en.m.wikipedia.org/wiki/Ymir Ymir] is the ancestor of all giants (or rather [https://en.wikipedia.org/wiki/J%C3%B6tunn jötnar]).&lt;br /&gt;
&lt;br /&gt;
Cheese reference (having nothing to do with [[Bree]]): [https://en.wikipedia.org/wiki/Ymer_(dairy_product) ymer white mousse]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Non-Player Characters]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=27_December_2024&amp;diff=3251</id>
		<title>27 December 2024</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=27_December_2024&amp;diff=3251"/>
		<updated>2024-12-27T20:52:23Z</updated>

		<summary type="html">&lt;p&gt;Autun: Created page with &amp;quot;raw notes, need editing, especially spell checking:  getting gear for queen herding: wench in ship, harpoon gun riot shields bunch of rope cans of spray paint concussive round...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;raw notes, need editing, especially spell checking:&lt;br /&gt;
&lt;br /&gt;
getting gear for queen herding:&lt;br /&gt;
wench in ship, harpoon gun&lt;br /&gt;
riot shields&lt;br /&gt;
bunch of rope&lt;br /&gt;
cans of spray paint&lt;br /&gt;
concussive rounds&lt;br /&gt;
&lt;br /&gt;
Staying on the ship:&lt;br /&gt;
Helloise&lt;br /&gt;
Brick&lt;br /&gt;
Stigo&lt;br /&gt;
Pent&lt;br /&gt;
&lt;br /&gt;
Head towards the gravity generator as a crew:&lt;br /&gt;
Diogo&lt;br /&gt;
Buck&lt;br /&gt;
Franky&lt;br /&gt;
Persy&lt;br /&gt;
Randy&lt;br /&gt;
Shanti&lt;br /&gt;
Hank&lt;br /&gt;
Reggie&lt;br /&gt;
&lt;br /&gt;
Gravity turned off in the area of the &amp;quot;slimy waterfall&amp;quot;, with a plan to move the gravity-null to follow queen.&lt;br /&gt;
&lt;br /&gt;
Diogo, stays back with Buck, the rest join Percy to paint &amp;quot;DANGER! FOOD AND SAFTY HERE! ---&amp;gt; (map to ship).&amp;quot; just outside of the small hole.&lt;br /&gt;
&lt;br /&gt;
Once the message is written, they return through the little hole.&lt;br /&gt;
Hours pass, no change.&lt;br /&gt;
&lt;br /&gt;
Cameras in the waterfall detect a small fleshapede flailing in the slimy&lt;br /&gt;
waterfall. After some time and effort it makes it out of the zero-g area.&lt;br /&gt;
And eventually walks towards the center.&lt;br /&gt;
&lt;br /&gt;
Hank thinks this is a scout on its body fetching routine.&lt;br /&gt;
&lt;br /&gt;
Percy and crew watch for signs the scout recognition, in order to rewrite&lt;br /&gt;
message. While crawling through, the scout seems to react. Percy re-writes&lt;br /&gt;
the message. It pauses for a long time, then start walking in the direction&lt;br /&gt;
of the airlock.&lt;br /&gt;
&lt;br /&gt;
Scout seems to be inspecting the airlock for a bit, and then heads back to&lt;br /&gt;
to the waterfall.&lt;br /&gt;
&lt;br /&gt;
We turned the gravity back on.&lt;br /&gt;
&lt;br /&gt;
30 minutes and nothing changes.&lt;br /&gt;
&lt;br /&gt;
Two soldiers come out and have explosive shit, but Franky&#039;s shield absorb&lt;br /&gt;
the sprays.&lt;br /&gt;
&lt;br /&gt;
Shanti and Randy shoot through the ajar door. Percy swaps a new shield to&lt;br /&gt;
Franky, and scrawls PREPARE TO DIE, while checking with Diogo that they are&lt;br /&gt;
safe. Buck turns off the gravity again, Franky shoots well. After taking&lt;br /&gt;
some serious damage, the two soldier-pedes turn tail and run.&lt;br /&gt;
&lt;br /&gt;
Queen sends message, &amp;quot;We had a deal. You harassed my children. How can I&lt;br /&gt;
trust you? Go away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Team gets close to the slimy water fall, and Percy &amp;quot;we were defending&lt;br /&gt;
ourselves, food and safety here, you are danger&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Percy hears, &amp;quot;You are my danger, You are untrustworthy&amp;quot;&lt;br /&gt;
Percy responds with &amp;quot;We were sent, bigger danger&amp;quot;&lt;br /&gt;
&amp;quot;You lie&amp;quot;&lt;br /&gt;
&amp;quot;Trust us or die&amp;quot;&lt;br /&gt;
&amp;quot;Come speak with me, I assure safety, must see in person&amp;quot;&lt;br /&gt;
&amp;quot;I am willing to meet you, not down there, come up here.&amp;quot;&lt;br /&gt;
&amp;quot;To of you and two of us&amp;quot;&lt;br /&gt;
&amp;quot;Turn the gravity normal&amp;quot;&lt;br /&gt;
&amp;quot;Meet in park in park?&amp;quot;&lt;br /&gt;
&amp;quot;Meet in entrance&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ask Buck to turn gravity back on.&lt;br /&gt;
&lt;br /&gt;
Scout climbs up and scouts Percy and returns.&lt;br /&gt;
Then a soldier comes out.&lt;br /&gt;
Then the queen comes out.&lt;br /&gt;
It&#039;s about twice the size of the soldier, largely cylindrical, gaping maw.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why should I trust you?&amp;quot;&lt;br /&gt;
&amp;quot;Do you know who I am&amp;quot;&lt;br /&gt;
&amp;quot;I am the lineage, I am the ancesters, I am older than anyone on this station.&amp;quot;&lt;br /&gt;
&amp;quot;I know their dreams, I know what they want because&amp;quot;&lt;br /&gt;
&amp;quot;Do you know what the current king wants?&amp;quot;&lt;br /&gt;
&amp;quot;I need to trust you, I need you to relax&amp;quot; and Percy then starts to feel her&lt;br /&gt;
mind being read.&lt;br /&gt;
Percy opens his mind some.&lt;br /&gt;
Treek is my weird little ally? I am of use to no one else. I suspected as much.&lt;br /&gt;
&lt;br /&gt;
Franky is thinking about an entity&#039;s will to live, Franky is thinking about&lt;br /&gt;
relocation.&lt;br /&gt;
&lt;br /&gt;
I see that you see that I am more than you thought. This is why I had to&lt;br /&gt;
see you. I am not sure that I trust you. I believe you when you say I am&lt;br /&gt;
in danger.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How will this all work?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Percy explains the plan.&lt;br /&gt;
&lt;br /&gt;
Diogo opens the airlock.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It would seem as though I have no choice. Move or die. And it would also&lt;br /&gt;
seem as though you are trustworthy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How much time will you need?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A day&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Percy was informed there are &amp;quot;children&amp;quot; which can not be moved, and will have&lt;br /&gt;
to be dealt with.&lt;br /&gt;
&lt;br /&gt;
Diogo and Randy take first shift and watch the first scouts and soldiers&lt;br /&gt;
make preparations for moving, and moving eggs almost as big a meter in size.&lt;br /&gt;
&lt;br /&gt;
Percy gives a situtation report to Laris and ask treek to join.&lt;br /&gt;
Laris goes to Treek&#039;s abode.&lt;br /&gt;
&amp;quot;Good Job, as we agreed&amp;quot; he seems pleased&lt;br /&gt;
&lt;br /&gt;
Percy, will share the whole story with the crew on Cosmic Dancer.&lt;br /&gt;
&lt;br /&gt;
Over 24 hours, all the fleshapedes make it on to the ship.&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=14_March_2024&amp;diff=3250</id>
		<title>14 March 2024</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=14_March_2024&amp;diff=3250"/>
		<updated>2024-12-24T13:19:40Z</updated>

		<summary type="html">&lt;p&gt;Autun: fix nav link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Heloise and Franky are in medbay with Shanti. Heloise fixes Shanti up. &lt;br /&gt;
&lt;br /&gt;
We agree to meet up with Mundeep at the Central Hotel, we send the techies back to the ship. &lt;br /&gt;
His suite is set up for entertaining, looks very curated and unlived in. &lt;br /&gt;
&lt;br /&gt;
Mundeep tells us that Mirria sells artefacts, he gives us a contact. Peter or Hral are other pirate contacts that we can use to get to Mirria. Derrokin could also be contacted, but we agree to hold off on that for now. &lt;br /&gt;
&lt;br /&gt;
Diogo decides he wants to learn more about the ship. Needs to hack into traffic control. We pause it until after the meeting with Peter.&lt;br /&gt;
&lt;br /&gt;
1200 cr – respirators for the ship&lt;br /&gt;
&lt;br /&gt;
Mundeep takes us to a bar called The Catkillers, right on the border of the red zone. We are brought into Peter Vallis’ office. He calls Mundeep his fence. &lt;br /&gt;
&lt;br /&gt;
Peter takes a shine to Brick and explains his vision. Offers Brick a job. &lt;br /&gt;
&lt;br /&gt;
We get told about ‘James’ who hangs out with Chappy, a member of Mirria’s crew. We go for drinks in the Rusty Tailfeathers. Brick and Diogo take a table to meet with James and Chappy. Randy and Persy are nearby. &lt;br /&gt;
&lt;br /&gt;
Diogo and Brick negotiate a finder’s fee with Chappy. He tells us that Mirria is holed up in a crashed Far Trader in the scrap yard. Either use the hatch on the top or ??. &lt;br /&gt;
&lt;br /&gt;
We make our way to the scrapheap. &lt;br /&gt;
&lt;br /&gt;
20CR give money to a child to warn us if a large group of people approaches. &lt;br /&gt;
&lt;br /&gt;
We start a fight. &lt;br /&gt;
&lt;br /&gt;
Outside guard is down. We knock Mirria out and remove her arm, which means the explosive is disabled.&lt;br /&gt;
&lt;br /&gt;
Randy END 4 &amp;gt;&amp;gt; 0&lt;br /&gt;
STR STR 9 &amp;gt;&amp;gt; 5&lt;br /&gt;
&lt;br /&gt;
Diogo&lt;br /&gt;
END 9-5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[ 16 February 2024|The Aspiring Fadoo ]] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[3 May 2024 | A little tickle]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=10_December_2023&amp;diff=3249</id>
		<title>10 December 2023</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=10_December_2023&amp;diff=3249"/>
		<updated>2024-12-24T13:18:23Z</updated>

		<summary type="html">&lt;p&gt;Autun: fix nav link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Initial Rough notes, please re-write:&lt;br /&gt;
* initiating repairs&lt;br /&gt;
* sign [[Prancing_Privateers_Sindalian_Letter_of_Marque | Sindalian Letter of Marque]]&lt;br /&gt;
* Sindalian Princess informs of pirate raids in [[Clarke]] and [[Torpol]] and bounties of 1/2 million and 2 million respectively&lt;br /&gt;
* visit Clarke, learn of archeological dig near death cult temple&lt;br /&gt;
** two ships carrying unexpected amounts of weaponry, scout leaves early&lt;br /&gt;
** expensive TL14 computer parts stolen&lt;br /&gt;
** killed almost all archeological staff&lt;br /&gt;
** Heloise revives one preserved survivor, Barbra&lt;br /&gt;
** Barbra mentions that the scout ship (&amp;quot;The Mis...&amp;quot;) had a person in a not-quite-official Imperial Navy outfit as a commander.&lt;br /&gt;
** encounter with space station goes poorly, have to get the records of ships via hacking&lt;br /&gt;
* visit Torpol&lt;br /&gt;
** initially two ships, a Far Trader (Argo 1, the same as on the previous planet), one the same scout from Clarke&lt;br /&gt;
** automated chemical factory raided, pirates made off with lots of chemical cargo&lt;br /&gt;
** the scout from Clarke attacked a local smuggler, smuggler fought it off, scout jumped to [[Borite]], (not [[Oghma]]!)&lt;br /&gt;
** might have a J3 drive, since they are connected to crime boss out of [[Theev]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[17 November 2023 | Pirates of Drinax Session Zero]] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[17 December 2023 | All Creatures Great and Small ]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=14_March_2024&amp;diff=3248</id>
		<title>14 March 2024</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=14_March_2024&amp;diff=3248"/>
		<updated>2024-12-24T13:13:43Z</updated>

		<summary type="html">&lt;p&gt;Autun: fix nav links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Heloise and Franky are in medbay with Shanti. Heloise fixes Shanti up. &lt;br /&gt;
&lt;br /&gt;
We agree to meet up with Mundeep at the Central Hotel, we send the techies back to the ship. &lt;br /&gt;
His suite is set up for entertaining, looks very curated and unlived in. &lt;br /&gt;
&lt;br /&gt;
Mundeep tells us that Mirria sells artefacts, he gives us a contact. Peter or Hral are other pirate contacts that we can use to get to Mirria. Derrokin could also be contacted, but we agree to hold off on that for now. &lt;br /&gt;
&lt;br /&gt;
Diogo decides he wants to learn more about the ship. Needs to hack into traffic control. We pause it until after the meeting with Peter.&lt;br /&gt;
&lt;br /&gt;
1200 cr – respirators for the ship&lt;br /&gt;
&lt;br /&gt;
Mundeep takes us to a bar called The Catkillers, right on the border of the red zone. We are brought into Peter Vallis’ office. He calls Mundeep his fence. &lt;br /&gt;
&lt;br /&gt;
Peter takes a shine to Brick and explains his vision. Offers Brick a job. &lt;br /&gt;
&lt;br /&gt;
We get told about ‘James’ who hangs out with Chappy, a member of Mirria’s crew. We go for drinks in the Rusty Tailfeathers. Brick and Diogo take a table to meet with James and Chappy. Randy and Persy are nearby. &lt;br /&gt;
&lt;br /&gt;
Diogo and Brick negotiate a finder’s fee with Chappy. He tells us that Mirria is holed up in a crashed Far Trader in the scrap yard. Either use the hatch on the top or ??. &lt;br /&gt;
&lt;br /&gt;
We make our way to the scrapheap. &lt;br /&gt;
&lt;br /&gt;
20CR give money to a child to warn us if a large group of people approaches. &lt;br /&gt;
&lt;br /&gt;
We start a fight. &lt;br /&gt;
&lt;br /&gt;
Outside guard is down. We knock Mirria out and remove her arm, which means the explosive is disabled.&lt;br /&gt;
&lt;br /&gt;
Randy END 4 &amp;gt;&amp;gt; 0&lt;br /&gt;
STR STR 9 &amp;gt;&amp;gt; 5&lt;br /&gt;
&lt;br /&gt;
Diogo&lt;br /&gt;
END 9-5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[ 19 January 2024 | We Meet in a Dive Bar]] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[3 May 2024 | A little tickle]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=16_February_2024&amp;diff=3247</id>
		<title>16 February 2024</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=16_February_2024&amp;diff=3247"/>
		<updated>2024-12-24T13:12:00Z</updated>

		<summary type="html">&lt;p&gt;Autun: fix nav links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The next morning, we decide to go back to the bar where we left our contact information. &lt;br /&gt;
&lt;br /&gt;
We get breakfast there, and there is a contact for us. We meet [[Mandeep Pril]]. After some explanations, he makes us an offer: we&#039;re expected to track the buyer of an artefact of his, in return access to his network.&lt;br /&gt;
&lt;br /&gt;
Here is what we&#039;re told: &lt;br /&gt;
&lt;br /&gt;
Deal takes place tomorrow &lt;br /&gt;
The location is a booth in a nightclub (in the day time)&lt;br /&gt;
The initial buyer is a man with blue coat - we need to figure out who he takes the artecfact to.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
We decide to do some reconnaissance the night before and hit the club to look for other exits. &lt;br /&gt;
&lt;br /&gt;
In preparation for tomorrow&#039;s events, we also purchase 5 diplo vests&lt;br /&gt;
&lt;br /&gt;
Once out to party, we learn of the existence of private rooms. We decide to book one for the next day so we can have some people in the building.&lt;br /&gt;
&lt;br /&gt;
“Might I have this dance” is the password.&lt;br /&gt;
&lt;br /&gt;
Persy, Stigo and Pent hide out in the private room. When there is a call that blue coat man is leaving and enters a bathroom, Persy goes in too. &lt;br /&gt;
&lt;br /&gt;
There is a hand off. Grey-coat man with hat and moustache and briefcase leaves the bathroom. I report on him. He gets trailed by the drone. &lt;br /&gt;
&lt;br /&gt;
Grey Coat leads the foot trackers all around the city. Clearly does not want to be followed. Eventually he enters the space port and hands off the briefcase to two Jhodani. Shanti follows him into a bay, but hides. Grey coat leaves. The Jhodani seem suspicious and seem to realize that somone is there. Shanti gets found out and the Zhodani blast him with a psionic blast dealing 4 points of damage to his Intelligence. He passes out and Frankie has to rush to pull him out and take Shanti to the med bay in the ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Diogo uses the drone to ID the Jhodani ship as it departs. The ship is called &#039;The Aspiring Fadoo&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[19 January 2024 | We Meet in a Dive Bar]] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[14 March 2024 | Finding Mirria]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=17_December_2023&amp;diff=3246</id>
		<title>17 December 2023</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=17_December_2023&amp;diff=3246"/>
		<updated>2024-12-24T13:10:33Z</updated>

		<summary type="html">&lt;p&gt;Autun: fix nav link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We have decided to trail the raiders. Jump into the [[Borite]] system, make the arrival seem awkward and use the holographic hull to make us appear damaged. &lt;br /&gt;
&lt;br /&gt;
To avoid any... diplomatic incidents we take no passengers, only cargo and mail. &lt;br /&gt;
&lt;br /&gt;
On the way there, we experience power issues and find that the ship may have a few resident pests. We budget for the wire repair (400 CR) and set up some improvised traps. &lt;br /&gt;
&lt;br /&gt;
Upon our arrival at the edge of the gravity well we land just a touch to close to the gas giant, skipping just a little. The duck sits, for a while.&lt;br /&gt;
&lt;br /&gt;
[[Diogo]], having worked his sensor magic, alerts us to a distress signal that seems to come from further down into the gas giant&#039;s pull. Having watched for any approaching vessels and not having spotted any, we decide to abandon our position as bait and fly in to investigate. We find an ancient fueling station, long since decommissioned with a distress signal emanating from it of a newer make.&lt;br /&gt;
&lt;br /&gt;
Well aware that this may be a trap, we decide on an away mission anyway. The team comprises [[Brick]], [[Heloise]], [[Stigo]] and yours truly. [[Randy]] stays at ship control and [[Diogo]] stays at sensors to allow for a speedy evac should we need it and as a first line of defense should this be a trap after all. &lt;br /&gt;
&lt;br /&gt;
After some time on board, a map of the ship is downloaded into our comms, courtesy of a remarkble good reading.&lt;br /&gt;
&lt;br /&gt;
The murals are ghastly, large scrawlings of messages such as &amp;quot;the Ghost&amp;quot; and &amp;quot;The voice on the radio&amp;quot; and, even more ominously &amp;quot;They are coming&amp;quot;. Thusly encouraged, we encounter remains in a ravaged vac suit. Heloise inspects the tear patterns and informs us briskly that we appear to be dealing with a creature that has mandibles, some type of acid and a taste for sophonts. &lt;br /&gt;
&lt;br /&gt;
Once we reach the cafeteria, we find clues to help us age the space. A large mural informs us this time of the glories of the Sindalian Empire as it existed approximately 500 years ago.&lt;br /&gt;
&lt;br /&gt;
We continue our search, find the station&#039;s radio room and a hotwired vac suit emergency beacon, which was what drew us here. We free up a channel and broadcast a stationwide message announcing our presence and intent to evacuate any sophonts who meet us in the cafeteria. &lt;br /&gt;
&lt;br /&gt;
Having done so, we go back the way we came and notice the approach of... well... something. It reveals itself to have  mandibles. And presumably acid and a taste for sophonts. We kill it. It was an ugly business.&lt;br /&gt;
&lt;br /&gt;
After having dispatched the praying space mantis, a single sophont heeds our call. Former [[Captain Krrsh]], a vargr, now marooned by his crew after a mishandled mission. &lt;br /&gt;
&lt;br /&gt;
He identifies the ship he used to have as the [[Misery&#039;s Company]], and openly admits to the assault on the [[Sarcomand]]. Obviously this piques our interest and once we assure the former captain that we do not intend to space him (yet, according to some crew members or not at all to others, because he needs to serve his time) he offers us information, his knowledge of access codes and a refueling system that would get us to Theev. &lt;br /&gt;
&lt;br /&gt;
His contacts are [[Ferrik Redthane]], formerly loyal to [[Admiral Darokyn]], and [[Miria Silverhand]]. &lt;br /&gt;
&lt;br /&gt;
Having milked Krrsh for this information, we set down Borite-side and make the deliveries of cargo and mail. We also enquire about common ways of pest control and get referred to a local who seems to take in abandoned pets. &lt;br /&gt;
&lt;br /&gt;
Randy and Heloise make their way down to the pet shelter and meet a few animals, selecting a female Nibbon(see Core Rule Book pg 88). After getting her spayed, they bring her back on board.&lt;br /&gt;
&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[10 December 2023 | Trail of Wanted Raiders ]] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[19 January 2024 | We Meet in a Dive Bar]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=14_March_2024&amp;diff=3245</id>
		<title>14 March 2024</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=14_March_2024&amp;diff=3245"/>
		<updated>2024-12-24T13:05:04Z</updated>

		<summary type="html">&lt;p&gt;Autun: fix nav link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Heloise and Franky are in medbay with Shanti. Heloise fixes Shanti up. &lt;br /&gt;
&lt;br /&gt;
We agree to meet up with Mundeep at the Central Hotel, we send the techies back to the ship. &lt;br /&gt;
His suite is set up for entertaining, looks very curated and unlived in. &lt;br /&gt;
&lt;br /&gt;
Mundeep tells us that Mirria sells artefacts, he gives us a contact. Peter or Hral are other pirate contacts that we can use to get to Mirria. Derrokin could also be contacted, but we agree to hold off on that for now. &lt;br /&gt;
&lt;br /&gt;
Diogo decides he wants to learn more about the ship. Needs to hack into traffic control. We pause it until after the meeting with Peter.&lt;br /&gt;
&lt;br /&gt;
1200 cr – respirators for the ship&lt;br /&gt;
&lt;br /&gt;
Mundeep takes us to a bar called The Catkillers, right on the border of the red zone. We are brought into Peter Vallis’ office. He calls Mundeep his fence. &lt;br /&gt;
&lt;br /&gt;
Peter takes a shine to Brick and explains his vision. Offers Brick a job. &lt;br /&gt;
&lt;br /&gt;
We get told about ‘James’ who hangs out with Chappy, a member of Mirria’s crew. We go for drinks in the Rusty Tailfeathers. Brick and Diogo take a table to meet with James and Chappy. Randy and Persy are nearby. &lt;br /&gt;
&lt;br /&gt;
Diogo and Brick negotiate a finder’s fee with Chappy. He tells us that Mirria is holed up in a crashed Far Trader in the scrap yard. Either use the hatch on the top or ??. &lt;br /&gt;
&lt;br /&gt;
We make our way to the scrapheap. &lt;br /&gt;
&lt;br /&gt;
20CR give money to a child to warn us if a large group of people approaches. &lt;br /&gt;
&lt;br /&gt;
We start a fight. &lt;br /&gt;
&lt;br /&gt;
Outside guard is down. We knock Mirria out and remove her arm, which means the explosive is disabled.&lt;br /&gt;
&lt;br /&gt;
Randy END 4 &amp;gt;&amp;gt; 0&lt;br /&gt;
STR STR 9 &amp;gt;&amp;gt; 5&lt;br /&gt;
&lt;br /&gt;
Diogo&lt;br /&gt;
END 9-5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[19 January 2024 | We Meet in a Dive Bar]] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[3 May 2024 | A little tickle]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=3_May_2024&amp;diff=3244</id>
		<title>3 May 2024</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=3_May_2024&amp;diff=3244"/>
		<updated>2024-12-24T13:04:33Z</updated>

		<summary type="html">&lt;p&gt;Autun: fix nav link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We do first aid, Randy and Diogo get 1 pt each. Mirria gets help from Heloise.&lt;br /&gt;
&lt;br /&gt;
We pick over the weapons.&lt;br /&gt;
&lt;br /&gt;
Gauss pistol&lt;br /&gt;
Machine gun&lt;br /&gt;
&lt;br /&gt;
2 body pistols&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lenny &amp;amp; Denny “the Steel Brothers” are coming according to the tiny child (-20 cr). Diogo lets the drone up.&lt;br /&gt;
&lt;br /&gt;
40 cr for 2 Ubers – we get tailed and we split up. Half goes straight to the ship, the other half goes to the mall.&lt;br /&gt;
&lt;br /&gt;
Hroal leader of the Peter-opposing faction approaches us – wants to know our alliance. We play neutral&lt;br /&gt;
&lt;br /&gt;
2000 cr for truth serum&lt;br /&gt;
3000 cr for 2 medikits&lt;br /&gt;
5000 cr finder’s fee&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The crew takes a break to recover. &lt;br /&gt;
&lt;br /&gt;
In Mirria’s personal data, we uncover that:&lt;br /&gt;
&lt;br /&gt;
Mirria was sent to repair Ferrik’s relationship with Derrokin&lt;br /&gt;
Ferrik is hiding in on the fourth moon of Theev with the Janal Torsk (the far trader)&lt;br /&gt;
Mirria’s ship is at High Port of Theev, it is called the Mercifuge (a salvage hauler) with a skeleton crew. &lt;br /&gt;
&lt;br /&gt;
We learned some things from Mirria during the interrogation, namely some sort of password that she has to give him.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[14 March 2024 | Finding Mirria]] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[21 June 2024 | Captain Captured]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=3_May_2024&amp;diff=3243</id>
		<title>3 May 2024</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=3_May_2024&amp;diff=3243"/>
		<updated>2024-12-24T13:04:12Z</updated>

		<summary type="html">&lt;p&gt;Autun: fix nav link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We do first aid, Randy and Diogo get 1 pt each. Mirria gets help from Heloise.&lt;br /&gt;
&lt;br /&gt;
We pick over the weapons.&lt;br /&gt;
&lt;br /&gt;
Gauss pistol&lt;br /&gt;
Machine gun&lt;br /&gt;
&lt;br /&gt;
2 body pistols&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lenny &amp;amp; Denny “the Steel Brothers” are coming according to the tiny child (-20 cr). Diogo lets the drone up.&lt;br /&gt;
&lt;br /&gt;
40 cr for 2 Ubers – we get tailed and we split up. Half goes straight to the ship, the other half goes to the mall.&lt;br /&gt;
&lt;br /&gt;
Hroal leader of the Peter-opposing faction approaches us – wants to know our alliance. We play neutral&lt;br /&gt;
&lt;br /&gt;
2000 cr for truth serum&lt;br /&gt;
3000 cr for 2 medikits&lt;br /&gt;
5000 cr finder’s fee&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The crew takes a break to recover. &lt;br /&gt;
&lt;br /&gt;
In Mirria’s personal data, we uncover that:&lt;br /&gt;
&lt;br /&gt;
Mirria was sent to repair Ferrik’s relationship with Derrokin&lt;br /&gt;
Ferrik is hiding in on the fourth moon of Theev with the Janal Torsk (the far trader)&lt;br /&gt;
Mirria’s ship is at High Port of Theev, it is called the Mercifuge (a salvage hauler) with a skeleton crew. &lt;br /&gt;
&lt;br /&gt;
We learned some things from Mirria during the interrogation, namely some sort of password that she has to give him.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[14 March 2024 | Finding Mirria] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[21 June 2024 | Captain Captured]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=21_June_2024&amp;diff=3242</id>
		<title>21 June 2024</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=21_June_2024&amp;diff=3242"/>
		<updated>2024-12-24T13:03:42Z</updated>

		<summary type="html">&lt;p&gt;Autun: fix nav links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;3 week jump to Palindrome&lt;br /&gt;
Everyone is healed.&lt;br /&gt;
&lt;br /&gt;
We make a plan:&lt;br /&gt;
&lt;br /&gt;
- holographic hull as the Mercifuge – try to get Ferrik to come close. Then, we disable the ship and board.&lt;br /&gt;
&lt;br /&gt;
We freeze Krrsh. We lock up the Nibbon for safety.&lt;br /&gt;
&lt;br /&gt;
We crawl into system slowly. We head to the appropriate moon and we stay opposite of it. We garble a message of Mirria’s voice and send it.&lt;br /&gt;
&lt;br /&gt;
The Far Trader responds - we use passive sensors to get a read and notice 4 Pulse lasers (2 x2) on the far trader. &lt;br /&gt;
&lt;br /&gt;
Once they are within firing range, we call a shot for the power plant, then prepare to dodge. We fight about five rounds, using our superior speed to kite the ship along. Turns out we *really* need sensors to up our chances of landing hits. &lt;br /&gt;
&lt;br /&gt;
Eventually we cripple the ship. Captain Ferrik offers her surrender in exchange for the life of her crew. We take her and freeze her before docking. We take the crew (9 heads)after they ditch armor and weapons and release them into to the Palindrome spaceport one by one.&lt;br /&gt;
&lt;br /&gt;
We capture the [[Janal Torsk]] and everything on it. The ship is in desperate need of repairs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[3 May 2024 | A Little tickle]] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[5 July 2024 | Pomp and Circumstance]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=5_July_2024&amp;diff=3241</id>
		<title>5 July 2024</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=5_July_2024&amp;diff=3241"/>
		<updated>2024-12-24T13:02:52Z</updated>

		<summary type="html">&lt;p&gt;Autun: fix nav links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
We decide to sell the ship for scrap. We go back to it after we have dropped off the crew to search the ship.&lt;br /&gt;
&lt;br /&gt;
The cosmic dancer takes a point of hull damage while docking.&lt;br /&gt;
&lt;br /&gt;
The away team (Brick, Frankie, Stigo) clears the ship and and loads the cargo into the dancer over 2 days.&lt;br /&gt;
&lt;br /&gt;
We download databanks / look for captain’s personal effects. Heloise finds Therrik’s personal effects.&lt;br /&gt;
&lt;br /&gt;
I chat with Regis the broker – he brings the paperwork tomorrow (to the TAS). I asked for 15 million credits. &lt;br /&gt;
&lt;br /&gt;
- 100.000 cr on spare parts for the Cosmic Dancer&lt;br /&gt;
&lt;br /&gt;
We negotiate a sale for the [[Janal Torsk]] and make 14 million credits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We look for where the Mercifure may have dropped the got artifacts. Borite, Norcum, Palindrome.&lt;br /&gt;
Diogo decrypts the captain’s logs. We learn little of the cargo, but we do learn why Ferrik and Admiral Derrokin have fallen out. &lt;br /&gt;
&lt;br /&gt;
Derrokin seems to pass info to the Imperial Navy, but his role is unclear. We do not know if Mirria knows this. &lt;br /&gt;
&lt;br /&gt;
2 weeks from Palindrome to refueling depot // we refuel for free  &lt;br /&gt;
&lt;br /&gt;
2 weeks refueling to Noricum&lt;br /&gt;
we sell cargo:  &lt;br /&gt;
&lt;br /&gt;
common manufactured goods (5 tons at 9000 cr per ton)  &lt;br /&gt;
&lt;br /&gt;
- 45000&lt;br /&gt;
pharmaceuticals (20 tons at 40.000)  &lt;br /&gt;
&lt;br /&gt;
- 800.000  &lt;br /&gt;
&lt;br /&gt;
5 low berths filled 2 parsecs&lt;br /&gt;
6 middle berths, 2 parsecs&lt;br /&gt;
&lt;br /&gt;
2 weeks, jump to Borite&lt;br /&gt;
&lt;br /&gt;
We pick up more passengers&lt;br /&gt;
&lt;br /&gt;
6 low berths filled, 2 parsecs&lt;br /&gt;
6 middle berths, 2 parsecs&lt;br /&gt;
&lt;br /&gt;
2 weeks jumps to Torpol&lt;br /&gt;
&lt;br /&gt;
We speak to provost Faux about the crimes and claim the reward of 2.5 million credits&lt;br /&gt;
&lt;br /&gt;
We thaw out Krrsh, but he needs help. We heal him. &lt;br /&gt;
&lt;br /&gt;
2 weeks, jump to Drinax we do not take passengers.&lt;br /&gt;
&lt;br /&gt;
We arrive at Drinax – we are notified that the king (Oleg) wishes to meet and that there will be Pomp and Circumstance.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[21 June 2024 | Captured Captain]] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[2 August 2024 | Flesh for Juice]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=2_August_2024&amp;diff=3240</id>
		<title>2 August 2024</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=2_August_2024&amp;diff=3240"/>
		<updated>2024-12-24T13:00:13Z</updated>

		<summary type="html">&lt;p&gt;Autun: fix nav links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We get to pick more three ship shares worth repairs:&lt;br /&gt;
- 1 share on microfractures&lt;br /&gt;
- 2 share on the manoeuvre drive&lt;br /&gt;
&lt;br /&gt;
It will all take a week to complete.&lt;br /&gt;
&lt;br /&gt;
We still need to name the `nibbon&#039;.&lt;br /&gt;
&lt;br /&gt;
The next morning we are greeted by Princess Rao and Laris Spittral. There was a catastrophic chemical leak on the lower levels of the space station several decades ago, and now there are tremors being felt in the lower levels of the stations. It may be a grav engine. The nature of the leak is unknown. We may not get paid but we take the job. &lt;br /&gt;
&lt;br /&gt;
We meet Duke Willoughby, he tells us that the gas causes skin blistering. &lt;br /&gt;
&lt;br /&gt;
Franky, Shanti &amp;amp; Diogo each grab a combat armor. &lt;br /&gt;
Franky grabs a cutlass and an advanced combat rifle&lt;br /&gt;
Shanti grabs a cutlass. &lt;br /&gt;
Brick gets an combat armor + an advanced combat rifle + a cutlass.&lt;br /&gt;
Stigo gets an advanced combat armor.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
We take the elevator to the lower town - people look poor, sad, sus. There seems to be a kind of trafficking and / or a street hierarchy. Duke Willoughby seems unaffected. We discover that the airlock definitely has been opened recently. There are toxins in the air. &lt;br /&gt;
&lt;br /&gt;
We take some samples, but fail to analyze them. &lt;br /&gt;
&lt;br /&gt;
The power is out to the cargo lift, we find the emergency stairs. In the first two levels Diogo&#039;s drone fails to find monsters, but it does get caught in some trash. We make it all the way down four levels and then stand in front of a door. &lt;br /&gt;
&lt;br /&gt;
We enter into the former main habitation areas - it looks spacious. After a walk, we arrive at the central park. Diogo sends the drone ahead. WE sneak around the park and then a voice &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Human flesh, we had a deal. Human flesh for juice, no flesh we take.&amp;quot; This is a psionic effect.&lt;br /&gt;
&lt;br /&gt;
We make it to the doors to the grav engine, but they have been forced and won&#039;t open. Someone appeared to have cut a hole in the side wall, so we crawl in, Franky first. &lt;br /&gt;
&lt;br /&gt;
Once we are all in, we go to the control room - Diogo hacks into a computer and we find a map of the larger underground space. &lt;br /&gt;
&lt;br /&gt;
We move on towards the plant - Franky sets off a trip wire and in the room beyond we find a dead, human (middle-aged man) in a hide-out and rotten food. The corpse has a stab wound, and did not appear to have died here. We are not sure if the gas has damaged the corpse.&lt;br /&gt;
&lt;br /&gt;
We move along. Once Buck gets to work and we fortify our position. It takes four hours. &lt;br /&gt;
&lt;br /&gt;
We move out. At the exit, the drone is covered in liquid. We roll for initiative.&lt;br /&gt;
&lt;br /&gt;
I have been bitten (for 13 pts of damage) by a small flesh heap with a circular maw full of teeth. We shoot that creature and it and its companion run away. &lt;br /&gt;
&lt;br /&gt;
Once they are gone, we make a move back to the stairs. We activate the elevator, calling it down, and then climb the stairs.&lt;br /&gt;
&lt;br /&gt;
Once we are a flight up, the lights come on and the door opens. Someone hails us, calls us Reginald. Once he figures our who we are, and that his boss &amp;quot;Treek&amp;quot; did not authorize our excursion but the king did, they skedaddle. &lt;br /&gt;
&lt;br /&gt;
We make through the lower town, which is now strangely deserted. Once we make it to uptown, we end for the night.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[5 July 2024 | Pomp and Circumstance ]] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[ 28 September 2024 | Union Business ]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=28_September_2024&amp;diff=3239</id>
		<title>28 September 2024</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=28_September_2024&amp;diff=3239"/>
		<updated>2024-12-24T12:58:39Z</updated>

		<summary type="html">&lt;p&gt;Autun: fix nav links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Duke Willoughby, Princess Rao and Laris all hear our full report. &lt;br /&gt;
&lt;br /&gt;
Buck gets a commendation.&lt;br /&gt;
&lt;br /&gt;
Princess Rao is very concerned. There have been meetings of king Oleg with the Zhodhani. They have a [[lying cat]] a  mostly naked cat (https://en.wiktionary.org/wiki/File:Shabbat.jpg)&#039; the size of a puma). We are brought before the king (and the Zhodhani). &lt;br /&gt;
&lt;br /&gt;
Shanti recognizes one of the Zhodhani as the people who carried off the suitcase from Theev that we tracked in the mission from [[16 February 2024]].&lt;br /&gt;
&lt;br /&gt;
Laris wants us to figure out what goes on downstairs. We told him that he should find Treek and ask him. We are now asked to talk to Treek.&lt;br /&gt;
&lt;br /&gt;
We shall go to the Handy Man in Midtown to find Treek.&lt;br /&gt;
&lt;br /&gt;
Randy gets a message! He tells us about a resistance movement on Murdok. He wishes to investigate, to see if there is a viable movement there. &lt;br /&gt;
&lt;br /&gt;
Heloise fixes Persy and finds a tooth in one of the wounds. DNA analysis shows that the monsters have bits of human DNA. Heloise now tests the other samples. The air sample is inconclusive. The corpse sample is unusual - it is more dehydrated than expected. This occurred post-mortem. The plant sample pointed out that it died from lack of water. &lt;br /&gt;
&lt;br /&gt;
We go down to the shipyard, later meet the old man union rep. He helps us by sending &amp;quot;Billy&amp;quot; his nephew downstairs and tells Treek to expect him.&lt;br /&gt;
&lt;br /&gt;
We get directions to Treek&#039;s place. Get asked for weapons and are pat down. We talk to Treek. Treek tells us that he&#039;s in the Sikkerax business, which is made by the fleshipedes (in return for &#039;mothers milk&#039;. He also makes it absolutely clear that the lower deck CANNOT be exposed to vacuum.&lt;br /&gt;
&lt;br /&gt;
Randy leads most of the negotiations and convinces Treek to the extent that he would be open to cooperating with the plans of the King if the mid-deck people were to gain from this extensively and if he can see a fair replacement for his current business.&lt;br /&gt;
&lt;br /&gt;
The Travellers leave Treek&#039;s and make their way back topside.&lt;br /&gt;
&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[2 August 2024 | Flesh for Juice ]] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[25 October 2024| Planning a Cattle Drive]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=25_October_2024&amp;diff=3238</id>
		<title>25 October 2024</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=25_October_2024&amp;diff=3238"/>
		<updated>2024-12-24T12:49:52Z</updated>

		<summary type="html">&lt;p&gt;Autun: Add navigation links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Notes from Persy:&lt;br /&gt;
&lt;br /&gt;
On our way up from Treek, Persy gets called by Pent that work on the Cosmic Dancer had stopped and that Stigo is getting remarkably upset about it. We go over there and find Stigo yelling at some workmen. I walk Stigo off, and Randy takes point, but him, Shanti and Diogo do not figure out that they are being lied to. &lt;br /&gt;
&lt;br /&gt;
An old man takes pity on them and sends them to the Old Union Man at the Bar. We talk to him and he thinks Treek is behind this because he wants to remind us who is in charge. He lets Billy run interference and promises to solve the issue. We have a bit of a tense conversation.&lt;br /&gt;
&lt;br /&gt;
We report to Rao and Laris - they re-assess their idea of Treek in response to what we hear. &lt;br /&gt;
&lt;br /&gt;
Diogo pitches the idea of making a targeted virus for the fleshipedes to Heloise. &lt;br /&gt;
&lt;br /&gt;
We pitch the idea of a cattle drive. &lt;br /&gt;
&lt;br /&gt;
We will talk to the person who runs the incinerator, and to Laris about finding a ship. &lt;br /&gt;
&lt;br /&gt;
We need: &lt;br /&gt;
&lt;br /&gt;
* bodies&lt;br /&gt;
&lt;br /&gt;
* a ship&lt;br /&gt;
&lt;br /&gt;
* lasers&lt;br /&gt;
&lt;br /&gt;
* some kind fleshipede comms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We learn that there was careful selection of the bodies - no viral infections, no fungal infections, not dehydrated. We make a deal with the incinerator guy to give us the bodies. He works with us, I give him 100 credits.&lt;br /&gt;
&lt;br /&gt;
We go to Treek with Laris - we explain the cattle drive project. He gets Hank in, who says we&#039;re insane. He tells us about the queen. She&#039;s bigger and smarter than the regular ones. He estimates there may be 10 or 20. Hank and Laris will get us floor plans / maps. &lt;br /&gt;
&lt;br /&gt;
We discuss ways to kill the creatures with some delay (maybe a month), should look accidental / not related to us.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[ 28 September 2024 | Union Business ]] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[ 22 December 2024 | Queen herding prep  ]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Murdok_Madness_Play_Sessions&amp;diff=3237</id>
		<title>Murdok Madness Play Sessions</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Murdok_Madness_Play_Sessions&amp;diff=3237"/>
		<updated>2024-12-24T12:47:21Z</updated>

		<summary type="html">&lt;p&gt;Autun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| 000 || [[9 July 2022]] || Character Creation&lt;br /&gt;
|-&lt;br /&gt;
| 001 || [[7 August 2022]] ||  A Strange Proposition&lt;br /&gt;
|-&lt;br /&gt;
| 002 || [[26 August 2022]] ||  A Cold Fate&lt;br /&gt;
|-&lt;br /&gt;
| 003 || [[16 December 2022]] ||  The Last Quarter&lt;br /&gt;
|-&lt;br /&gt;
| 004 || [[6 January 2023]] ||  Unplanned Descent&lt;br /&gt;
|-&lt;br /&gt;
| 005 || [[20 January 2023]] ||  Midnight Snack&lt;br /&gt;
|-&lt;br /&gt;
| 006 || [[24 February 2023]] ||  Meet the Locals&lt;br /&gt;
|-&lt;br /&gt;
|007  || [[20 May 2023]] || Don&#039;t Shoot the Messenger&lt;br /&gt;
|-&lt;br /&gt;
|008  || [[25 June 2023]] || Travellers ... In Space&lt;br /&gt;
|-&lt;br /&gt;
|009  || [[22 July 2023]] || Sinking in Sink&lt;br /&gt;
|-&lt;br /&gt;
|010  || [[4 August 2023]] || Gone Fishin&#039;&lt;br /&gt;
|-&lt;br /&gt;
|011  || [[8 September 2023]] || Rebel Rebel&lt;br /&gt;
|-&lt;br /&gt;
|012  || [[8 October 2023]] || Escape from Sink&lt;br /&gt;
|-&lt;br /&gt;
|N/A  || [[9 October 2023]] || Intermission (not a play session) &lt;br /&gt;
|-&lt;br /&gt;
|013  || [[17 November 2023]] || Pirates of Drinax Session Zero&lt;br /&gt;
|-&lt;br /&gt;
|014  || [[10 December 2023]] || Trail of Wanted Raiders&lt;br /&gt;
|-&lt;br /&gt;
|015  || [[17 December 2023]] || All Creatures Great and Small&lt;br /&gt;
|-&lt;br /&gt;
|016  || [[19 January 2024]] || We Meet in a Dive Bar&lt;br /&gt;
|-&lt;br /&gt;
|017  || [[16 February 2024]] || The Aspiring Fadoo&lt;br /&gt;
|-&lt;br /&gt;
|018  || [[14 March 2024]] || Finding Mirria&lt;br /&gt;
|-&lt;br /&gt;
|019  || [[3 May 2024]] || A little tickle&lt;br /&gt;
|-&lt;br /&gt;
|020  || [[21 June 2024]] || Captured Captain&lt;br /&gt;
|-&lt;br /&gt;
|021  || [[5 July 2024]] || Pomp and Circumstance&lt;br /&gt;
|-&lt;br /&gt;
|022  || [[2 August 2024]] || Flesh for Juice&lt;br /&gt;
|-&lt;br /&gt;
|023  || [[28 September 2024]] || Union Business&lt;br /&gt;
|-&lt;br /&gt;
|024  || [[25 October 2024]] || Planning a Cattle Drive&lt;br /&gt;
|-&lt;br /&gt;
|025  || [[22 December 2024]] || Queen herding prep&lt;br /&gt;
|-&lt;br /&gt;
|026  || [[27 December 2024]] || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=22_December_2024&amp;diff=3236</id>
		<title>22 December 2024</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=22_December_2024&amp;diff=3236"/>
		<updated>2024-12-24T12:43:10Z</updated>

		<summary type="html">&lt;p&gt;Autun: Add navigation links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laris and Duke Willoughby show up, and say they have a ship.&lt;br /&gt;
They explain that the plan is to install a new airlock on the ship (in the shipyard), attach it to the space station, and cut a new airlock into the bottom deck (from the ship, where it attaches). &lt;br /&gt;
&lt;br /&gt;
Laris says he wants the ship back. We argue that Treek may need some time to make a safe habitat for the fleshipedes, and so we should give him plenty of time to return it.&lt;br /&gt;
&lt;br /&gt;
Hank is our Fleshipede behavior specialist.&lt;br /&gt;
&lt;br /&gt;
Buck has an idea about using the gravity generators to move the fleshipedes. Percy notes that Buck doesn&#039;t seem all that confident, but that&#039;s probably more to do with his temperament than the plan.&lt;br /&gt;
&lt;br /&gt;
We have some maps of the ancient maintenance area, hacked by Diogo.&lt;br /&gt;
&lt;br /&gt;
The bottom deck is basically a big square wth gravity engines on one side.&lt;br /&gt;
&lt;br /&gt;
The map shows a maintenance tunnel that goes down. Henk says there&#039;s a slimy waterfall that needs rope to go down. (It no longer has water, just slippery slime.) There&#039;s a room at the bottom, and off the side of that room is another room; 2 years ago he saw the queen down there. The queen might be able to communicate or attack psychically. Henk thinks the queen controls all the fleshipedes, and that the non-queen ones are not intelligent.&lt;br /&gt;
&lt;br /&gt;
The little ones take the bodies to the queen. The queen probably doesn&#039;t care if she loses the soldiers, but the soliders will probably follow the queen. &lt;br /&gt;
&lt;br /&gt;
Henk doesn&#039;t know who is broadcasting the &amp;quot;flesh for juice&amp;quot; message, but sometimes it seems to have more intelligence behind it.&lt;br /&gt;
He&#039;s communicated with them in the past by putting paint on the wall. &lt;br /&gt;
&lt;br /&gt;
Henk has told us that they don&#039;t notice bots. We come up with a plan: &lt;br /&gt;
# Have bots install cameras.&lt;br /&gt;
# Turn off the gravity. Then tell the queen that she is in danger and that we&#039;ve made a safe space at the location of the ship.&lt;br /&gt;
# See if she moves. &lt;br /&gt;
# If she doesn&#039;t move, turn off the grav and use the military robots to move her.&lt;br /&gt;
&lt;br /&gt;
Buck says that he needs to get back to the gravity engines to mess with the gravity. We will need to guard him (obviously) while he&#039;s doing that.&lt;br /&gt;
&lt;br /&gt;
The fleshipedes have human hands in a centipede formation.&lt;br /&gt;
&lt;br /&gt;
Henk says the soldiers are about the size of a pig but long. She was about 15 feet long when he saw her. The eggs were slimy and about the size of half a person.&lt;br /&gt;
&lt;br /&gt;
Drones are common. Percy suggests using the station&#039;s repair drones to install some cameras by the queen. Laris agrees.&lt;br /&gt;
&lt;br /&gt;
The GM reminds us that there were some coms issues between mid-deck and bottom deck. Buck says that this is not to odd for an old ship.&lt;br /&gt;
&lt;br /&gt;
One of Treek&#039;s guys (Reginald) shows up and says that he will accompany us.&lt;br /&gt;
&lt;br /&gt;
Buck says that the changes to the gravity will (briefly) affect the mid-deck. We point out that we should announce that there will be some maintenance on the gravity engines that day.&lt;br /&gt;
&lt;br /&gt;
It takes about 15 min to get from the bottom of the elevator to the engines (at cautious speed)&lt;br /&gt;
&lt;br /&gt;
There are plenty of TL-11 laser rifles in the stuff from the pirate ship. We plan to take those.&lt;br /&gt;
&lt;br /&gt;
Only Diogo is good at controlling drones, so we will use only one drone to put up the cameras.&lt;br /&gt;
&lt;br /&gt;
Henk suggests we bring some bodies, to keep the fleshipedes from paying attention to us. We go back to the incinerator guy to get a body. We send the body with the drone to the usual body drop off point.&lt;br /&gt;
&lt;br /&gt;
Diogo sends his little drone to monitor the body.&lt;br /&gt;
&lt;br /&gt;
Opening of the maintenance tube is 2-3m wide and covered in slime. It has clearly been enlarged by being forced (not in any particular direction). Behind that there is a much bigger hole in the floor (but it was always large). Cameras are placed:&lt;br /&gt;
* To see the torn hole&lt;br /&gt;
* To see the hole going down&lt;br /&gt;
* Every 100m or so between the hole and the future airlock, including one looking at the wall where the airlock will go&lt;br /&gt;
* Looking at the waterfall and the pool at the base of the waterfall&lt;br /&gt;
* At the base of the elevator and along the path to the grav engines.&lt;br /&gt;
&lt;br /&gt;
There are steps of a kind in the &amp;quot;waterfall&amp;quot;. There is a pool of muck at the bottom. It is very humid; the camera is fogging up. The drone inexplicably starts pointing up, and then down, and then seems to be stuck in the mud. The gravidic drive starts to register errors. There is a banging, sloshing noise and then the drone cuts out.&lt;br /&gt;
&lt;br /&gt;
We determine that the airlock should be around 5m wide. We want to seal up all entrances that aren&#039;t the airlock, reinforced and water tight. We want to add cameras to watch the fleshipedes and the control room, and a repeater to transmit the images to the ship that is remote controlling.&lt;br /&gt;
&lt;br /&gt;
Heloise has come up with something that can cause a delayed heart attack. This can be formulated as pills that can be shoved in the dead bodies. This will work with a delay of 12-24 hours. We decide not to use this as it would be really obvious that the fleshipedes had been intentionally killed, and has a chance of failure. She refuses to help us infect them with something like HIV, since that also affects humans (although how exactly a human would catch it from a fleshipede is left to the imagination).&lt;br /&gt;
&lt;br /&gt;
We install a remote airlock, and also a timer, so that the airlock will &amp;quot;malfunction&amp;quot; and open after a certain amount of time has passed. (Remote controls for airlocks are generally not recommended, but in this case it&#039;s needed. Unfortunately since they are not common tech we have to jury-rig something, which means it could fail...)&lt;br /&gt;
&lt;br /&gt;
Shanti and Stigo install the airlock. It takes 10 hours. After about 7 hours there&#039;s a smaller fleshipede emerging from the hole. Shanti and Stigo hide on the ship while it&#039;s out. After 2 more hours, 2 fleshipedes appear. We&#039;re almost done, so we decide to keep working and finish up.&lt;br /&gt;
 &lt;br /&gt;
After a grueling 12-hour workday, we get some rest before going to the next step.&lt;br /&gt;
&lt;br /&gt;
[Ed: We did not really specify how we&#039;d move the queen if she doesn&#039;t move on her own, other than we intend to use bots. It is now clear that bots are not &amp;quot;invisible&amp;quot; to the queen, although they probably are still &amp;quot;invisible&amp;quot; to the worker-pedes. We would need bots that can operate in zero-G. Simply using projectiles and pool-table physics might be the best way, with some lasers to make sure that any limbs grabbing onto surrounding objects can be efficiently removed.]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[25 October 2024 | Planning a Cattle Drive ]] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[ 27 December 2024 | ?? ]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=22_December_2024&amp;diff=3235</id>
		<title>22 December 2024</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=22_December_2024&amp;diff=3235"/>
		<updated>2024-12-24T12:37:07Z</updated>

		<summary type="html">&lt;p&gt;Autun: numbered list syntax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Laris and Duke Willoughby show up, and say they have a ship.&lt;br /&gt;
They explain that the plan is to install a new airlock on the ship (in the shipyard), attach it to the space station, and cut a new airlock into the bottom deck (from the ship, where it attaches). &lt;br /&gt;
&lt;br /&gt;
Laris says he wants the ship back. We argue that Treek may need some time to make a safe habitat for the fleshipedes, and so we should give him plenty of time to return it.&lt;br /&gt;
&lt;br /&gt;
Hank is our Fleshipede behavior specialist.&lt;br /&gt;
&lt;br /&gt;
Buck has an idea about using the gravity generators to move the fleshipedes. Percy notes that Buck doesn&#039;t seem all that confident, but that&#039;s probably more to do with his temperament than the plan.&lt;br /&gt;
&lt;br /&gt;
We have some maps of the ancient maintenance area, hacked by Diogo.&lt;br /&gt;
&lt;br /&gt;
The bottom deck is basically a big square wth gravity engines on one side.&lt;br /&gt;
&lt;br /&gt;
The map shows a maintenance tunnel that goes down. Henk says there&#039;s a slimy waterfall that needs rope to go down. (It no longer has water, just slippery slime.) There&#039;s a room at the bottom, and off the side of that room is another room; 2 years ago he saw the queen down there. The queen might be able to communicate or attack psychically. Henk thinks the queen controls all the fleshipedes, and that the non-queen ones are not intelligent.&lt;br /&gt;
&lt;br /&gt;
The little ones take the bodies to the queen. The queen probably doesn&#039;t care if she loses the soldiers, but the soliders will probably follow the queen. &lt;br /&gt;
&lt;br /&gt;
Henk doesn&#039;t know who is broadcasting the &amp;quot;flesh for juice&amp;quot; message, but sometimes it seems to have more intelligence behind it.&lt;br /&gt;
He&#039;s communicated with them in the past by putting paint on the wall. &lt;br /&gt;
&lt;br /&gt;
Henk has told us that they don&#039;t notice bots. We come up with a plan: &lt;br /&gt;
# Have bots install cameras.&lt;br /&gt;
# Turn off the gravity. Then tell the queen that she is in danger and that we&#039;ve made a safe space at the location of the ship.&lt;br /&gt;
# See if she moves. &lt;br /&gt;
# If she doesn&#039;t move, turn off the grav and use the military robots to move her.&lt;br /&gt;
&lt;br /&gt;
Buck says that he needs to get back to the gravity engines to mess with the gravity. We will need to guard him (obviously) while he&#039;s doing that.&lt;br /&gt;
&lt;br /&gt;
The fleshipedes have human hands in a centipede formation.&lt;br /&gt;
&lt;br /&gt;
Henk says the soldiers are about the size of a pig but long. She was about 15 feet long when he saw her. The eggs were slimy and about the size of half a person.&lt;br /&gt;
&lt;br /&gt;
Drones are common. Percy suggests using the station&#039;s repair drones to install some cameras by the queen. Laris agrees.&lt;br /&gt;
&lt;br /&gt;
The GM reminds us that there were some coms issues between mid-deck and bottom deck. Buck says that this is not to odd for an old ship.&lt;br /&gt;
&lt;br /&gt;
One of Treek&#039;s guys (Reginald) shows up and says that he will accompany us.&lt;br /&gt;
&lt;br /&gt;
Buck says that the changes to the gravity will (briefly) affect the mid-deck. We point out that we should announce that there will be some maintenance on the gravity engines that day.&lt;br /&gt;
&lt;br /&gt;
It takes about 15 min to get from the bottom of the elevator to the engines (at cautious speed)&lt;br /&gt;
&lt;br /&gt;
There are plenty of TL-11 laser rifles in the stuff from the pirate ship. We plan to take those.&lt;br /&gt;
&lt;br /&gt;
Only Diogo is good at controlling drones, so we will use only one drone to put up the cameras.&lt;br /&gt;
&lt;br /&gt;
Henk suggests we bring some bodies, to keep the fleshipedes from paying attention to us. We go back to the incinerator guy to get a body. We send the body with the drone to the usual body drop off point.&lt;br /&gt;
&lt;br /&gt;
Diogo sends his little drone to monitor the body.&lt;br /&gt;
&lt;br /&gt;
Opening of the maintenance tube is 2-3m wide and covered in slime. It has clearly been enlarged by being forced (not in any particular direction). Behind that there is a much bigger hole in the floor (but it was always large). Cameras are placed:&lt;br /&gt;
* To see the torn hole&lt;br /&gt;
* To see the hole going down&lt;br /&gt;
* Every 100m or so between the hole and the future airlock, including one looking at the wall where the airlock will go&lt;br /&gt;
* Looking at the waterfall and the pool at the base of the waterfall&lt;br /&gt;
* At the base of the elevator and along the path to the grav engines.&lt;br /&gt;
&lt;br /&gt;
There are steps of a kind in the &amp;quot;waterfall&amp;quot;. There is a pool of muck at the bottom. It is very humid; the camera is fogging up. The drone inexplicably starts pointing up, and then down, and then seems to be stuck in the mud. The gravidic drive starts to register errors. There is a banging, sloshing noise and then the drone cuts out.&lt;br /&gt;
&lt;br /&gt;
We determine that the airlock should be around 5m wide. We want to seal up all entrances that aren&#039;t the airlock, reinforced and water tight. We want to add cameras to watch the fleshipedes and the control room, and a repeater to transmit the images to the ship that is remote controlling.&lt;br /&gt;
&lt;br /&gt;
Heloise has come up with something that can cause a delayed heart attack. This can be formulated as pills that can be shoved in the dead bodies. This will work with a delay of 12-24 hours. We decide not to use this as it would be really obvious that the fleshipedes had been intentionally killed, and has a chance of failure. She refuses to help us infect them with something like HIV, since that also affects humans (although how exactly a human would catch it from a fleshipede is left to the imagination).&lt;br /&gt;
&lt;br /&gt;
We install a remote airlock, and also a timer, so that the airlock will &amp;quot;malfunction&amp;quot; and open after a certain amount of time has passed. (Remote controls for airlocks are generally not recommended, but in this case it&#039;s needed. Unfortunately since they are not common tech we have to jury-rig something, which means it could fail...)&lt;br /&gt;
&lt;br /&gt;
Shanti and Stigo install the airlock. It takes 10 hours. After about 7 hours there&#039;s a smaller fleshipede emerging from the hole. Shanti and Stigo hide on the ship while it&#039;s out. After 2 more hours, 2 fleshipedes appear. We&#039;re almost done, so we decide to keep working and finish up.&lt;br /&gt;
 &lt;br /&gt;
After a grueling 12-hour workday, we get some rest before going to the next step.&lt;br /&gt;
&lt;br /&gt;
[Ed: We did not really specify how we&#039;d move the queen if she doesn&#039;t move on her own, other than we intend to use bots. It is now clear that bots are not &amp;quot;invisible&amp;quot; to the queen, although they probably are still &amp;quot;invisible&amp;quot; to the worker-pedes. We would need bots that can operate in zero-G. Simply using projectiles and pool-table physics might be the best way, with some lasers to make sure that any limbs grabbing onto surrounding objects can be efficiently removed.]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Randy&amp;diff=3226</id>
		<title>Randy</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Randy&amp;diff=3226"/>
		<updated>2024-12-22T19:36:00Z</updated>

		<summary type="html">&lt;p&gt;Autun: /* Possessions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randall &amp;quot;Randy&amp;quot; Heafield  is a character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Randall &amp;quot;Randy&amp;quot; Heafield&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || 38&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || (a mining belt)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Male, Man, Heterosexual&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 12 || 12 || +2 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 4 || 4 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 12 || 12 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 5 || 5 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Astrogation 0&lt;br /&gt;
:Athletics 1&lt;br /&gt;
:Deception 1&lt;br /&gt;
:Drive 0&lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Engineer 0&lt;br /&gt;
:Engineer / Life Support: 1&lt;br /&gt;
:Flyer: 0&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Investigate 1&lt;br /&gt;
:Melee 0&lt;br /&gt;
:Melee / Unarmed 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Pilot / Small Craft 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Profession 0&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 11 || 30m || 3D+3 || 1 || Cr3000 || 100 || Cr3000 || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| Laser Rifle || 11 || 400m || 5D+3 || 3 || - || 100 || ??? || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vac Suit || 12 || || +10 || || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || 10 || || +3 || || &lt;br /&gt;
|-&lt;br /&gt;
| Protect Suit || 9 || || +4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
Nice Wardrobe (Cr1000)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Item&#039;&#039;&#039; || &#039;&#039;&#039;Mass&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nice wardrobe || || Cr1000&lt;br /&gt;
|-&lt;br /&gt;
| First Aide kit || || TL5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Rosie&amp;quot; (Domestic cleaning robot) || || TL8 (page 70)&lt;br /&gt;
|-&lt;br /&gt;
| Smart watch || || Cr2000 Personal trainer software for Pilot Spacecraft&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
* 78020 Cr&lt;br /&gt;
* TAS Membership&lt;br /&gt;
* &amp;lt;s&amp;gt;2 ship shares&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
&lt;br /&gt;
===Study Period===&lt;br /&gt;
Pilot Spacecraft 1→2 : 8,5 weeks completed of 8,8 (Personal Trainer software in smart watch)&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Randall &amp;quot;Randy&amp;quot; Heafield, was born to parents of modest means on a space station mostly known for asteroid processing and chemical synthesis.&lt;br /&gt;
&lt;br /&gt;
Matthew, Randy&#039;s father, a gentle but distant man, instilled in Randy a vision for how things could be better if the belt-workers and synth-workers could get more organized and get more fairly rewarded for their labor and the risks they took in their everyday work.&lt;br /&gt;
&lt;br /&gt;
Not especially political herself, Kay, Randy&#039;s mother, radiated a sense of independence all could feel, and she didn&#039;t seem to ever acknowledge the existence of, much less the legitimacy of, any authority.&lt;br /&gt;
&lt;br /&gt;
While quite fond of his mother, he certainly didn&#039;t take after her warm and bubbly personality, yet she instilled in him a great confidence that anything he could take apart, he could understand. Unsurprisingly he holds many lovely memories of helping her disassemble and repair all sorts of odd gear. She&#039;d live by phrases like &amp;quot;if i fix the machine then it will work for me, and I&#039;ll be damned if I have to work for one&amp;quot; and &amp;quot;Cook?  Surely you mean there&#039;s a bot that needs fixing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As both his parents worked too much, and he didn&#039;t make friends easily, he was often left on his own. After his father passed from illness, Randy all but stopped attending school. In his last years of school he nearly got expelled for adding nitrous oxide to the ventilation system. The school administrators were far less angry about the effects of the laughing gas as they were about the fire which erupted in the in air scrubbers. Naturally, the fire prevention systems put it out nearly instantly, however his classmate [[William Bowers]], who would go on to become a successful commodities broker, believed Randy nearly caused his death, and held quite a grudge.&lt;br /&gt;
&lt;br /&gt;
It was also about that time that Randell met some young people from [[Together Forward]], a political organization working to improve labor conditions, equality, safety, and full of ideals. Randy, mostly rehashing all the things his father had said over the years, impressed them with his command of their various causes, yet it was word of his discussion of the ramifications of inaction which drew special attention.&lt;br /&gt;
&lt;br /&gt;
Randy wasn&#039;t recruited into the regular Together Forward party, instead he joined up with [[CRIA-2]], a loosely affiliated, and somewhat militant, organization with a history of exposing and sabotaging illegal operations conducted by powerful actors.&lt;br /&gt;
&lt;br /&gt;
Joining up with CRIA-2 gave Randy a chance to get off of that miserable space station and have a shot at making a real difference, a real impact.&lt;br /&gt;
&lt;br /&gt;
His first term earned him quite a reputation, as he played key roles in some rather dangerous actions. Fortunately he managed to pull through those largely unscathed, minus a few cosmetic scars. After about five years he managed to collect the evidence to bring a massive shipping interest to its knees and halt its illegal operations, which resulted an unexpected large cash reward from a grateful contributor. A few years later, he risked his own life to ensure the safe escape of his junior mission partner, [[Laura Breet]], forging a bond that will likely never be broken.&lt;br /&gt;
&lt;br /&gt;
Over the years, Randy regularly worked with [[Ray Hartman]] from Systems and Data Analysis as operations were planned and executed.  Additionally, Randy came to rely on [[Julia Claudet]] in Supply; Julia usually took responsibility to ensure the agents were outfitted with the kit they needed, if not always exactly what they wanted.&lt;br /&gt;
&lt;br /&gt;
In his years with CRIA-2, he advanced steadily, recognized for his coolness under pressure, his steadfast resolve, and results-oriented prioritization. After a dozen years, he was more often planning and organizing actions than he was participating on the ground. Eventually he decided this wasn&#039;t for him. As an assistant director he found his role increasingly bogged down in the political aspects, and progressively less oriented on direct impact. He started to feel that he might as well be on Together Forward&#039;s payroll, for all the time he spent at a desk. He spent his last year in CRIA-2 ensuring that Laura Breet could run the operations, and then, stepped out so that Laura could take over his seat and he could get out from behind the desk.&lt;br /&gt;
&lt;br /&gt;
It was time for him to travel.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
(Content in this section is incomplete, possibly incorrect, and is in the process of being re-constructed because the player has not located the original scratch sheets)&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
;Beginning w/ modifiers&lt;br /&gt;
:Strength 9&lt;br /&gt;
:Dexterity 12&lt;br /&gt;
:Endurance 4&lt;br /&gt;
:Intellect 12&lt;br /&gt;
:Education 5&lt;br /&gt;
:Social 4&lt;br /&gt;
&lt;br /&gt;
===Background Skills===&lt;br /&gt;
;Skills&lt;br /&gt;
&lt;br /&gt;
===Pre-Career===&lt;br /&gt;
;Spacer (18-22)&lt;br /&gt;
:: Gained Rival [[William Bowers]] through &amp;quot;harmless&amp;quot; prank&lt;br /&gt;
&lt;br /&gt;
===Terms===&lt;br /&gt;
;Term 1 (22-26)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Investigation takes dangerous turn: injury no perm effect&lt;br /&gt;
&lt;br /&gt;
;Term 2 (26-30)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Good fortune: DM+2 on one benefit roll&lt;br /&gt;
&lt;br /&gt;
;Term 3 (30-34)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Network of contacts: 2&lt;br /&gt;
::: [[Ray Hartman]] CRIA-2 Systems &amp;amp; Data Analysis &lt;br /&gt;
::: [[Julia Claudet]] CRIA-2 Supply officer&lt;br /&gt;
:: gained an ally [[Laura Breet]] that I didn&#039;t backstab&lt;br /&gt;
&lt;br /&gt;
;Term 4 (34-38)&lt;br /&gt;
:Agent / Intelligence, advanced (assistant director)&lt;br /&gt;
:: Mustering out 5+3&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
;Agent&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:7500Cr&lt;br /&gt;
:Weapon: Laser Pistol&lt;br /&gt;
:SOC+1 (4 to 5)&lt;br /&gt;
:SOC+1 (5 to 6)&lt;br /&gt;
:TAS Membership&lt;br /&gt;
:2 ship shares&lt;br /&gt;
&lt;br /&gt;
Sabatour sub-org: [[CRIA-2]]&lt;br /&gt;
&lt;br /&gt;
On Lua Bao ship to mining planet&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Franky&amp;diff=3225</id>
		<title>Franky</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Franky&amp;diff=3225"/>
		<updated>2024-12-22T19:35:18Z</updated>

		<summary type="html">&lt;p&gt;Autun: /* Possessions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Franky&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || 38&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Male, Man&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 10 || 10 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 9 || 9 || +1 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 10 || 10 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 8 || 8 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Athletics 0&lt;br /&gt;
:Drive 0&lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Engineer 0&lt;br /&gt;
:Explosives 1&lt;br /&gt;
:Flyer 0&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Gun Combat / Slug 1&lt;br /&gt;
:Investigate 1&lt;br /&gt;
:Melee / Blade 1&lt;br /&gt;
:Profession 0&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Stealth 0&lt;br /&gt;
:Streetwise 1 &lt;br /&gt;
:Tactics / Naval 1&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 11 || 30m || 3D+3 || 1 || Cr3000 || 100 || Cr3000 || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| Laser Rifle || 11 || 400m || 5D+3 || 3 || - || 100 || ??? || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Rifle || 12 || 600m || 4D || 4 || - || 80 || Cr200 || AP5&lt;br /&gt;
|-&lt;br /&gt;
| Knife || NA || melee || 1D + 2 || NA&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Combat Armour || 10 || 85 || 13 || 20 || Cr96000 ||&lt;br /&gt;
|-&lt;br /&gt;
| Vacc Suit || 8 || 15 || 4 || 28 || Cr12000 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
Half-kleptomaniac half-hoarder.&lt;br /&gt;
&lt;br /&gt;
On a difficult success (INT 10+) Franky can produce small low cost items at random from his overfilled pockets.&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
== A new star burns in the nighttime sky. ==&lt;br /&gt;
&lt;br /&gt;
The creature looked up, gazing in wonder at this unfamiliar sight. &amp;lt;br /&amp;gt;&lt;br /&gt;
Around it, the alien world seemed unimpressed by the sudden appearance of a bright ball of fire up in the air. &lt;br /&gt;
&lt;br /&gt;
But then again, why would it be?&lt;br /&gt;
&lt;br /&gt;
The alien creature rotated in place, unsure if the object in the sky was Predator or Prey. The object did not seem to care, it merely existed for its own sake.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whilst the fire slowly faded, the object itself grew in size. From a mere speck, farther up than even the clouds, to something resembling a small pebble.&amp;lt;br /&amp;gt;&lt;br /&gt;
All the while remaining in place, unmoving. It grew and grew, faster and faster until, in but a few moments, it became clear that this was not in fact Prey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time Passes&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== A new crater smolders in the blackened soil. ====&lt;br /&gt;
&lt;br /&gt;
In its center, a metallic shape rests. The emergency landing rocket engines now spent and silent.&amp;lt;br /&amp;gt;&lt;br /&gt;
The cooling ceramic hull plates gently plinking as they radiate their heat. The only other sounds come from the nearby vegetation, crackling as they burn to ashes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Something pulses from the top of this escape pod, calling for help in a broad selection of frequencies of the electromagnetic spectrum.&amp;lt;br /&amp;gt;&lt;br /&gt;
From visible light to radio waves; &amp;quot;Please Assist, One Survivor onboard. Please Assist, One Survivor onboard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time Passes&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== A new life takes his first breath on an unfamiliar world. ====&lt;br /&gt;
&lt;br /&gt;
The emergency cryochamber opens, following the ministrations of a Sternmore Rescue Technician, revealing a human figure within.&amp;lt;br /&amp;gt;&lt;br /&gt;
As with any birth, this one too brings many discomforts. The man groans, hacks, coughs and spits. Falling to his knees as he vomits up the preserving fluids.&amp;lt;br /&amp;gt;&lt;br /&gt;
Questions slowly form in his head, though not very good ones... &amp;quot;What..? Where..? ... Who am I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Res-Tech disconnects their terminal from the cryopod and stands up. &amp;quot;Frankly, I don&#039;t care. Come with us, please.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Something clicks into place in the newborns mind. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Frankly? &#039;&#039;&#039;Franky&#039;&#039;&#039;... I can work with that..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Franky&amp;diff=3170</id>
		<title>Franky</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Franky&amp;diff=3170"/>
		<updated>2024-07-05T19:23:41Z</updated>

		<summary type="html">&lt;p&gt;Autun: /* Study Period */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Current Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Franky&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Male, Man&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 10 || 10 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 9 || 9 || +1 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 7 || 7 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 10 || 10 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 8 || 8 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Athletics 0&lt;br /&gt;
:Drive 0&lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Engineer 0&lt;br /&gt;
:Explosives 1&lt;br /&gt;
:Flyer 0&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Gun Combat / Slug 1&lt;br /&gt;
:Investigate 1&lt;br /&gt;
:Melee / Blade 1&lt;br /&gt;
:Profession 0&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Stealth 0&lt;br /&gt;
:Streetwise 1 &lt;br /&gt;
:Tactics / Naval 1&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
&lt;br /&gt;
===Study Period===&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
== A new star burns in the nighttime sky. ==&lt;br /&gt;
&lt;br /&gt;
The creature looked up, gazing in wonder at this unfamiliar sight. &amp;lt;br /&amp;gt;&lt;br /&gt;
Around it, the alien world seemed unimpressed by the sudden appearance of a bright ball of fire up in the air. &lt;br /&gt;
&lt;br /&gt;
But then again, why would it be?&lt;br /&gt;
&lt;br /&gt;
The alien creature rotated in place, unsure if the object in the sky was Predator or Prey. The object did not seem to care, it merely existed for its own sake.&amp;lt;br /&amp;gt;&lt;br /&gt;
Whilst the fire slowly faded, the object itself grew in size. From a mere speck, farther up than even the clouds, to something resembling a small pebble.&amp;lt;br /&amp;gt;&lt;br /&gt;
All the while remaining in place, unmoving. It grew and grew, faster and faster until, in but a few moments, it became clear that this was not in fact Prey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time Passes&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== A new crater smolders in the blackened soil. ====&lt;br /&gt;
&lt;br /&gt;
In its center, a metallic shape rests. The emergency landing rocket engines now spent and silent.&amp;lt;br /&amp;gt;&lt;br /&gt;
The cooling ceramic hull plates gently plinking as they radiate their heat. The only other sounds come from the nearby vegetation, crackling as they burn to ashes.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Something pulses from the top of this escape pod, calling for help in a broad selection of frequencies of the electromagnetic spectrum.&amp;lt;br /&amp;gt;&lt;br /&gt;
From visible light to radio waves; &amp;quot;Please Assist, One Survivor onboard. Please Assist, One Survivor onboard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Time Passes&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== A new life takes his first breath on an unfamiliar world. ====&lt;br /&gt;
&lt;br /&gt;
The emergency cryochamber opens, following the ministrations of a Sternmore Rescue Technician, revealing a human figure within.&amp;lt;br /&amp;gt;&lt;br /&gt;
As with any birth, this one too brings many discomforts. The man groans, hacks, coughs and spits. Falling to his knees as he vomits up the preserving fluids.&amp;lt;br /&amp;gt;&lt;br /&gt;
Questions slowly form in his head, though not very good ones... &amp;quot;What..? Where..? ... Who am I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Res-Tech disconnects their terminal from the cryopod and stands up. &amp;quot;Frankly, I don&#039;t care. Come with us, please.&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Something clicks into place in the newborns mind. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Frankly? &#039;&#039;&#039;Franky&#039;&#039;&#039;... I can work with that..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Randy&amp;diff=3167</id>
		<title>Randy</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Randy&amp;diff=3167"/>
		<updated>2024-07-05T19:21:44Z</updated>

		<summary type="html">&lt;p&gt;Autun: /* Study Period */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randall &amp;quot;Randy&amp;quot; Heafield  is a character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Randall &amp;quot;Randy&amp;quot; Heafield&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || 38&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || (a mining belt)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Male, Man, Heterosexual&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 12 || 12 || +2 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 4 || 4 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 12 || 12 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 5 || 5 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Astrogation 0&lt;br /&gt;
:Athletics 1&lt;br /&gt;
:Deception 1&lt;br /&gt;
:Drive 0&lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Engineer 0&lt;br /&gt;
:Engineer / Life Support: 1&lt;br /&gt;
:Flyer: 0&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Investigate 1&lt;br /&gt;
:Melee 0&lt;br /&gt;
:Melee / Unarmed 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Pilot / Small Craft 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Profession 0&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 11 || 30m || 3D+3 || 1 || Cr3000 || 100 || Cr3000 || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vac Suit || 12 || || +10 || || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || 10 || || +3 || || &lt;br /&gt;
|-&lt;br /&gt;
| Protect Suit || 9 || || +4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
Nice Wardrobe (Cr1000)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Item&#039;&#039;&#039; || &#039;&#039;&#039;Mass&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nice wardrobe || || Cr1000&lt;br /&gt;
|-&lt;br /&gt;
| First Aide kit || || TL5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Rosie&amp;quot; (Domestic cleaning robot) || || TL8 (page 70)&lt;br /&gt;
|-&lt;br /&gt;
| Smart watch || || Cr2000 Personal trainer software for Pilot Spacecraft&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
* 78020 Cr&lt;br /&gt;
* TAS Membership&lt;br /&gt;
* &amp;lt;s&amp;gt;2 ship shares&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
&lt;br /&gt;
===Study Period===&lt;br /&gt;
Pilot Spacecraft 1→2 : 8,5 weeks completed of 8,8 (Personal Trainer software in smart watch)&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Randall &amp;quot;Randy&amp;quot; Heafield, was born to parents of modest means on a space station mostly known for asteroid processing and chemical synthesis.&lt;br /&gt;
&lt;br /&gt;
Matthew, Randy&#039;s father, a gentle but distant man, instilled in Randy a vision for how things could be better if the belt-workers and synth-workers could get more organized and get more fairly rewarded for their labor and the risks they took in their everyday work.&lt;br /&gt;
&lt;br /&gt;
Not especially political herself, Kay, Randy&#039;s mother, radiated a sense of independence all could feel, and she didn&#039;t seem to ever acknowledge the existence of, much less the legitimacy of, any authority.&lt;br /&gt;
&lt;br /&gt;
While quite fond of his mother, he certainly didn&#039;t take after her warm and bubbly personality, yet she instilled in him a great confidence that anything he could take apart, he could understand. Unsurprisingly he holds many lovely memories of helping her disassemble and repair all sorts of odd gear. She&#039;d live by phrases like &amp;quot;if i fix the machine then it will work for me, and I&#039;ll be damned if I have to work for one&amp;quot; and &amp;quot;Cook?  Surely you mean there&#039;s a bot that needs fixing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As both his parents worked too much, and he didn&#039;t make friends easily, he was often left on his own. After his father passed from illness, Randy all but stopped attending school. In his last years of school he nearly got expelled for adding nitrous oxide to the ventilation system. The school administrators were far less angry about the effects of the laughing gas as they were about the fire which erupted in the in air scrubbers. Naturally, the fire prevention systems put it out nearly instantly, however his classmate [[William Bowers]], who would go on to become a successful commodities broker, believed Randy nearly caused his death, and held quite a grudge.&lt;br /&gt;
&lt;br /&gt;
It was also about that time that Randell met some young people from [[Together Forward]], a political organization working to improve labor conditions, equality, safety, and full of ideals. Randy, mostly rehashing all the things his father had said over the years, impressed them with his command of their various causes, yet it was word of his discussion of the ramifications of inaction which drew special attention.&lt;br /&gt;
&lt;br /&gt;
Randy wasn&#039;t recruited into the regular Together Forward party, instead he joined up with [[CRIA-2]], a loosely affiliated, and somewhat militant, organization with a history of exposing and sabotaging illegal operations conducted by powerful actors.&lt;br /&gt;
&lt;br /&gt;
Joining up with CRIA-2 gave Randy a chance to get off of that miserable space station and have a shot at making a real difference, a real impact.&lt;br /&gt;
&lt;br /&gt;
His first term earned him quite a reputation, as he played key roles in some rather dangerous actions. Fortunately he managed to pull through those largely unscathed, minus a few cosmetic scars. After about five years he managed to collect the evidence to bring a massive shipping interest to its knees and halt its illegal operations, which resulted an unexpected large cash reward from a grateful contributor. A few years later, he risked his own life to ensure the safe escape of his junior mission partner, [[Laura Breet]], forging a bond that will likely never be broken.&lt;br /&gt;
&lt;br /&gt;
Over the years, Randy regularly worked with [[Ray Hartman]] from Systems and Data Analysis as operations were planned and executed.  Additionally, Randy came to rely on [[Julia Claudet]] in Supply; Julia usually took responsibility to ensure the agents were outfitted with the kit they needed, if not always exactly what they wanted.&lt;br /&gt;
&lt;br /&gt;
In his years with CRIA-2, he advanced steadily, recognized for his coolness under pressure, his steadfast resolve, and results-oriented prioritization. After a dozen years, he was more often planning and organizing actions than he was participating on the ground. Eventually he decided this wasn&#039;t for him. As an assistant director he found his role increasingly bogged down in the political aspects, and progressively less oriented on direct impact. He started to feel that he might as well be on Together Forward&#039;s payroll, for all the time he spent at a desk. He spent his last year in CRIA-2 ensuring that Laura Breet could run the operations, and then, stepped out so that Laura could take over his seat and he could get out from behind the desk.&lt;br /&gt;
&lt;br /&gt;
It was time for him to travel.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
(Content in this section is incomplete, possibly incorrect, and is in the process of being re-constructed because the player has not located the original scratch sheets)&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
;Beginning w/ modifiers&lt;br /&gt;
:Strength 9&lt;br /&gt;
:Dexterity 12&lt;br /&gt;
:Endurance 4&lt;br /&gt;
:Intellect 12&lt;br /&gt;
:Education 5&lt;br /&gt;
:Social 4&lt;br /&gt;
&lt;br /&gt;
===Background Skills===&lt;br /&gt;
;Skills&lt;br /&gt;
&lt;br /&gt;
===Pre-Career===&lt;br /&gt;
;Spacer (18-22)&lt;br /&gt;
:: Gained Rival [[William Bowers]] through &amp;quot;harmless&amp;quot; prank&lt;br /&gt;
&lt;br /&gt;
===Terms===&lt;br /&gt;
;Term 1 (22-26)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Investigation takes dangerous turn: injury no perm effect&lt;br /&gt;
&lt;br /&gt;
;Term 2 (26-30)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Good fortune: DM+2 on one benefit roll&lt;br /&gt;
&lt;br /&gt;
;Term 3 (30-34)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Network of contacts: 2&lt;br /&gt;
::: [[Ray Hartman]] CRIA-2 Systems &amp;amp; Data Analysis &lt;br /&gt;
::: [[Julia Claudet]] CRIA-2 Supply officer&lt;br /&gt;
:: gained an ally [[Laura Breet]] that I didn&#039;t backstab&lt;br /&gt;
&lt;br /&gt;
;Term 4 (34-38)&lt;br /&gt;
:Agent / Intelligence, advanced (assistant director)&lt;br /&gt;
:: Mustering out 5+3&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
;Agent&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:7500Cr&lt;br /&gt;
:Weapon: Laser Pistol&lt;br /&gt;
:SOC+1 (4 to 5)&lt;br /&gt;
:SOC+1 (5 to 6)&lt;br /&gt;
:TAS Membership&lt;br /&gt;
:2 ship shares&lt;br /&gt;
&lt;br /&gt;
Sabatour sub-org: [[CRIA-2]]&lt;br /&gt;
&lt;br /&gt;
On Lua Bao ship to mining planet&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Shanti&amp;diff=3166</id>
		<title>Shanti</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Shanti&amp;diff=3166"/>
		<updated>2024-07-05T19:21:20Z</updated>

		<summary type="html">&lt;p&gt;Autun: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shanti is a male character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Shanti&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Male, Man&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 9 || 9 || +1 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 8 || 8 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 5 || 5 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 8 || 8 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Astrogation 0&lt;br /&gt;
:Deception 1&lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Engineer 0&lt;br /&gt;
:Gunner / Turret 1&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Mechanic 0&lt;br /&gt;
:Melee / Unarmed 2&lt;br /&gt;
:Melee / Blade 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Profession / Biologicals 1&lt;br /&gt;
:Stealth 2&lt;br /&gt;
:Survival 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 11 || 30m || 3D+3 || 1 || Cr3000 || 100 || Cr3000 || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| Laser Sniper Rifle || 12 || 600m || 5D+3 || 4 || Cr9000 || 6 || Cr250 || Scope, Zero-G&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
:TL12 Vacc Suit&lt;br /&gt;
:2x Laser Pistol Power Pack&lt;br /&gt;
:2x Laser Sniper Rifle Power Pack&lt;br /&gt;
:TL6 Handheld Radio Jammer (pg 77 of 2023 Central Supply)&lt;br /&gt;
:TL11 Bug (pg 62 of 2023 Central Supply)&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
:90,700Cr&lt;br /&gt;
:8 ship shares&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
5 weeks of study on something&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
In retrospect. Shanti was named ironically - he&#039;ll be peaceful, his parent collective thought, and gods know he tried to live up to that ideal... but it&#039;s been a hard life. He grew up on the spacer orbital of Natak, not the best place to be, but certainly not the worst, and found easy social acceptance for his muscle, if not his looks - his face could curdle bantha milk, his friends often joked (an ancient reference no-one knew the source of, but which was always funny to everyone by Shanti). His best friends Cassius Belli, and the Psmith twins (Ro and Oln, you could never tell them apart) went on to many successes of their own, but Shanti never seemed to find a stable career, although Cassius and the Psmiths always looked out for him.&lt;br /&gt;
&lt;br /&gt;
Once his friends left Natak, Shanti felt the urge to get away as well, starting a career as a scout explorer - it will be romantic, he thought, finding new worlds... but on his very first solo mission, Something Bad happened, and Shanti&#039;s ship was found drifting on the edges of known space. Shanti&#039;s recovery from the incident was difficult, and he still has no memories of what happened, which isn&#039;t helped by the fact that his ship&#039;s navigational logs had been left encrypted with an unknown cipher. The scout service kept the incident quiet, paying the bulk of Shanti&#039;s medical bills.&lt;br /&gt;
&lt;br /&gt;
The Psmith&#039;s stepped in to help out, using their connections to get Shanti an interview with their organisation, as an intelligence agent. A fresh start, thought Shanti, and still one that gave an opportunity to explore, if only within societies rather than in unknown space. Shanti immersed himself in the criminal underworld, racking up notable successes that led to promotion - but which also gained an enemy within the service, as a rival detective, Hasselhof, framed him for a crime he didn&#039;t commit. To survive, Shanti worked his contacts at the edges of the criminal underground and intelligence service to find work, engaging in an impressive heist from a subsidiary of Sternmore Intergalactic.&lt;br /&gt;
&lt;br /&gt;
By this time, Shanti had given up on any chance of the law abiding life of a good citizen. He turned to piracy, backstabbing other rogues for personal gain (they were bad people anyway, he reasoned), advancing to sergeant. What goes around comes around: Shanti was backstabbed in turn, and ended up in prison. He managed to get out after a single term with help from his friend Cassius Belli, but Shanti remains untrusting of the universe, knowing that his close allies are the only ones he can count on for support.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
===Characteristics===&lt;br /&gt;
;Beginning w/ modifiers&lt;br /&gt;
:Strength 11 (-2) (-1) (1)&lt;br /&gt;
:Dexterity 8 (2) (-1)&lt;br /&gt;
:Endurance 8 (1)&lt;br /&gt;
:Intellect 6 (1) (1)&lt;br /&gt;
:Education 5&lt;br /&gt;
:Social 10 (-2)&lt;br /&gt;
&lt;br /&gt;
===Background Skills===&lt;br /&gt;
;Skills&lt;br /&gt;
:Profession 0&lt;br /&gt;
:Survival 0&lt;br /&gt;
&lt;br /&gt;
===Pre-Career===&lt;br /&gt;
;Spacer&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
:Astrogation 0 &lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Event&lt;br /&gt;
::Gained 3 Allies&lt;br /&gt;
:Graduated&lt;br /&gt;
::Engineer 0&lt;br /&gt;
::Profession / Biologicals 1&lt;br /&gt;
::Pilot 0&lt;br /&gt;
::Increase DEX by +1, Decrease SOC by -2&lt;br /&gt;
&lt;br /&gt;
===Terms===&lt;br /&gt;
;Term 1&lt;br /&gt;
:Scout / Explorer&lt;br /&gt;
:Mechanic 0&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Event&lt;br /&gt;
::Mishap &amp;quot;You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Term 2&lt;br /&gt;
:Failed Survival on Scout / Explorer&lt;br /&gt;
:Mishap&lt;br /&gt;
::Severely injured -4 to STR&lt;br /&gt;
::Medical costs 20,000Cr&lt;br /&gt;
::Scout Service paid 15,000Cr&lt;br /&gt;
::Debt of 5,000Cr&lt;br /&gt;
:Agent / Intelligence&lt;br /&gt;
:Dex +1&lt;br /&gt;
:Event&lt;br /&gt;
::Rogue Mishap&lt;br /&gt;
:::&amp;quot;A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.&amp;quot;&lt;br /&gt;
:::Gained 1 enemy&lt;br /&gt;
:Failed Advance&lt;br /&gt;
&lt;br /&gt;
;Term 3&lt;br /&gt;
:Survived Agent / Intelligence&lt;br /&gt;
:Deception 0&lt;br /&gt;
:Event&lt;br /&gt;
::Event 8&lt;br /&gt;
::Streetwise 0 from Rogue / Thief table&lt;br /&gt;
::Rogue Event &lt;br /&gt;
:::&amp;quot;You are involved in the planning of an impressive heist. Gain Electronics 1 or Mechanic 1.&amp;quot;&lt;br /&gt;
:::Electronics (comms) 1&lt;br /&gt;
:Advanced to Agent&lt;br /&gt;
::Deception 1&lt;br /&gt;
&lt;br /&gt;
;Term 4&lt;br /&gt;
:Failed Survival Agent / Intelligence&lt;br /&gt;
:Rogue / Pirate &lt;br /&gt;
:Melee 0&lt;br /&gt;
:Event&lt;br /&gt;
::&amp;quot;You spend months in the dangerous criminal underworld. Gain one of Streetwise 1, Stealth 1, Melee 1 or Gun Combat 1.&amp;quot;&lt;br /&gt;
:Stealth 1&lt;br /&gt;
:Advanced to Henchman &lt;br /&gt;
::Gunner / Turret 1&lt;br /&gt;
:Ageing no effect&lt;br /&gt;
&lt;br /&gt;
;Term 5&lt;br /&gt;
:Survived Rogue / Pirate&lt;br /&gt;
:Melee / Unarmed 1&lt;br /&gt;
:Event&lt;br /&gt;
::&amp;quot;You have the opportunity to backstab a fellow rogue for personal gain. If you do so, gain DM+4 to your next advancement roll. If you refuse, gain them as an Ally.&amp;quot;&lt;br /&gt;
::DM+4 on next Advancement&lt;br /&gt;
:Advanced to Corporal&lt;br /&gt;
:Ageing&lt;br /&gt;
::Reduce STR -2/ DEX -1&lt;br /&gt;
&lt;br /&gt;
;Term 6&lt;br /&gt;
:Rogue / Pirate&lt;br /&gt;
:Stealth 2&lt;br /&gt;
:Event&lt;br /&gt;
::Mishap&lt;br /&gt;
:::&amp;quot;Arrested. You must take the Prisoner career in your next term.&amp;quot;&lt;br /&gt;
:Advanced to Sergeant&lt;br /&gt;
::Gun Combat / Energy 1&lt;br /&gt;
:Ageing no effect&lt;br /&gt;
&lt;br /&gt;
;Term 7&lt;br /&gt;
:Prisoner / Inmate&lt;br /&gt;
:Parole Threshold 4&lt;br /&gt;
:Melee / Unarmed 2&lt;br /&gt;
:END +1&lt;br /&gt;
:Event&lt;br /&gt;
::&amp;quot;New Contact. You make friends with another inmate; gain them as a Contact.&amp;quot;&lt;br /&gt;
:Advanced to rank 1&lt;br /&gt;
:Paroled&lt;br /&gt;
:Ageing Reduced STR -1&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
;Scout &lt;br /&gt;
:50,000Cr&lt;br /&gt;
&lt;br /&gt;
;Agent&lt;br /&gt;
:25,000Cr&lt;br /&gt;
:INT +1&lt;br /&gt;
:Ship Share&lt;br /&gt;
&lt;br /&gt;
;Rogue&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:6 Ship Shares&lt;br /&gt;
:INT +1&lt;br /&gt;
:Armour&lt;br /&gt;
:1 Ship Share&lt;br /&gt;
&lt;br /&gt;
;Prisoner&lt;br /&gt;
:Contact&lt;br /&gt;
:STR +1&lt;br /&gt;
&lt;br /&gt;
===Money===&lt;br /&gt;
:125,000Cr starting capital&lt;br /&gt;
:-5,000Cr medical debt&lt;br /&gt;
:-10,000Cr TL12 Vacc Suit (Armour benefit = 10,000Cr)&lt;br /&gt;
:-3,000Cr TL11 Laser Pistol&lt;br /&gt;
:-9,000Cr TL12 Laser Sniper Rifle &lt;br /&gt;
:-6,000Cr 2x Laser Pistol Power Pack&lt;br /&gt;
:-500Cr 2x Laser Sniper Rifle Power Pack&lt;br /&gt;
:-500Cr TL6 Handheld Radio Jammer (pg 77 of 2023 Central Supply)&lt;br /&gt;
:-300Cr TL11 Bug (pg 62 of 2023 Central Supply)&lt;br /&gt;
:90,700Cr Remaining&lt;br /&gt;
&lt;br /&gt;
===Starting Posessions===&lt;br /&gt;
:90,700Cr &lt;br /&gt;
:8 ship shares&lt;br /&gt;
:Equipment&lt;br /&gt;
::TL12 Vacc Suit&lt;br /&gt;
::TL11 Laser Pistol&lt;br /&gt;
::TL12 Laser Sniper Rifle &lt;br /&gt;
::2x Laser Pistol Power Pack&lt;br /&gt;
::2x Laser Sniper Rifle Power Pack&lt;br /&gt;
::TL6 Handheld Radio Jammer (pg 77 of 2023 Central Supply)&lt;br /&gt;
::TL11 Bug (pg 62 of 2023 Central Supply)&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Shanti&amp;diff=3164</id>
		<title>Shanti</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Shanti&amp;diff=3164"/>
		<updated>2024-07-05T19:06:07Z</updated>

		<summary type="html">&lt;p&gt;Autun: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shanti is a male character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Shanti&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Male, Man&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 9 || 9 || +1 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 8 || 8 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 5 || 5 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 8 || 8 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Astrogation 0&lt;br /&gt;
:Deception 1&lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Engineer 0&lt;br /&gt;
:Gunner / Turret 1&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Mechanic 0&lt;br /&gt;
:Melee / Unarmed 2&lt;br /&gt;
:Melee / Blade 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Profession / Biologicals 1&lt;br /&gt;
:Stealth 2&lt;br /&gt;
:Survival 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 11 || 30m || 3D+3 || 1 || Cr3000 || 100 || Cr3000 || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| Laser Sniper Rifle || 12 || 600m || 5D+3 || 4 || Cr9000 || 6 || Cr250 || Scope, Zero-G&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
:TL12 Vacc Suit&lt;br /&gt;
:2x Laser Pistol Power Pack&lt;br /&gt;
:2x Laser Sniper Rifle Power Pack&lt;br /&gt;
:TL6 Handheld Radio Jammer (pg 77 of 2023 Central Supply)&lt;br /&gt;
:TL11 Bug (pg 62 of 2023 Central Supply)&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
:90,700Cr&lt;br /&gt;
:8 ship shares&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
3 weeks of study on something&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
In retrospect. Shanti was named ironically - he&#039;ll be peaceful, his parent collective thought, and gods know he tried to live up to that ideal... but it&#039;s been a hard life. He grew up on the spacer orbital of Natak, not the best place to be, but certainly not the worst, and found easy social acceptance for his muscle, if not his looks - his face could curdle bantha milk, his friends often joked (an ancient reference no-one knew the source of, but which was always funny to everyone by Shanti). His best friends Cassius Belli, and the Psmith twins (Ro and Oln, you could never tell them apart) went on to many successes of their own, but Shanti never seemed to find a stable career, although Cassius and the Psmiths always looked out for him.&lt;br /&gt;
&lt;br /&gt;
Once his friends left Natak, Shanti felt the urge to get away as well, starting a career as a scout explorer - it will be romantic, he thought, finding new worlds... but on his very first solo mission, Something Bad happened, and Shanti&#039;s ship was found drifting on the edges of known space. Shanti&#039;s recovery from the incident was difficult, and he still has no memories of what happened, which isn&#039;t helped by the fact that his ship&#039;s navigational logs had been left encrypted with an unknown cipher. The scout service kept the incident quiet, paying the bulk of Shanti&#039;s medical bills.&lt;br /&gt;
&lt;br /&gt;
The Psmith&#039;s stepped in to help out, using their connections to get Shanti an interview with their organisation, as an intelligence agent. A fresh start, thought Shanti, and still one that gave an opportunity to explore, if only within societies rather than in unknown space. Shanti immersed himself in the criminal underworld, racking up notable successes that led to promotion - but which also gained an enemy within the service, as a rival detective, Hasselhof, framed him for a crime he didn&#039;t commit. To survive, Shanti worked his contacts at the edges of the criminal underground and intelligence service to find work, engaging in an impressive heist from a subsidiary of Sternmore Intergalactic.&lt;br /&gt;
&lt;br /&gt;
By this time, Shanti had given up on any chance of the law abiding life of a good citizen. He turned to piracy, backstabbing other rogues for personal gain (they were bad people anyway, he reasoned), advancing to sergeant. What goes around comes around: Shanti was backstabbed in turn, and ended up in prison. He managed to get out after a single term with help from his friend Cassius Belli, but Shanti remains untrusting of the universe, knowing that his close allies are the only ones he can count on for support.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
===Characteristics===&lt;br /&gt;
;Beginning w/ modifiers&lt;br /&gt;
:Strength 11 (-2) (-1) (1)&lt;br /&gt;
:Dexterity 8 (2) (-1)&lt;br /&gt;
:Endurance 8 (1)&lt;br /&gt;
:Intellect 6 (1) (1)&lt;br /&gt;
:Education 5&lt;br /&gt;
:Social 10 (-2)&lt;br /&gt;
&lt;br /&gt;
===Background Skills===&lt;br /&gt;
;Skills&lt;br /&gt;
:Profession 0&lt;br /&gt;
:Survival 0&lt;br /&gt;
&lt;br /&gt;
===Pre-Career===&lt;br /&gt;
;Spacer&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
:Astrogation 0 &lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Event&lt;br /&gt;
::Gained 3 Allies&lt;br /&gt;
:Graduated&lt;br /&gt;
::Engineer 0&lt;br /&gt;
::Profession / Biologicals 1&lt;br /&gt;
::Pilot 0&lt;br /&gt;
::Increase DEX by +1, Decrease SOC by -2&lt;br /&gt;
&lt;br /&gt;
===Terms===&lt;br /&gt;
;Term 1&lt;br /&gt;
:Scout / Explorer&lt;br /&gt;
:Mechanic 0&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Event&lt;br /&gt;
::Mishap &amp;quot;You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Term 2&lt;br /&gt;
:Failed Survival on Scout / Explorer&lt;br /&gt;
:Mishap&lt;br /&gt;
::Severely injured -4 to STR&lt;br /&gt;
::Medical costs 20,000Cr&lt;br /&gt;
::Scout Service paid 15,000Cr&lt;br /&gt;
::Debt of 5,000Cr&lt;br /&gt;
:Agent / Intelligence&lt;br /&gt;
:Dex +1&lt;br /&gt;
:Event&lt;br /&gt;
::Rogue Mishap&lt;br /&gt;
:::&amp;quot;A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.&amp;quot;&lt;br /&gt;
:::Gained 1 enemy&lt;br /&gt;
:Failed Advance&lt;br /&gt;
&lt;br /&gt;
;Term 3&lt;br /&gt;
:Survived Agent / Intelligence&lt;br /&gt;
:Deception 0&lt;br /&gt;
:Event&lt;br /&gt;
::Event 8&lt;br /&gt;
::Streetwise 0 from Rogue / Thief table&lt;br /&gt;
::Rogue Event &lt;br /&gt;
:::&amp;quot;You are involved in the planning of an impressive heist. Gain Electronics 1 or Mechanic 1.&amp;quot;&lt;br /&gt;
:::Electronics (comms) 1&lt;br /&gt;
:Advanced to Agent&lt;br /&gt;
::Deception 1&lt;br /&gt;
&lt;br /&gt;
;Term 4&lt;br /&gt;
:Failed Survival Agent / Intelligence&lt;br /&gt;
:Rogue / Pirate &lt;br /&gt;
:Melee 0&lt;br /&gt;
:Event&lt;br /&gt;
::&amp;quot;You spend months in the dangerous criminal underworld. Gain one of Streetwise 1, Stealth 1, Melee 1 or Gun Combat 1.&amp;quot;&lt;br /&gt;
:Stealth 1&lt;br /&gt;
:Advanced to Henchman &lt;br /&gt;
::Gunner / Turret 1&lt;br /&gt;
:Ageing no effect&lt;br /&gt;
&lt;br /&gt;
;Term 5&lt;br /&gt;
:Survived Rogue / Pirate&lt;br /&gt;
:Melee / Unarmed 1&lt;br /&gt;
:Event&lt;br /&gt;
::&amp;quot;You have the opportunity to backstab a fellow rogue for personal gain. If you do so, gain DM+4 to your next advancement roll. If you refuse, gain them as an Ally.&amp;quot;&lt;br /&gt;
::DM+4 on next Advancement&lt;br /&gt;
:Advanced to Corporal&lt;br /&gt;
:Ageing&lt;br /&gt;
::Reduce STR -2/ DEX -1&lt;br /&gt;
&lt;br /&gt;
;Term 6&lt;br /&gt;
:Rogue / Pirate&lt;br /&gt;
:Stealth 2&lt;br /&gt;
:Event&lt;br /&gt;
::Mishap&lt;br /&gt;
:::&amp;quot;Arrested. You must take the Prisoner career in your next term.&amp;quot;&lt;br /&gt;
:Advanced to Sergeant&lt;br /&gt;
::Gun Combat / Energy 1&lt;br /&gt;
:Ageing no effect&lt;br /&gt;
&lt;br /&gt;
;Term 7&lt;br /&gt;
:Prisoner / Inmate&lt;br /&gt;
:Parole Threshold 4&lt;br /&gt;
:Melee / Unarmed 2&lt;br /&gt;
:END +1&lt;br /&gt;
:Event&lt;br /&gt;
::&amp;quot;New Contact. You make friends with another inmate; gain them as a Contact.&amp;quot;&lt;br /&gt;
:Advanced to rank 1&lt;br /&gt;
:Paroled&lt;br /&gt;
:Ageing Reduced STR -1&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
;Scout &lt;br /&gt;
:50,000Cr&lt;br /&gt;
&lt;br /&gt;
;Agent&lt;br /&gt;
:25,000Cr&lt;br /&gt;
:INT +1&lt;br /&gt;
:Ship Share&lt;br /&gt;
&lt;br /&gt;
;Rogue&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:6 Ship Shares&lt;br /&gt;
:INT +1&lt;br /&gt;
:Armour&lt;br /&gt;
:1 Ship Share&lt;br /&gt;
&lt;br /&gt;
;Prisoner&lt;br /&gt;
:Contact&lt;br /&gt;
:STR +1&lt;br /&gt;
&lt;br /&gt;
===Money===&lt;br /&gt;
:125,000Cr starting capital&lt;br /&gt;
:-5,000Cr medical debt&lt;br /&gt;
:-10,000Cr TL12 Vacc Suit (Armour benefit = 10,000Cr)&lt;br /&gt;
:-3,000Cr TL11 Laser Pistol&lt;br /&gt;
:-9,000Cr TL12 Laser Sniper Rifle &lt;br /&gt;
:-6,000Cr 2x Laser Pistol Power Pack&lt;br /&gt;
:-500Cr 2x Laser Sniper Rifle Power Pack&lt;br /&gt;
:-500Cr TL6 Handheld Radio Jammer (pg 77 of 2023 Central Supply)&lt;br /&gt;
:-300Cr TL11 Bug (pg 62 of 2023 Central Supply)&lt;br /&gt;
:90,700Cr Remaining&lt;br /&gt;
&lt;br /&gt;
===Starting Posessions===&lt;br /&gt;
:90,700Cr &lt;br /&gt;
:8 ship shares&lt;br /&gt;
:Equipment&lt;br /&gt;
::TL12 Vacc Suit&lt;br /&gt;
::TL11 Laser Pistol&lt;br /&gt;
::TL12 Laser Sniper Rifle &lt;br /&gt;
::2x Laser Pistol Power Pack&lt;br /&gt;
::2x Laser Sniper Rifle Power Pack&lt;br /&gt;
::TL6 Handheld Radio Jammer (pg 77 of 2023 Central Supply)&lt;br /&gt;
::TL11 Bug (pg 62 of 2023 Central Supply)&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Randy&amp;diff=3163</id>
		<title>Randy</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Randy&amp;diff=3163"/>
		<updated>2024-07-05T19:05:33Z</updated>

		<summary type="html">&lt;p&gt;Autun: /* Study Period */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randall &amp;quot;Randy&amp;quot; Heafield  is a character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Randall &amp;quot;Randy&amp;quot; Heafield&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || 38&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || (a mining belt)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Male, Man, Heterosexual&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 12 || 12 || +2 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 4 || 4 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 12 || 12 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 5 || 5 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Astrogation 0&lt;br /&gt;
:Athletics 1&lt;br /&gt;
:Deception 1&lt;br /&gt;
:Drive 0&lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Engineer 0&lt;br /&gt;
:Engineer / Life Support: 1&lt;br /&gt;
:Flyer: 0&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Investigate 1&lt;br /&gt;
:Melee 0&lt;br /&gt;
:Melee / Unarmed 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Pilot / Small Craft 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Profession 0&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 11 || 30m || 3D+3 || 1 || Cr3000 || 100 || Cr3000 || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vac Suit || 12 || || +10 || || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || 10 || || +3 || || &lt;br /&gt;
|-&lt;br /&gt;
| Protect Suit || 9 || || +4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
Nice Wardrobe (Cr1000)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Item&#039;&#039;&#039; || &#039;&#039;&#039;Mass&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nice wardrobe || || Cr1000&lt;br /&gt;
|-&lt;br /&gt;
| First Aide kit || || TL5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Rosie&amp;quot; (Domestic cleaning robot) || || TL8 (page 70)&lt;br /&gt;
|-&lt;br /&gt;
| Smart watch || || Cr2000 Personal trainer software for Pilot Spacecraft&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
* 78020 Cr&lt;br /&gt;
* TAS Membership&lt;br /&gt;
* &amp;lt;s&amp;gt;2 ship shares&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
&lt;br /&gt;
===Study Period===&lt;br /&gt;
Pilot Spacecraft 1→2 : 8,3 weeks completed of 8,8 (Personal Trainer software in smart watch)&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Randall &amp;quot;Randy&amp;quot; Heafield, was born to parents of modest means on a space station mostly known for asteroid processing and chemical synthesis.&lt;br /&gt;
&lt;br /&gt;
Matthew, Randy&#039;s father, a gentle but distant man, instilled in Randy a vision for how things could be better if the belt-workers and synth-workers could get more organized and get more fairly rewarded for their labor and the risks they took in their everyday work.&lt;br /&gt;
&lt;br /&gt;
Not especially political herself, Kay, Randy&#039;s mother, radiated a sense of independence all could feel, and she didn&#039;t seem to ever acknowledge the existence of, much less the legitimacy of, any authority.&lt;br /&gt;
&lt;br /&gt;
While quite fond of his mother, he certainly didn&#039;t take after her warm and bubbly personality, yet she instilled in him a great confidence that anything he could take apart, he could understand. Unsurprisingly he holds many lovely memories of helping her disassemble and repair all sorts of odd gear. She&#039;d live by phrases like &amp;quot;if i fix the machine then it will work for me, and I&#039;ll be damned if I have to work for one&amp;quot; and &amp;quot;Cook?  Surely you mean there&#039;s a bot that needs fixing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As both his parents worked too much, and he didn&#039;t make friends easily, he was often left on his own. After his father passed from illness, Randy all but stopped attending school. In his last years of school he nearly got expelled for adding nitrous oxide to the ventilation system. The school administrators were far less angry about the effects of the laughing gas as they were about the fire which erupted in the in air scrubbers. Naturally, the fire prevention systems put it out nearly instantly, however his classmate [[William Bowers]], who would go on to become a successful commodities broker, believed Randy nearly caused his death, and held quite a grudge.&lt;br /&gt;
&lt;br /&gt;
It was also about that time that Randell met some young people from [[Together Forward]], a political organization working to improve labor conditions, equality, safety, and full of ideals. Randy, mostly rehashing all the things his father had said over the years, impressed them with his command of their various causes, yet it was word of his discussion of the ramifications of inaction which drew special attention.&lt;br /&gt;
&lt;br /&gt;
Randy wasn&#039;t recruited into the regular Together Forward party, instead he joined up with [[CRIA-2]], a loosely affiliated, and somewhat militant, organization with a history of exposing and sabotaging illegal operations conducted by powerful actors.&lt;br /&gt;
&lt;br /&gt;
Joining up with CRIA-2 gave Randy a chance to get off of that miserable space station and have a shot at making a real difference, a real impact.&lt;br /&gt;
&lt;br /&gt;
His first term earned him quite a reputation, as he played key roles in some rather dangerous actions. Fortunately he managed to pull through those largely unscathed, minus a few cosmetic scars. After about five years he managed to collect the evidence to bring a massive shipping interest to its knees and halt its illegal operations, which resulted an unexpected large cash reward from a grateful contributor. A few years later, he risked his own life to ensure the safe escape of his junior mission partner, [[Laura Breet]], forging a bond that will likely never be broken.&lt;br /&gt;
&lt;br /&gt;
Over the years, Randy regularly worked with [[Ray Hartman]] from Systems and Data Analysis as operations were planned and executed.  Additionally, Randy came to rely on [[Julia Claudet]] in Supply; Julia usually took responsibility to ensure the agents were outfitted with the kit they needed, if not always exactly what they wanted.&lt;br /&gt;
&lt;br /&gt;
In his years with CRIA-2, he advanced steadily, recognized for his coolness under pressure, his steadfast resolve, and results-oriented prioritization. After a dozen years, he was more often planning and organizing actions than he was participating on the ground. Eventually he decided this wasn&#039;t for him. As an assistant director he found his role increasingly bogged down in the political aspects, and progressively less oriented on direct impact. He started to feel that he might as well be on Together Forward&#039;s payroll, for all the time he spent at a desk. He spent his last year in CRIA-2 ensuring that Laura Breet could run the operations, and then, stepped out so that Laura could take over his seat and he could get out from behind the desk.&lt;br /&gt;
&lt;br /&gt;
It was time for him to travel.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
(Content in this section is incomplete, possibly incorrect, and is in the process of being re-constructed because the player has not located the original scratch sheets)&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
;Beginning w/ modifiers&lt;br /&gt;
:Strength 9&lt;br /&gt;
:Dexterity 12&lt;br /&gt;
:Endurance 4&lt;br /&gt;
:Intellect 12&lt;br /&gt;
:Education 5&lt;br /&gt;
:Social 4&lt;br /&gt;
&lt;br /&gt;
===Background Skills===&lt;br /&gt;
;Skills&lt;br /&gt;
&lt;br /&gt;
===Pre-Career===&lt;br /&gt;
;Spacer (18-22)&lt;br /&gt;
:: Gained Rival [[William Bowers]] through &amp;quot;harmless&amp;quot; prank&lt;br /&gt;
&lt;br /&gt;
===Terms===&lt;br /&gt;
;Term 1 (22-26)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Investigation takes dangerous turn: injury no perm effect&lt;br /&gt;
&lt;br /&gt;
;Term 2 (26-30)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Good fortune: DM+2 on one benefit roll&lt;br /&gt;
&lt;br /&gt;
;Term 3 (30-34)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Network of contacts: 2&lt;br /&gt;
::: [[Ray Hartman]] CRIA-2 Systems &amp;amp; Data Analysis &lt;br /&gt;
::: [[Julia Claudet]] CRIA-2 Supply officer&lt;br /&gt;
:: gained an ally [[Laura Breet]] that I didn&#039;t backstab&lt;br /&gt;
&lt;br /&gt;
;Term 4 (34-38)&lt;br /&gt;
:Agent / Intelligence, advanced (assistant director)&lt;br /&gt;
:: Mustering out 5+3&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
;Agent&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:7500Cr&lt;br /&gt;
:Weapon: Laser Pistol&lt;br /&gt;
:SOC+1 (4 to 5)&lt;br /&gt;
:SOC+1 (5 to 6)&lt;br /&gt;
:TAS Membership&lt;br /&gt;
:2 ship shares&lt;br /&gt;
&lt;br /&gt;
Sabatour sub-org: [[CRIA-2]]&lt;br /&gt;
&lt;br /&gt;
On Lua Bao ship to mining planet&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Randy&amp;diff=3162</id>
		<title>Randy</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Randy&amp;diff=3162"/>
		<updated>2024-07-05T18:59:47Z</updated>

		<summary type="html">&lt;p&gt;Autun: /* Study Period */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randall &amp;quot;Randy&amp;quot; Heafield  is a character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Randall &amp;quot;Randy&amp;quot; Heafield&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || 38&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || (a mining belt)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Male, Man, Heterosexual&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 12 || 12 || +2 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 4 || 4 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 12 || 12 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 5 || 5 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Astrogation 0&lt;br /&gt;
:Athletics 1&lt;br /&gt;
:Deception 1&lt;br /&gt;
:Drive 0&lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Engineer 0&lt;br /&gt;
:Engineer / Life Support: 1&lt;br /&gt;
:Flyer: 0&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Investigate 1&lt;br /&gt;
:Melee 0&lt;br /&gt;
:Melee / Unarmed 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Pilot / Small Craft 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Profession 0&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 11 || 30m || 3D+3 || 1 || Cr3000 || 100 || Cr3000 || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vac Suit || 12 || || +10 || || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || 10 || || +3 || || &lt;br /&gt;
|-&lt;br /&gt;
| Protect Suit || 9 || || +4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
Nice Wardrobe (Cr1000)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Item&#039;&#039;&#039; || &#039;&#039;&#039;Mass&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nice wardrobe || || Cr1000&lt;br /&gt;
|-&lt;br /&gt;
| First Aide kit || || TL5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Rosie&amp;quot; (Domestic cleaning robot) || || TL8 (page 70)&lt;br /&gt;
|-&lt;br /&gt;
| Smart watch || || Cr2000 Personal trainer software for Pilot Spacecraft&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
* 78020 Cr&lt;br /&gt;
* TAS Membership&lt;br /&gt;
* &amp;lt;s&amp;gt;2 ship shares&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
&lt;br /&gt;
===Study Period===&lt;br /&gt;
Pilot Spacecraft 1→2 : 8,1 weeks completed of 8,8 (Personal Trainer software in smart watch)&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Randall &amp;quot;Randy&amp;quot; Heafield, was born to parents of modest means on a space station mostly known for asteroid processing and chemical synthesis.&lt;br /&gt;
&lt;br /&gt;
Matthew, Randy&#039;s father, a gentle but distant man, instilled in Randy a vision for how things could be better if the belt-workers and synth-workers could get more organized and get more fairly rewarded for their labor and the risks they took in their everyday work.&lt;br /&gt;
&lt;br /&gt;
Not especially political herself, Kay, Randy&#039;s mother, radiated a sense of independence all could feel, and she didn&#039;t seem to ever acknowledge the existence of, much less the legitimacy of, any authority.&lt;br /&gt;
&lt;br /&gt;
While quite fond of his mother, he certainly didn&#039;t take after her warm and bubbly personality, yet she instilled in him a great confidence that anything he could take apart, he could understand. Unsurprisingly he holds many lovely memories of helping her disassemble and repair all sorts of odd gear. She&#039;d live by phrases like &amp;quot;if i fix the machine then it will work for me, and I&#039;ll be damned if I have to work for one&amp;quot; and &amp;quot;Cook?  Surely you mean there&#039;s a bot that needs fixing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As both his parents worked too much, and he didn&#039;t make friends easily, he was often left on his own. After his father passed from illness, Randy all but stopped attending school. In his last years of school he nearly got expelled for adding nitrous oxide to the ventilation system. The school administrators were far less angry about the effects of the laughing gas as they were about the fire which erupted in the in air scrubbers. Naturally, the fire prevention systems put it out nearly instantly, however his classmate [[William Bowers]], who would go on to become a successful commodities broker, believed Randy nearly caused his death, and held quite a grudge.&lt;br /&gt;
&lt;br /&gt;
It was also about that time that Randell met some young people from [[Together Forward]], a political organization working to improve labor conditions, equality, safety, and full of ideals. Randy, mostly rehashing all the things his father had said over the years, impressed them with his command of their various causes, yet it was word of his discussion of the ramifications of inaction which drew special attention.&lt;br /&gt;
&lt;br /&gt;
Randy wasn&#039;t recruited into the regular Together Forward party, instead he joined up with [[CRIA-2]], a loosely affiliated, and somewhat militant, organization with a history of exposing and sabotaging illegal operations conducted by powerful actors.&lt;br /&gt;
&lt;br /&gt;
Joining up with CRIA-2 gave Randy a chance to get off of that miserable space station and have a shot at making a real difference, a real impact.&lt;br /&gt;
&lt;br /&gt;
His first term earned him quite a reputation, as he played key roles in some rather dangerous actions. Fortunately he managed to pull through those largely unscathed, minus a few cosmetic scars. After about five years he managed to collect the evidence to bring a massive shipping interest to its knees and halt its illegal operations, which resulted an unexpected large cash reward from a grateful contributor. A few years later, he risked his own life to ensure the safe escape of his junior mission partner, [[Laura Breet]], forging a bond that will likely never be broken.&lt;br /&gt;
&lt;br /&gt;
Over the years, Randy regularly worked with [[Ray Hartman]] from Systems and Data Analysis as operations were planned and executed.  Additionally, Randy came to rely on [[Julia Claudet]] in Supply; Julia usually took responsibility to ensure the agents were outfitted with the kit they needed, if not always exactly what they wanted.&lt;br /&gt;
&lt;br /&gt;
In his years with CRIA-2, he advanced steadily, recognized for his coolness under pressure, his steadfast resolve, and results-oriented prioritization. After a dozen years, he was more often planning and organizing actions than he was participating on the ground. Eventually he decided this wasn&#039;t for him. As an assistant director he found his role increasingly bogged down in the political aspects, and progressively less oriented on direct impact. He started to feel that he might as well be on Together Forward&#039;s payroll, for all the time he spent at a desk. He spent his last year in CRIA-2 ensuring that Laura Breet could run the operations, and then, stepped out so that Laura could take over his seat and he could get out from behind the desk.&lt;br /&gt;
&lt;br /&gt;
It was time for him to travel.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
(Content in this section is incomplete, possibly incorrect, and is in the process of being re-constructed because the player has not located the original scratch sheets)&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
;Beginning w/ modifiers&lt;br /&gt;
:Strength 9&lt;br /&gt;
:Dexterity 12&lt;br /&gt;
:Endurance 4&lt;br /&gt;
:Intellect 12&lt;br /&gt;
:Education 5&lt;br /&gt;
:Social 4&lt;br /&gt;
&lt;br /&gt;
===Background Skills===&lt;br /&gt;
;Skills&lt;br /&gt;
&lt;br /&gt;
===Pre-Career===&lt;br /&gt;
;Spacer (18-22)&lt;br /&gt;
:: Gained Rival [[William Bowers]] through &amp;quot;harmless&amp;quot; prank&lt;br /&gt;
&lt;br /&gt;
===Terms===&lt;br /&gt;
;Term 1 (22-26)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Investigation takes dangerous turn: injury no perm effect&lt;br /&gt;
&lt;br /&gt;
;Term 2 (26-30)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Good fortune: DM+2 on one benefit roll&lt;br /&gt;
&lt;br /&gt;
;Term 3 (30-34)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Network of contacts: 2&lt;br /&gt;
::: [[Ray Hartman]] CRIA-2 Systems &amp;amp; Data Analysis &lt;br /&gt;
::: [[Julia Claudet]] CRIA-2 Supply officer&lt;br /&gt;
:: gained an ally [[Laura Breet]] that I didn&#039;t backstab&lt;br /&gt;
&lt;br /&gt;
;Term 4 (34-38)&lt;br /&gt;
:Agent / Intelligence, advanced (assistant director)&lt;br /&gt;
:: Mustering out 5+3&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
;Agent&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:7500Cr&lt;br /&gt;
:Weapon: Laser Pistol&lt;br /&gt;
:SOC+1 (4 to 5)&lt;br /&gt;
:SOC+1 (5 to 6)&lt;br /&gt;
:TAS Membership&lt;br /&gt;
:2 ship shares&lt;br /&gt;
&lt;br /&gt;
Sabatour sub-org: [[CRIA-2]]&lt;br /&gt;
&lt;br /&gt;
On Lua Bao ship to mining planet&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Randy&amp;diff=3154</id>
		<title>Randy</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Randy&amp;diff=3154"/>
		<updated>2024-07-05T18:49:52Z</updated>

		<summary type="html">&lt;p&gt;Autun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randall &amp;quot;Randy&amp;quot; Heafield  is a character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Randall &amp;quot;Randy&amp;quot; Heafield&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || 38&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || (a mining belt)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Male, Man, Heterosexual&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 12 || 12 || +2 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 4 || 4 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 12 || 12 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 5 || 5 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Astrogation 0&lt;br /&gt;
:Athletics 1&lt;br /&gt;
:Deception 1&lt;br /&gt;
:Drive 0&lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Engineer 0&lt;br /&gt;
:Engineer / Life Support: 1&lt;br /&gt;
:Flyer: 0&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Investigate 1&lt;br /&gt;
:Melee 0&lt;br /&gt;
:Melee / Unarmed 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Pilot / Small Craft 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Profession 0&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 11 || 30m || 3D+3 || 1 || Cr3000 || 100 || Cr3000 || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vac Suit || 12 || || +10 || || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || 10 || || +3 || || &lt;br /&gt;
|-&lt;br /&gt;
| Protect Suit || 9 || || +4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Augments&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Location&#039;&#039;&#039; || &#039;&#039;&#039;Improvement&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
Nice Wardrobe (Cr1000)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Item&#039;&#039;&#039; || &#039;&#039;&#039;Mass&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nice wardrobe || || Cr1000&lt;br /&gt;
|-&lt;br /&gt;
| First Aide kit || || TL5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Rosie&amp;quot; (Domestic cleaning robot) || || TL8 (page 70)&lt;br /&gt;
|-&lt;br /&gt;
| Smart watch || || Cr2000 Personal trainer software for Pilot Spacecraft&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
* 78020 Cr&lt;br /&gt;
* TAS Membership&lt;br /&gt;
* &amp;lt;s&amp;gt;2 ship shares&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies, Contacts, Enemies, and Rivals===&lt;br /&gt;
&lt;br /&gt;
===Study Period===&lt;br /&gt;
Pilot Spacecraft 1→2 : 7,0 weeks completed of 8,8 (Personal Trainer software in smart watch)&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Randall &amp;quot;Randy&amp;quot; Heafield, was born to parents of modest means on a space station mostly known for asteroid processing and chemical synthesis.&lt;br /&gt;
&lt;br /&gt;
Matthew, Randy&#039;s father, a gentle but distant man, instilled in Randy a vision for how things could be better if the belt-workers and synth-workers could get more organized and get more fairly rewarded for their labor and the risks they took in their everyday work.&lt;br /&gt;
&lt;br /&gt;
Not especially political herself, Kay, Randy&#039;s mother, radiated a sense of independence all could feel, and she didn&#039;t seem to ever acknowledge the existence of, much less the legitimacy of, any authority.&lt;br /&gt;
&lt;br /&gt;
While quite fond of his mother, he certainly didn&#039;t take after her warm and bubbly personality, yet she instilled in him a great confidence that anything he could take apart, he could understand. Unsurprisingly he holds many lovely memories of helping her disassemble and repair all sorts of odd gear. She&#039;d live by phrases like &amp;quot;if i fix the machine then it will work for me, and I&#039;ll be damned if I have to work for one&amp;quot; and &amp;quot;Cook?  Surely you mean there&#039;s a bot that needs fixing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As both his parents worked too much, and he didn&#039;t make friends easily, he was often left on his own. After his father passed from illness, Randy all but stopped attending school. In his last years of school he nearly got expelled for adding nitrous oxide to the ventilation system. The school administrators were far less angry about the effects of the laughing gas as they were about the fire which erupted in the in air scrubbers. Naturally, the fire prevention systems put it out nearly instantly, however his classmate [[William Bowers]], who would go on to become a successful commodities broker, believed Randy nearly caused his death, and held quite a grudge.&lt;br /&gt;
&lt;br /&gt;
It was also about that time that Randell met some young people from [[Together Forward]], a political organization working to improve labor conditions, equality, safety, and full of ideals. Randy, mostly rehashing all the things his father had said over the years, impressed them with his command of their various causes, yet it was word of his discussion of the ramifications of inaction which drew special attention.&lt;br /&gt;
&lt;br /&gt;
Randy wasn&#039;t recruited into the regular Together Forward party, instead he joined up with [[CRIA-2]], a loosely affiliated, and somewhat militant, organization with a history of exposing and sabotaging illegal operations conducted by powerful actors.&lt;br /&gt;
&lt;br /&gt;
Joining up with CRIA-2 gave Randy a chance to get off of that miserable space station and have a shot at making a real difference, a real impact.&lt;br /&gt;
&lt;br /&gt;
His first term earned him quite a reputation, as he played key roles in some rather dangerous actions. Fortunately he managed to pull through those largely unscathed, minus a few cosmetic scars. After about five years he managed to collect the evidence to bring a massive shipping interest to its knees and halt its illegal operations, which resulted an unexpected large cash reward from a grateful contributor. A few years later, he risked his own life to ensure the safe escape of his junior mission partner, [[Laura Breet]], forging a bond that will likely never be broken.&lt;br /&gt;
&lt;br /&gt;
Over the years, Randy regularly worked with [[Ray Hartman]] from Systems and Data Analysis as operations were planned and executed.  Additionally, Randy came to rely on [[Julia Claudet]] in Supply; Julia usually took responsibility to ensure the agents were outfitted with the kit they needed, if not always exactly what they wanted.&lt;br /&gt;
&lt;br /&gt;
In his years with CRIA-2, he advanced steadily, recognized for his coolness under pressure, his steadfast resolve, and results-oriented prioritization. After a dozen years, he was more often planning and organizing actions than he was participating on the ground. Eventually he decided this wasn&#039;t for him. As an assistant director he found his role increasingly bogged down in the political aspects, and progressively less oriented on direct impact. He started to feel that he might as well be on Together Forward&#039;s payroll, for all the time he spent at a desk. He spent his last year in CRIA-2 ensuring that Laura Breet could run the operations, and then, stepped out so that Laura could take over his seat and he could get out from behind the desk.&lt;br /&gt;
&lt;br /&gt;
It was time for him to travel.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
(Content in this section is incomplete, possibly incorrect, and is in the process of being re-constructed because the player has not located the original scratch sheets)&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
;Beginning w/ modifiers&lt;br /&gt;
:Strength 9&lt;br /&gt;
:Dexterity 12&lt;br /&gt;
:Endurance 4&lt;br /&gt;
:Intellect 12&lt;br /&gt;
:Education 5&lt;br /&gt;
:Social 4&lt;br /&gt;
&lt;br /&gt;
===Background Skills===&lt;br /&gt;
;Skills&lt;br /&gt;
&lt;br /&gt;
===Pre-Career===&lt;br /&gt;
;Spacer (18-22)&lt;br /&gt;
:: Gained Rival [[William Bowers]] through &amp;quot;harmless&amp;quot; prank&lt;br /&gt;
&lt;br /&gt;
===Terms===&lt;br /&gt;
;Term 1 (22-26)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Investigation takes dangerous turn: injury no perm effect&lt;br /&gt;
&lt;br /&gt;
;Term 2 (26-30)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Good fortune: DM+2 on one benefit roll&lt;br /&gt;
&lt;br /&gt;
;Term 3 (30-34)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Network of contacts: 2&lt;br /&gt;
::: [[Ray Hartman]] CRIA-2 Systems &amp;amp; Data Analysis &lt;br /&gt;
::: [[Julia Claudet]] CRIA-2 Supply officer&lt;br /&gt;
:: gained an ally [[Laura Breet]] that I didn&#039;t backstab&lt;br /&gt;
&lt;br /&gt;
;Term 4 (34-38)&lt;br /&gt;
:Agent / Intelligence, advanced (assistant director)&lt;br /&gt;
:: Mustering out 5+3&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
;Agent&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:7500Cr&lt;br /&gt;
:Weapon: Laser Pistol&lt;br /&gt;
:SOC+1 (4 to 5)&lt;br /&gt;
:SOC+1 (5 to 6)&lt;br /&gt;
:TAS Membership&lt;br /&gt;
:2 ship shares&lt;br /&gt;
&lt;br /&gt;
Sabatour sub-org: [[CRIA-2]]&lt;br /&gt;
&lt;br /&gt;
On Lua Bao ship to mining planet&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Shanti&amp;diff=3152</id>
		<title>Shanti</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Shanti&amp;diff=3152"/>
		<updated>2024-07-05T18:48:54Z</updated>

		<summary type="html">&lt;p&gt;Autun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shanti is a male character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; || Shanti&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Age&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Home world&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rads&#039;&#039;&#039; || 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Species&#039;&#039;&#039; || Human&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sex, Gender, Orientation&#039;&#039;&#039; || Male, Man&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 9 || 9 || +1 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 8 || 8 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 5 || 5 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 8 || 8 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Astrogation 0&lt;br /&gt;
:Deception 1&lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Engineer 0&lt;br /&gt;
:Gunner / Turret 1&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Mechanic 0&lt;br /&gt;
:Melee / Unarmed 2&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Profession / Biologicals 1&lt;br /&gt;
:Stealth 2&lt;br /&gt;
:Survival 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Possessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 11 || 30m || 3D+3 || 1 || Cr3000 || 100 || Cr3000 || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| Laser Sniper Rifle || 12 || 600m || 5D+3 || 4 || Cr9000 || 6 || Cr250 || Scope, Zero-G&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
:TL12 Vacc Suit&lt;br /&gt;
:2x Laser Pistol Power Pack&lt;br /&gt;
:2x Laser Sniper Rifle Power Pack&lt;br /&gt;
:TL6 Handheld Radio Jammer (pg 77 of 2023 Central Supply)&lt;br /&gt;
:TL11 Bug (pg 62 of 2023 Central Supply)&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
:90,700Cr&lt;br /&gt;
:8 ship shares&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
7 weeks on Melee / Blade&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
In retrospect. Shanti was named ironically - he&#039;ll be peaceful, his parent collective thought, and gods know he tried to live up to that ideal... but it&#039;s been a hard life. He grew up on the spacer orbital of Natak, not the best place to be, but certainly not the worst, and found easy social acceptance for his muscle, if not his looks - his face could curdle bantha milk, his friends often joked (an ancient reference no-one knew the source of, but which was always funny to everyone by Shanti). His best friends Cassius Belli, and the Psmith twins (Ro and Oln, you could never tell them apart) went on to many successes of their own, but Shanti never seemed to find a stable career, although Cassius and the Psmiths always looked out for him.&lt;br /&gt;
&lt;br /&gt;
Once his friends left Natak, Shanti felt the urge to get away as well, starting a career as a scout explorer - it will be romantic, he thought, finding new worlds... but on his very first solo mission, Something Bad happened, and Shanti&#039;s ship was found drifting on the edges of known space. Shanti&#039;s recovery from the incident was difficult, and he still has no memories of what happened, which isn&#039;t helped by the fact that his ship&#039;s navigational logs had been left encrypted with an unknown cipher. The scout service kept the incident quiet, paying the bulk of Shanti&#039;s medical bills.&lt;br /&gt;
&lt;br /&gt;
The Psmith&#039;s stepped in to help out, using their connections to get Shanti an interview with their organisation, as an intelligence agent. A fresh start, thought Shanti, and still one that gave an opportunity to explore, if only within societies rather than in unknown space. Shanti immersed himself in the criminal underworld, racking up notable successes that led to promotion - but which also gained an enemy within the service, as a rival detective, Hasselhof, framed him for a crime he didn&#039;t commit. To survive, Shanti worked his contacts at the edges of the criminal underground and intelligence service to find work, engaging in an impressive heist from a subsidiary of Sternmore Intergalactic.&lt;br /&gt;
&lt;br /&gt;
By this time, Shanti had given up on any chance of the law abiding life of a good citizen. He turned to piracy, backstabbing other rogues for personal gain (they were bad people anyway, he reasoned), advancing to sergeant. What goes around comes around: Shanti was backstabbed in turn, and ended up in prison. He managed to get out after a single term with help from his friend Cassius Belli, but Shanti remains untrusting of the universe, knowing that his close allies are the only ones he can count on for support.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
===Characteristics===&lt;br /&gt;
;Beginning w/ modifiers&lt;br /&gt;
:Strength 11 (-2) (-1) (1)&lt;br /&gt;
:Dexterity 8 (2) (-1)&lt;br /&gt;
:Endurance 8 (1)&lt;br /&gt;
:Intellect 6 (1) (1)&lt;br /&gt;
:Education 5&lt;br /&gt;
:Social 10 (-2)&lt;br /&gt;
&lt;br /&gt;
===Background Skills===&lt;br /&gt;
;Skills&lt;br /&gt;
:Profession 0&lt;br /&gt;
:Survival 0&lt;br /&gt;
&lt;br /&gt;
===Pre-Career===&lt;br /&gt;
;Spacer&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
:Astrogation 0 &lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Event&lt;br /&gt;
::Gained 3 Allies&lt;br /&gt;
:Graduated&lt;br /&gt;
::Engineer 0&lt;br /&gt;
::Profession / Biologicals 1&lt;br /&gt;
::Pilot 0&lt;br /&gt;
::Increase DEX by +1, Decrease SOC by -2&lt;br /&gt;
&lt;br /&gt;
===Terms===&lt;br /&gt;
;Term 1&lt;br /&gt;
:Scout / Explorer&lt;br /&gt;
:Mechanic 0&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Event&lt;br /&gt;
::Mishap &amp;quot;You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Term 2&lt;br /&gt;
:Failed Survival on Scout / Explorer&lt;br /&gt;
:Mishap&lt;br /&gt;
::Severely injured -4 to STR&lt;br /&gt;
::Medical costs 20,000Cr&lt;br /&gt;
::Scout Service paid 15,000Cr&lt;br /&gt;
::Debt of 5,000Cr&lt;br /&gt;
:Agent / Intelligence&lt;br /&gt;
:Dex +1&lt;br /&gt;
:Event&lt;br /&gt;
::Rogue Mishap&lt;br /&gt;
:::&amp;quot;A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.&amp;quot;&lt;br /&gt;
:::Gained 1 enemy&lt;br /&gt;
:Failed Advance&lt;br /&gt;
&lt;br /&gt;
;Term 3&lt;br /&gt;
:Survived Agent / Intelligence&lt;br /&gt;
:Deception 0&lt;br /&gt;
:Event&lt;br /&gt;
::Event 8&lt;br /&gt;
::Streetwise 0 from Rogue / Thief table&lt;br /&gt;
::Rogue Event &lt;br /&gt;
:::&amp;quot;You are involved in the planning of an impressive heist. Gain Electronics 1 or Mechanic 1.&amp;quot;&lt;br /&gt;
:::Electronics (comms) 1&lt;br /&gt;
:Advanced to Agent&lt;br /&gt;
::Deception 1&lt;br /&gt;
&lt;br /&gt;
;Term 4&lt;br /&gt;
:Failed Survival Agent / Intelligence&lt;br /&gt;
:Rogue / Pirate &lt;br /&gt;
:Melee 0&lt;br /&gt;
:Event&lt;br /&gt;
::&amp;quot;You spend months in the dangerous criminal underworld. Gain one of Streetwise 1, Stealth 1, Melee 1 or Gun Combat 1.&amp;quot;&lt;br /&gt;
:Stealth 1&lt;br /&gt;
:Advanced to Henchman &lt;br /&gt;
::Gunner / Turret 1&lt;br /&gt;
:Ageing no effect&lt;br /&gt;
&lt;br /&gt;
;Term 5&lt;br /&gt;
:Survived Rogue / Pirate&lt;br /&gt;
:Melee / Unarmed 1&lt;br /&gt;
:Event&lt;br /&gt;
::&amp;quot;You have the opportunity to backstab a fellow rogue for personal gain. If you do so, gain DM+4 to your next advancement roll. If you refuse, gain them as an Ally.&amp;quot;&lt;br /&gt;
::DM+4 on next Advancement&lt;br /&gt;
:Advanced to Corporal&lt;br /&gt;
:Ageing&lt;br /&gt;
::Reduce STR -2/ DEX -1&lt;br /&gt;
&lt;br /&gt;
;Term 6&lt;br /&gt;
:Rogue / Pirate&lt;br /&gt;
:Stealth 2&lt;br /&gt;
:Event&lt;br /&gt;
::Mishap&lt;br /&gt;
:::&amp;quot;Arrested. You must take the Prisoner career in your next term.&amp;quot;&lt;br /&gt;
:Advanced to Sergeant&lt;br /&gt;
::Gun Combat / Energy 1&lt;br /&gt;
:Ageing no effect&lt;br /&gt;
&lt;br /&gt;
;Term 7&lt;br /&gt;
:Prisoner / Inmate&lt;br /&gt;
:Parole Threshold 4&lt;br /&gt;
:Melee / Unarmed 2&lt;br /&gt;
:END +1&lt;br /&gt;
:Event&lt;br /&gt;
::&amp;quot;New Contact. You make friends with another inmate; gain them as a Contact.&amp;quot;&lt;br /&gt;
:Advanced to rank 1&lt;br /&gt;
:Paroled&lt;br /&gt;
:Ageing Reduced STR -1&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
;Scout &lt;br /&gt;
:50,000Cr&lt;br /&gt;
&lt;br /&gt;
;Agent&lt;br /&gt;
:25,000Cr&lt;br /&gt;
:INT +1&lt;br /&gt;
:Ship Share&lt;br /&gt;
&lt;br /&gt;
;Rogue&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:6 Ship Shares&lt;br /&gt;
:INT +1&lt;br /&gt;
:Armour&lt;br /&gt;
:1 Ship Share&lt;br /&gt;
&lt;br /&gt;
;Prisoner&lt;br /&gt;
:Contact&lt;br /&gt;
:STR +1&lt;br /&gt;
&lt;br /&gt;
===Money===&lt;br /&gt;
:125,000Cr starting capital&lt;br /&gt;
:-5,000Cr medical debt&lt;br /&gt;
:-10,000Cr TL12 Vacc Suit (Armour benefit = 10,000Cr)&lt;br /&gt;
:-3,000Cr TL11 Laser Pistol&lt;br /&gt;
:-9,000Cr TL12 Laser Sniper Rifle &lt;br /&gt;
:-6,000Cr 2x Laser Pistol Power Pack&lt;br /&gt;
:-500Cr 2x Laser Sniper Rifle Power Pack&lt;br /&gt;
:-500Cr TL6 Handheld Radio Jammer (pg 77 of 2023 Central Supply)&lt;br /&gt;
:-300Cr TL11 Bug (pg 62 of 2023 Central Supply)&lt;br /&gt;
:90,700Cr Remaining&lt;br /&gt;
&lt;br /&gt;
===Starting Posessions===&lt;br /&gt;
:90,700Cr &lt;br /&gt;
:8 ship shares&lt;br /&gt;
:Equipment&lt;br /&gt;
::TL12 Vacc Suit&lt;br /&gt;
::TL11 Laser Pistol&lt;br /&gt;
::TL12 Laser Sniper Rifle &lt;br /&gt;
::2x Laser Pistol Power Pack&lt;br /&gt;
::2x Laser Sniper Rifle Power Pack&lt;br /&gt;
::TL6 Handheld Radio Jammer (pg 77 of 2023 Central Supply)&lt;br /&gt;
::TL11 Bug (pg 62 of 2023 Central Supply)&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Janal_Torsk&amp;diff=3131</id>
		<title>Janal Torsk</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Janal_Torsk&amp;diff=3131"/>
		<updated>2024-06-23T15:33:09Z</updated>

		<summary type="html">&lt;p&gt;Autun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Janal Torsk is a Far Trader (see page 196 of Core Rule Book) which has been modded to add a ventral and dorsal turret. Each turret has Twin Pulse Lasers.&lt;br /&gt;
&lt;br /&gt;
[[The Prancing Privateers]] captured the Janal Torsk after a battle in the Palindrome system.&lt;br /&gt;
&lt;br /&gt;
At the time of capture, the Janal Torsk had suffered the following damage&lt;br /&gt;
&lt;br /&gt;
* 2 hull points remaining from 80&lt;br /&gt;
* M-Drive 1 critical damage&lt;br /&gt;
* Armour 2 critical damage&lt;br /&gt;
* Power 2 critical damage&lt;br /&gt;
* Fuel 1 critical damage&lt;br /&gt;
&lt;br /&gt;
In addition to the ship, [[The Prancing Privateers]] captured all the crew, their gear, and the ship&#039;s cargo. The captain [[Ferrik Redthane]] was taken into custody and put into a cryo pod. The 9 crew members were taken into custody and released into the Palindrome spaceport. &lt;br /&gt;
&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Quantity&#039;&#039;&#039; || &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Adv Combat Rifle || 10 || 450m || 3D || 3 || Cr1000 || 40 || Cr15 || Auto 3, Scope&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Cutlass || 2 || melee || 3D || 2 || Cr200 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Body Pistol || 8 || 5m || 2D || 0 || Cr500 || 6 || Cr10 || -&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Gauss Pistol || 13 || 20m || 3D || 1 || Cr500 || 40 || Cr20 || AP 3, Auto 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Quantity&#039;&#039;&#039; || &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Combat Armour || 10 || 85 || 13 || 20 || Cr96000 ||&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Vacc Suit || 8 || 15 || 4 || 28 || Cr12000 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Cargo&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Tons&#039;&#039;&#039; || &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Pharmaceuticals || likely stolen&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Common Manufactured Goods || likely stolen&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|PCs &amp;amp; their Ships]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=The_Cosmic_Dancer&amp;diff=3130</id>
		<title>The Cosmic Dancer</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=The_Cosmic_Dancer&amp;diff=3130"/>
		<updated>2024-06-23T15:32:50Z</updated>

		<summary type="html">&lt;p&gt;Autun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Cosmic Dancer came into the possession of [[The Prancing Privateers]] as payment for a service done to the [[King of Drinax]] (pardon, the emperor of the Sindalian Empire). &lt;br /&gt;
&lt;br /&gt;
She is over 200 years old, has a 200 ton capacity and was created at TL15, meaning that she is both extremely antique and extremely advanced. This beautiful grand dame was re-christened and re-outfitted.&lt;br /&gt;
Upon taking command, the Prancing Privateers immediately placed her in dry-dock at Drinax and invested in repairs. Before the first round of repairs could be completed, they were called upon to bring some pirates to justice. Thus, at the start of their first mission only the Powerplant and Holographic Hull had been repaired. &lt;br /&gt;
&lt;br /&gt;
Compared to the ship stats in the handout, these are the modifications once repairs are complete:&lt;br /&gt;
&lt;br /&gt;
* Powerplant: 190 &amp;gt; 260&lt;br /&gt;
* Holographic Hull: functional&lt;br /&gt;
* Ventral Turret: functional&lt;br /&gt;
* Maintenance cost: 8000 cr/m&lt;br /&gt;
&lt;br /&gt;
The breakdown of her standard operating costs can be found on her sheet in the [https://docs.google.com/spreadsheets/d/1_FLefwjB172lbjEwwMGhfB4EkabNZb_a8X340uCp5No/edit#gid=449682838 expenses overview].&lt;br /&gt;
&lt;br /&gt;
Crew duties and the watch rotation schedule are covered in [[The Cosmic Dancer Shiply Duties]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|PCs &amp;amp; their Ships]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Together_Forward&amp;diff=3120</id>
		<title>Together Forward</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Together_Forward&amp;diff=3120"/>
		<updated>2024-06-23T07:52:02Z</updated>

		<summary type="html">&lt;p&gt;Autun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Together Forward]], a political organization working to improve labor conditions, equality, safety, and full of ideals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not officially connected with (though largely believed to be affiliated with) the militant [[CRIA-2]].&lt;br /&gt;
&lt;br /&gt;
Together Forward does not condone the actions of CRIA-2, yet they must recognize that the pressure that CRIA-2&#039;s actions create keeps them at the table when otherwise they&#039;d be stone-walled.&lt;br /&gt;
&lt;br /&gt;
It has been repeatedly accused that several people on Together Forward&#039;s payroll are CRIA-2 operatives, and while that is unlikely to be true, it is certainly the case that Together Forward and CRIA-2 are funded from many of the same sources.&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Campaign_Murdok_Madness&amp;diff=3119</id>
		<title>Campaign Murdok Madness</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Campaign_Murdok_Madness&amp;diff=3119"/>
		<updated>2024-06-22T23:31:42Z</updated>

		<summary type="html">&lt;p&gt;Autun: /* The Story So Far */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Campaign Murdok Madness is a Traveller campaign originally set on the planet Murdok. It uses the [https://wiki.travellerrpg.com/Mongoose_2nd Mongoose Traveller 2nd Edition] rules and setting.&lt;br /&gt;
&lt;br /&gt;
As the campaign has progressed it has left the planet Murdok and evolved into The Pirates of Drinax Campaign.&lt;br /&gt;
&lt;br /&gt;
It began in the year 1103 of the Third Imperium. &lt;br /&gt;
&lt;br /&gt;
== The Story So Far ==&lt;br /&gt;
&lt;br /&gt;
* [[Murdok Madness Play Sessions | Play Sessions]]&lt;br /&gt;
* [[Murdok Madness Player Characters | Player Characters &amp;amp; Ships]]&lt;br /&gt;
&lt;br /&gt;
== Supporting Info ==&lt;br /&gt;
&lt;br /&gt;
* [[Our Intrepid Adventurers]]&lt;br /&gt;
* [[Murdok Madness Factions | Factions]]&lt;br /&gt;
* [[Murdok Madness Non-Player Characters | Non-Player Characters]]&lt;br /&gt;
* [[Murdok Madness Places | Places]]&lt;br /&gt;
* [[Murdok Madness House Rules | House Rules]]&lt;br /&gt;
* [[Murduk Madness In Game Calendar | In-Game Calendar]]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1_FLefwjB172lbjEwwMGhfB4EkabNZb_a8X340uCp5No/edit?usp=sharing Expenses]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
* [[Traveller Resources]]&lt;br /&gt;
* [https://www.nsfamilyline.org/navy-terms-and-acronyms Naval Terminology]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Randy&amp;diff=3076</id>
		<title>Randy</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Randy&amp;diff=3076"/>
		<updated>2024-06-22T10:47:47Z</updated>

		<summary type="html">&lt;p&gt;Autun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randall &amp;quot;Randy&amp;quot; Heafield  is a character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Randall &amp;quot;Randy&amp;quot; Heafield, was born to parents of modest means on a space station mostly known for asteroid processing and chemical synthesis.&lt;br /&gt;
&lt;br /&gt;
Matthew, Randy&#039;s father, a gentle but distant man, instilled in Randy a vision for how things could be better if the belt-workers and synth-workers could get more organized and get more fairly rewarded for their labor and the risks they took in their everyday work.&lt;br /&gt;
&lt;br /&gt;
Not especially political herself, Kay, Randy&#039;s mother, radiated a sense of independence all could feel, and she didn&#039;t seem to ever acknowledge the existence of, much less the legitimacy of, any authority.&lt;br /&gt;
&lt;br /&gt;
While quite fond of his mother, he certainly didn&#039;t take after her warm and bubbly personality, yet she instilled in him a great confidence that anything he could take apart, he could understand. Unsurprisingly he holds many lovely memories of helping her disassemble and repair all sorts of odd gear. She&#039;d live by phrases like &amp;quot;if i fix the machine then it will work for me, and I&#039;ll be damned if I have to work for one&amp;quot; and &amp;quot;Cook?  Surely you mean there&#039;s a bot that needs fixing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As both his parents worked too much, and he didn&#039;t make friends easily, he was often left on his own. After his father passed from illness, Randy all but stopped attending school. In his last years of school he nearly got expelled for adding nitrous oxide to the ventilation system. The school administrators were far less angry about the effects of the laughing gas as they were about the fire which erupted in the in air scrubbers. Naturally, the fire prevention systems put it out nearly instantly, however his classmate [[William Bowers]], who would go on to become a successful commodities broker, believed Randy nearly caused his death, and held quite a grudge.&lt;br /&gt;
&lt;br /&gt;
It was also about that time that Randell met some young people from [[Together Forward]], a political organization working to improve labor conditions, equality, safety, and full of ideals. Randy, mostly rehashing all the things his father had said over the years, impressed them with his command of their various causes, yet it was word of his discussion of the ramifications of inaction which drew special attention.&lt;br /&gt;
&lt;br /&gt;
Randy wasn&#039;t recruited into the regular Together Forward party, instead he joined up with [[CRIA-2]], a loosely affiliated, and somewhat militant, organization with a history of exposing and sabotaging illegal operations conducted by powerful actors.&lt;br /&gt;
&lt;br /&gt;
Joining up with CRIA-2 gave Randy a chance to get off of that miserable space station and have a shot at making a real difference, a real impact.&lt;br /&gt;
&lt;br /&gt;
His first term earned him quite a reputation, as he played key roles in some rather dangerous actions. Fortunately he managed to pull through those largely unscathed, minus a few cosmetic scars. After about five years he managed to collect the evidence to bring a massive shipping interest to its knees and halt its illegal operations, which resulted an unexpected large cash reward from a grateful contributor. A few years later, he risked his own life to ensure the safe escape of his junior mission partner, [[Laura Breet]], forging a bond that will likely never be broken.&lt;br /&gt;
&lt;br /&gt;
Over the years, Randy regularly worked with [[Ray Hartman]] from Systems and Data Analysis as operations were planned and executed.  Additionally, Randy came to rely on [[Julia Claudet]] in Supply; Julia usually took responsibility to ensure the agents were outfitted with the kit they needed, if not always exactly what they wanted.&lt;br /&gt;
&lt;br /&gt;
In his years with CRIA-2, he advanced steadily, recognized for his coolness under pressure, his steadfast resolve, and results-oriented prioritization. After a dozen years, he was more often planning and organizing actions than he was participating on the ground. Eventually he decided this wasn&#039;t for him. As an assistant director he found his role increasingly bogged down in the political aspects, and progressively less oriented on direct impact. He started to feel that he might as well be on Together Forward&#039;s payroll, for all the time he spent at a desk. He spent his last year in CRIA-2 ensuring that Laura Breet could run the operations, and then, stepped out so that Laura could take over his seat and he could get out from behind the desk.&lt;br /&gt;
&lt;br /&gt;
It was time for him to travel.&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| Name || Randall &amp;quot;Randy&amp;quot; Heafield&lt;br /&gt;
|-&lt;br /&gt;
| Age || 38&lt;br /&gt;
|-&lt;br /&gt;
| Home world || (a mining belt)&lt;br /&gt;
|-&lt;br /&gt;
| Rads || 0&lt;br /&gt;
|-&lt;br /&gt;
| Species || Human&lt;br /&gt;
|-&lt;br /&gt;
| Sex, Gender, Orientation || Male, Man, Heterosexual&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 12 || 12 || +2 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 4 || 4 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 12 || 12 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 5 || 5 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Astrogation 0&lt;br /&gt;
:Athletics 1&lt;br /&gt;
:Deception 1&lt;br /&gt;
:Drive 0&lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Engineer 0&lt;br /&gt;
:Engineer / Life Support: 1&lt;br /&gt;
:Flyer: 0&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Investigate 1&lt;br /&gt;
:Melee 0&lt;br /&gt;
:Melee / Unarmed 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Pilot / Small Craft 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Profession 0&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Posessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 11 || 30m || 3D+3 || 1 || Cr3000 || 100 || Cr3000 || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vac Suit || 12 || || +10 || || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || 10 || || +3 || || &lt;br /&gt;
|-&lt;br /&gt;
| Protect Suit || 9 || || +4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
Nice Wardrobe (Cr1000)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Item&#039;&#039;&#039; || &#039;&#039;&#039;Mass&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nice wardrobe || || Cr1000&lt;br /&gt;
|-&lt;br /&gt;
| First Aide kit || || TL5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Rosie&amp;quot; (Domestic cleaning robot) || || TL8 (page 70)&lt;br /&gt;
|-&lt;br /&gt;
| Smart watch || || Cr2000 Personal trainer software for Pilot Spacecraft&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
&lt;br /&gt;
* 78020 Cr&lt;br /&gt;
* TAS Membership&lt;br /&gt;
* &amp;lt;s&amp;gt;2 ship shares&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Pilot Spacecraft 1→2 : 3,0 weeks completed of 8,8 (Personal Trainer software in smart watch)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
&lt;br /&gt;
(Content in this section is incomplete, possibly incorrect, and is in the process of being re-constructed because the player has not located the original scratch sheets)&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
;Beginning w/ modifiers&lt;br /&gt;
:Strength 9&lt;br /&gt;
:Dexterity 12&lt;br /&gt;
:Endurance 4&lt;br /&gt;
:Intellect 12&lt;br /&gt;
:Education 5&lt;br /&gt;
:Social 4&lt;br /&gt;
&lt;br /&gt;
===Background Skills===&lt;br /&gt;
;Skills&lt;br /&gt;
&lt;br /&gt;
===Pre-Career===&lt;br /&gt;
;Spacer (18-22)&lt;br /&gt;
:: Gained Rival [[William Bowers]] through &amp;quot;harmless&amp;quot; prank&lt;br /&gt;
&lt;br /&gt;
===Terms===&lt;br /&gt;
;Term 1 (22-26)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Investigation takes dangerous turn: injury no perm effect&lt;br /&gt;
&lt;br /&gt;
;Term 2 (26-30)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Good fortune: DM+2 on one benefit roll&lt;br /&gt;
&lt;br /&gt;
;Term 3 (30-34)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Network of contacts: 2&lt;br /&gt;
::: [[Ray Hartman]] CRIA-2 Systems &amp;amp; Data Analysis &lt;br /&gt;
::: [[Julia Claudet]] CRIA-2 Supply officer&lt;br /&gt;
:: gained an ally [[Laura Breet]] that I didn&#039;t backstab&lt;br /&gt;
&lt;br /&gt;
;Term 4 (34-38)&lt;br /&gt;
:Agent / Intelligence, advanced (assistant director)&lt;br /&gt;
:: Mustering out 5+3&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
;Agent&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:7500Cr&lt;br /&gt;
:Weapon: Laser Pistol&lt;br /&gt;
:SOC+1 (4 to 5)&lt;br /&gt;
:SOC+1 (5 to 6)&lt;br /&gt;
:TAS Membership&lt;br /&gt;
:2 ship shares&lt;br /&gt;
&lt;br /&gt;
Sabatour sub-org: [[CRIA-2]]&lt;br /&gt;
&lt;br /&gt;
On Liewbaow ship to mining planet&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Randy&amp;diff=3075</id>
		<title>Randy</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Randy&amp;diff=3075"/>
		<updated>2024-06-22T10:46:38Z</updated>

		<summary type="html">&lt;p&gt;Autun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randall &amp;quot;Randy&amp;quot; Heafield  is a character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Randall &amp;quot;Randy&amp;quot; Heafield, was born to parents of modest means on a space station mostly known for asteroid processing and chemical synthesis.&lt;br /&gt;
&lt;br /&gt;
Matthew, Randy&#039;s father, a gentle but distant man, instilled in Randy a vision for how things could be better if the belt-workers and synth-workers could get more organized and get more fairly rewarded for their labor and the risks they took in their everyday work.&lt;br /&gt;
&lt;br /&gt;
Not especially political herself, Kay, Randy&#039;s mother, radiated a sense of independence all could feel, and she didn&#039;t seem to ever acknowledge the existence of, much less the legitimacy of, any authority.&lt;br /&gt;
&lt;br /&gt;
While quite fond of his mother, he certainly didn&#039;t take after her warm and bubbly personality, yet she instilled in him a great confidence that anything he could take apart, he could understand. Unsurprisingly he holds many lovely memories of helping her disassemble and repair all sorts of odd gear. She&#039;d live by phrases like &amp;quot;if i fix the machine then it will work for me, and I&#039;ll be damned if I have to work for one&amp;quot; and &amp;quot;Cook?  Surely you mean there&#039;s a bot that needs fixing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As both his parents worked too much, and he didn&#039;t make friends easily, he was often left on his own. After his father passed from illness, Randy all but stopped attending school. In his last years of school he nearly got expelled for adding nitrous oxide to the ventilation system. The school administrators were far less angry about the effects of the laughing gas as they were about the fire which erupted in the in air scrubbers. Naturally, the fire prevention systems put it out nearly instantly, however his classmate [[William Bowers]], who would go on to become a successful commodities broker, believed Randy nearly caused his death, and held quite a grudge.&lt;br /&gt;
&lt;br /&gt;
It was also about that time that Randell met some young people from [[Together Forward]], a political organization working to improve labor conditions, equality, safety, and full of ideals. Randy, mostly rehashing all the things his father had said over the years, impressed them with his command of their various causes, yet it was word of his discussion of the ramifications of inaction which drew special attention.&lt;br /&gt;
&lt;br /&gt;
Randy wasn&#039;t recruited into the regular Together Forward party, instead he joined up with [[CRIA-2]], a loosely affiliated, and somewhat militant, organization with a history of exposing and sabotaging illegal operations conducted by powerful actors.&lt;br /&gt;
&lt;br /&gt;
Joining up with CRIA-2 gave Randy a chance to get off of that miserable space station and have a shot at making a real difference, a real impact.&lt;br /&gt;
&lt;br /&gt;
His first term earned him quite a reputation, as he played key roles in some rather dangerous actions. Fortunately he managed to pull through those largely unscathed, minus a few cosmetic scars. After about five years he managed to collect the evidence to bring a massive shipping interest to its knees and halt its illegal operations, which resulted an unexpected large cash reward from a grateful contributor. A few years later, he risked his own life to ensure the safe escape of his junior mission partner, [[Laura Breet]], forging a bond that will likely never be broken.&lt;br /&gt;
&lt;br /&gt;
Over the years, Randy regularly worked with [[Ray Hartman]] from Systems and Data Analysis as operations were planned and executed.  Additionally, Randy came to rely on [[Julia Claudet]] in Supply; Julia usually took responsibility to ensure the agents were outfitted with the kit they needed, if not always exactly what they wanted.&lt;br /&gt;
&lt;br /&gt;
In his years with CRIA-2, he advanced steadily, recognized for his coolness under pressure, his steadfast resolve, and results-oriented prioritization. After a dozen years, he was more often planning and organizing actions than he was participating on the ground. Eventually he decided this wasn&#039;t for him. As an assistant director he found his role increasingly bogged down in the political aspects, and progressively less oriented on direct impact. He started to feel that he might as well be on Together Forward&#039;s payroll, for all the time he spent at a desk. He spent his last year in CRIA-2 ensuring that Laura Breet could run the operations, and then, stepped out so that Laura could take over his seat and he could get out from behind the desk.&lt;br /&gt;
&lt;br /&gt;
It was time for him to travel.&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| Name || Randall &amp;quot;Randy&amp;quot; Heafield&lt;br /&gt;
|-&lt;br /&gt;
| Age || 38&lt;br /&gt;
|-&lt;br /&gt;
| Home world || (a mining belt)&lt;br /&gt;
|-&lt;br /&gt;
| Rads || 0&lt;br /&gt;
|-&lt;br /&gt;
| Species || Human&lt;br /&gt;
|-&lt;br /&gt;
| Sex, Gender, Orientation || Male, Man, Heterosexual&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 12 || 12 || +2 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 4 || 4 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 12 || 12 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 5 || 5 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Astrogation 0&lt;br /&gt;
:Athletics 1&lt;br /&gt;
:Deception 1&lt;br /&gt;
:Drive 0&lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Engineer 0&lt;br /&gt;
:Engineer / Life Support: 1&lt;br /&gt;
:Flyer: 0&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Investigate 1&lt;br /&gt;
:Melee 0&lt;br /&gt;
:Melee / Unarmed 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Pilot / Small Craft 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Profession 0&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Posessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 11 || 30m || 3D+3 || 1 || Cr3000 || 100 || Cr3000 || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vac Suit || 12 || || +10 || || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || 10 || || +3 || || &lt;br /&gt;
|-&lt;br /&gt;
| Protect Suit || 9 || || +4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
Nice Wardrobe (Cr1000)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Item&#039;&#039;&#039; || &#039;&#039;&#039;Mass&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nice wardrobe || || Cr1000&lt;br /&gt;
|-&lt;br /&gt;
| First Aide kit || || TL5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Rosie&amp;quot; (Domestic cleaning robot) || || TL8 (page 70)&lt;br /&gt;
|-&lt;br /&gt;
| Smart watch || || Cr2000 Personal trainer software for Pilot Spacecraft&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
&lt;br /&gt;
* 78020 Cr&lt;br /&gt;
* TAS Membership&lt;br /&gt;
* &amp;lt;s&amp;gt;2 ship shares&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Pilot Spacecraft 1→2 : 3,0 weeks completed of 8,8 (Personal Trainer software in smart watch)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
&lt;br /&gt;
(Content in this section is incomplete, possibly incorrect, and is in the process of being re-constructed because the player has not located the original scratch sheets)&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
;Beginning w/ modifiers&lt;br /&gt;
:Strength 9&lt;br /&gt;
:Dexterity 12&lt;br /&gt;
:Endurance 4&lt;br /&gt;
:Intellect 12&lt;br /&gt;
:Education 5&lt;br /&gt;
:Social 4&lt;br /&gt;
&lt;br /&gt;
===Background Skills===&lt;br /&gt;
;Skills&lt;br /&gt;
&lt;br /&gt;
===Pre-Career===&lt;br /&gt;
;Spacer (18-22)&lt;br /&gt;
:: Gained Rival [[William Bowers]] through &amp;quot;harmless&amp;quot; prank&lt;br /&gt;
&lt;br /&gt;
===Terms===&lt;br /&gt;
;Term 1 (22-26)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Investigation takes dangerous turn: injury no perm effect&lt;br /&gt;
&lt;br /&gt;
;Term 2 (26-30)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Good fortune: DM+2 on one benefit roll&lt;br /&gt;
&lt;br /&gt;
;Term 3 (30-34)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Network of contacts: 2&lt;br /&gt;
::: [[Ray Hartman]] CRIA-2 Systems &amp;amp; Data Analysis &lt;br /&gt;
::: [[Julia Claudet]] CRIA-2 Supply&lt;br /&gt;
:: gained an ally [[Laura Breet]] that I didn&#039;t backstab&lt;br /&gt;
&lt;br /&gt;
;Term 4 (34-38)&lt;br /&gt;
:Agent / Intelligence, advanced (assistant director)&lt;br /&gt;
:: Mustering out 5+3&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
;Agent&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:7500Cr&lt;br /&gt;
:Weapon: Laser Pistol&lt;br /&gt;
:SOC+1 (4 to 5)&lt;br /&gt;
:SOC+1 (5 to 6)&lt;br /&gt;
:TAS Membership&lt;br /&gt;
:2 ship shares&lt;br /&gt;
&lt;br /&gt;
Sabatour sub-org: [[CRIA-2]]&lt;br /&gt;
&lt;br /&gt;
On Liewbaow ship to mining planet&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Randy&amp;diff=3074</id>
		<title>Randy</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Randy&amp;diff=3074"/>
		<updated>2024-06-22T10:42:41Z</updated>

		<summary type="html">&lt;p&gt;Autun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randall &amp;quot;Randy&amp;quot; Heafield  is a character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Randall &amp;quot;Randy&amp;quot; Heafield, was born to parents of modest means on a space station mostly known for asteroid processing and chemical synthesis.&lt;br /&gt;
&lt;br /&gt;
Matthew, Randy&#039;s father, a gentle but distant man, instilled in Randy a vision for how things could be better if the belt-workers and synth-workers could get more organized and get more fairly rewarded for their labor and the risks they took in their everyday work.&lt;br /&gt;
&lt;br /&gt;
Not especially political herself, Kay, Randy&#039;s mother, radiated a sense of independence all could feel, and she didn&#039;t seem to ever acknowledge the existence of, much less the legitimacy of, any authority.&lt;br /&gt;
&lt;br /&gt;
While quite fond of his mother, he certainly didn&#039;t take after her warm and bubbly personality, yet she instilled in him a great confidence that anything he could take apart, he could understand. Unsurprisingly he holds many lovely memories of helping her disassemble and repair all sorts of odd gear. She&#039;d live by phrases like &amp;quot;if i fix the machine then it will work for me, and I&#039;ll be damned if I have to work for one&amp;quot; and &amp;quot;Cook?  Surely you mean there&#039;s a bot that needs fixing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As both his parents worked too much, and he didn&#039;t make friends easily, he was often left on his own. After his father passed from illness, Randy all but stopped attending school. In his last years of school he nearly got expelled for adding nitrous oxide to the ventilation system. The school administrators were far less angry about the effects of the laughing gas as they were about the fire which erupted in the in air scrubbers. Naturally, the fire prevention systems put it out nearly instantly, however his classmate [[William Bowers]], who would go on to become a successful commodities broker, believed Randy nearly caused his death, and held quite a grudge.&lt;br /&gt;
&lt;br /&gt;
It was also about that time that Randell met some young people from [[Together Forward]], a political organization working to improve labor conditions, equality, safety, and full of ideals. Randy, mostly rehashing all the things his father had said over the years, impressed them with his command of their various causes, yet it was word of his discussion of the ramifications of inaction which drew special attention.&lt;br /&gt;
&lt;br /&gt;
Randy wasn&#039;t recruited into the regular Together Forward party, instead he joined up with [[CRIA-2]], a loosely affiliated, and somewhat militant, organization with a history of exposing and sabotaging illegal operations conducted by powerful actors.&lt;br /&gt;
&lt;br /&gt;
Joining up with CRIA-2 gave Randy a chance to get off of that miserable space station and have a shot at making a real difference, a real impact.&lt;br /&gt;
&lt;br /&gt;
His first term earned him quite a reputation, as he played key roles in some rather dangerous actions. Fortunately he managed to pull through those largely unscathed, minus a few cosmetic scars. After about five years he managed to collect the evidence to bring a massive shipping interest to its knees and halt its illegal operations, which resulted an unexpected large cash reward from a grateful contributor. A few years later, he risked his own life to ensure the safe escape of his junior mission partner, [[Laura Breet]], forging a bond that will likely never be broken.&lt;br /&gt;
&lt;br /&gt;
Over the years, Randy regularly worked with [[Ray Hartman]] from Systems and Data Analysis as operations were planned and executed.  Additionally, Randy came to rely on [[Julia Claudet]] in Supply; Julia usually took responsibility to ensure the agents were outfitted with the kit they needed, if not always exactly what they wanted.&lt;br /&gt;
&lt;br /&gt;
In his years with CRIA-2, he advanced steadily, recognized for his coolness under pressure, his steadfast resolve, and results-oriented prioritization. After a dozen years, he was more often planning and organizing actions than he was participating on the ground. Eventually he decided this wasn&#039;t for him. As an assistant director he found his role increasingly bogged down in the political aspects, and progressively less oriented on direct impact. He started to feel that he might as well be on Together Forward&#039;s payroll, for all the time he spent at a desk. He spent his last year in CRIA-2 ensuring that Laura Breet could run the operations, and then, stepped out so that Laura could take over his seat and he could get out from behind the desk.&lt;br /&gt;
&lt;br /&gt;
It was time for him to travel.&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| Name || Randall &amp;quot;Randy&amp;quot; Heafield&lt;br /&gt;
|-&lt;br /&gt;
| Age || 38&lt;br /&gt;
|-&lt;br /&gt;
| Home world || (a mining belt)&lt;br /&gt;
|-&lt;br /&gt;
| Rads || 0&lt;br /&gt;
|-&lt;br /&gt;
| Species || Human&lt;br /&gt;
|-&lt;br /&gt;
| Sex, Gender, Orientation || Male, Man, Heterosexual&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 12 || 12 || +2 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 4 || 4 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 12 || 12 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 5 || 5 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Astrogation 0&lt;br /&gt;
:Athletics 1&lt;br /&gt;
:Deception 1&lt;br /&gt;
:Drive 0&lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Engineer 0&lt;br /&gt;
:Engineer / Life Support: 1&lt;br /&gt;
:Flyer: 0&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Investigate 1&lt;br /&gt;
:Melee 0&lt;br /&gt;
:Melee / Unarmed 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Pilot / Small Craft 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Profession 0&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Posessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 11 || 30m || 3D+3 || 1 || Cr3000 || 100 || Cr3000 || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vac Suit || 12 || || +10 || || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || 10 || || +3 || || &lt;br /&gt;
|-&lt;br /&gt;
| Protect Suit || 9 || || +4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
Nice Wardrobe (Cr1000)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Item&#039;&#039;&#039; || &#039;&#039;&#039;Mass&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nice wardrobe || || Cr1000&lt;br /&gt;
|-&lt;br /&gt;
| First Aide kit || || TL5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Rosie&amp;quot; (Domestic cleaning robot) || || TL8 (page 70)&lt;br /&gt;
|-&lt;br /&gt;
| Smart watch || || Cr2000 Personal trainer software for Pilot Spacecraft&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
&lt;br /&gt;
* 78020 Cr&lt;br /&gt;
* TAS Membership&lt;br /&gt;
* &amp;lt;s&amp;gt;2 ship shares&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Pilot Spacecraft 1→2 : 3,0 weeks completed of 8,8 (Personal Trainer software in smart watch)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
&lt;br /&gt;
(Content in this section is incomplete, possibly incorrect, and is in the process of being re-constructed because the player has not located the original scratch sheets)&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
;Beginning w/ modifiers&lt;br /&gt;
:Strength 9&lt;br /&gt;
:Dexterity 12&lt;br /&gt;
:Endurance 4&lt;br /&gt;
:Intellect 12&lt;br /&gt;
:Education 5&lt;br /&gt;
:Social 4&lt;br /&gt;
&lt;br /&gt;
===Background Skills===&lt;br /&gt;
;Skills&lt;br /&gt;
&lt;br /&gt;
===Pre-Career===&lt;br /&gt;
;Spacer (18-22)&lt;br /&gt;
:: Gained Rival [[William Bowers]] through &amp;quot;harmless&amp;quot; prank&lt;br /&gt;
&lt;br /&gt;
===Terms===&lt;br /&gt;
;Term 1 (22-26)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Investigation takes dangerous turn: injury no perm effect&lt;br /&gt;
&lt;br /&gt;
;Term 2 (26-30)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Good fortune: DM+2 on one benefit roll&lt;br /&gt;
&lt;br /&gt;
;Term 3 (30-34)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Network of contacts: 2&lt;br /&gt;
:: gained an ally [[Laura Breet]] that I didn&#039;t backstab&lt;br /&gt;
&lt;br /&gt;
;Term 4 (34-38)&lt;br /&gt;
:Agent / Intelligence, advanced (assistant director)&lt;br /&gt;
:: Mustering out 5+3&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
;Agent&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:7500Cr&lt;br /&gt;
:Weapon: Laser Pistol&lt;br /&gt;
:SOC+1 (4 to 5)&lt;br /&gt;
:SOC+1 (5 to 6)&lt;br /&gt;
:TAS Membership&lt;br /&gt;
:2 ship shares&lt;br /&gt;
&lt;br /&gt;
Sabatour sub-org: [[CRIA-2]]&lt;br /&gt;
&lt;br /&gt;
On Liewbaow ship to mining planet&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Randy&amp;diff=3073</id>
		<title>Randy</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Randy&amp;diff=3073"/>
		<updated>2024-06-22T10:41:57Z</updated>

		<summary type="html">&lt;p&gt;Autun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randy is a character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Randall &amp;quot;Randy&amp;quot; Heafield, was born to parents of modest means on a space station mostly known for asteroid processing and chemical synthesis.&lt;br /&gt;
&lt;br /&gt;
Matthew, Randy&#039;s father, a gentle but distant man, instilled in Randy a vision for how things could be better if the belt-workers and synth-workers could get more organized and get more fairly rewarded for their labor and the risks they took in their everyday work.&lt;br /&gt;
&lt;br /&gt;
Not especially political herself, Kay, Randy&#039;s mother, radiated a sense of independence all could feel, and she didn&#039;t seem to ever acknowledge the existence of, much less the legitimacy of, any authority.&lt;br /&gt;
&lt;br /&gt;
While quite fond of his mother, he certainly didn&#039;t take after her warm and bubbly personality, yet she instilled in him a great confidence that anything he could take apart, he could understand. Unsurprisingly he holds many lovely memories of helping her disassemble and repair all sorts of odd gear. She&#039;d live by phrases like &amp;quot;if i fix the machine then it will work for me, and I&#039;ll be damned if I have to work for one&amp;quot; and &amp;quot;Cook?  Surely you mean there&#039;s a bot that needs fixing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As both his parents worked too much, and he didn&#039;t make friends easily, he was often left on his own. After his father passed from illness, Randy all but stopped attending school. In his last years of school he nearly got expelled for adding nitrous oxide to the ventilation system. The school administrators were far less angry about the effects of the laughing gas as they were about the fire which erupted in the in air scrubbers. Naturally, the fire prevention systems put it out nearly instantly, however his classmate [[William Bowers]], who would go on to become a successful commodities broker, believed Randy nearly caused his death, and held quite a grudge.&lt;br /&gt;
&lt;br /&gt;
It was also about that time that Randell met some young people from [[Together Forward]], a political organization working to improve labor conditions, equality, safety, and full of ideals. Randy, mostly rehashing all the things his father had said over the years, impressed them with his command of their various causes, yet it was word of his discussion of the ramifications of inaction which drew special attention.&lt;br /&gt;
&lt;br /&gt;
Randy wasn&#039;t recruited into the regular Together Forward party, instead he joined up with [[CRIA-2]], a loosely affiliated, and somewhat militant, organization with a history of exposing and sabotaging illegal operations conducted by powerful actors.&lt;br /&gt;
&lt;br /&gt;
Joining up with CRIA-2 gave Randy a chance to get off of that miserable space station and have a shot at making a real difference, a real impact.&lt;br /&gt;
&lt;br /&gt;
His first term earned him quite a reputation, as he played key roles in some rather dangerous actions. Fortunately he managed to pull through those largely unscathed, minus a few cosmetic scars. After about five years he managed to collect the evidence to bring a massive shipping interest to its knees and halt its illegal operations, which resulted an unexpected large cash reward from a grateful contributor. A few years later, he risked his own life to ensure the safe escape of his junior mission partner, [[Laura Breet]], forging a bond that will likely never be broken.&lt;br /&gt;
&lt;br /&gt;
Over the years, Randy regularly worked with [[Ray Hartman]] from Systems and Data Analysis as operations were planned and executed.  Additionally, Randy came to rely on [[Julia Claudet]] in Supply; Julia usually took responsibility to ensure the agents were outfitted with the kit they needed, if not always exactly what they wanted.&lt;br /&gt;
&lt;br /&gt;
In his years with CRIA-2, he advanced steadily, recognized for his coolness under pressure, his steadfast resolve, and results-oriented prioritization. After a dozen years, he was more often planning and organizing actions than he was participating on the ground. Eventually he decided this wasn&#039;t for him. As an assistant director he found his role increasingly bogged down in the political aspects, and progressively less oriented on direct impact. He started to feel that he might as well be on Together Forward&#039;s payroll, for all the time he spent at a desk. He spent his last year in CRIA-2 ensuring that Laura Breet could run the operations, and then, stepped out so that Laura could take over his seat and he could get out from behind the desk.&lt;br /&gt;
&lt;br /&gt;
It was time for him to travel.&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| Name || Randall &amp;quot;Randy&amp;quot; Heafield&lt;br /&gt;
|-&lt;br /&gt;
| Age || 38&lt;br /&gt;
|-&lt;br /&gt;
| Home world || (a mining belt)&lt;br /&gt;
|-&lt;br /&gt;
| Rads || 0&lt;br /&gt;
|-&lt;br /&gt;
| Species || Human&lt;br /&gt;
|-&lt;br /&gt;
| Sex, Gender, Orientation || Male, Man, Heterosexual&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 12 || 12 || +2 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 4 || 4 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 12 || 12 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 5 || 5 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Astrogation 0&lt;br /&gt;
:Athletics 1&lt;br /&gt;
:Deception 1&lt;br /&gt;
:Drive 0&lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Engineer 0&lt;br /&gt;
:Engineer / Life Support: 1&lt;br /&gt;
:Flyer: 0&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Investigate 1&lt;br /&gt;
:Melee 0&lt;br /&gt;
:Melee / Unarmed 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Pilot / Small Craft 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Profession 0&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Posessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 11 || 30m || 3D+3 || 1 || Cr3000 || 100 || Cr3000 || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vac Suit || 12 || || +10 || || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || 10 || || +3 || || &lt;br /&gt;
|-&lt;br /&gt;
| Protect Suit || 9 || || +4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
Nice Wardrobe (Cr1000)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Item&#039;&#039;&#039; || &#039;&#039;&#039;Mass&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nice wardrobe || || Cr1000&lt;br /&gt;
|-&lt;br /&gt;
| First Aide kit || || TL5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Rosie&amp;quot; (Domestic cleaning robot) || || TL8 (page 70)&lt;br /&gt;
|-&lt;br /&gt;
| Smart watch || || Cr2000 Personal trainer software for Pilot Spacecraft&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
&lt;br /&gt;
* 78020 Cr&lt;br /&gt;
* TAS Membership&lt;br /&gt;
* &amp;lt;s&amp;gt;2 ship shares&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Pilot Spacecraft 1→2 : 3,0 weeks completed of 8,8 (Personal Trainer software in smart watch)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
&lt;br /&gt;
(Content in this section is incomplete, possibly incorrect, and is in the process of being re-constructed because the player has not located the original scratch sheets)&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
;Beginning w/ modifiers&lt;br /&gt;
:Strength 9&lt;br /&gt;
:Dexterity 12&lt;br /&gt;
:Endurance 4&lt;br /&gt;
:Intellect 12&lt;br /&gt;
:Education 5&lt;br /&gt;
:Social 4&lt;br /&gt;
&lt;br /&gt;
===Background Skills===&lt;br /&gt;
;Skills&lt;br /&gt;
&lt;br /&gt;
===Pre-Career===&lt;br /&gt;
;Spacer (18-22)&lt;br /&gt;
:: Gained Rival [[William Bowers]] through &amp;quot;harmless&amp;quot; prank&lt;br /&gt;
&lt;br /&gt;
===Terms===&lt;br /&gt;
;Term 1 (22-26)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Investigation takes dangerous turn: injury no perm effect&lt;br /&gt;
&lt;br /&gt;
;Term 2 (26-30)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Good fortune: DM+2 on one benefit roll&lt;br /&gt;
&lt;br /&gt;
;Term 3 (30-34)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Network of contacts: 2&lt;br /&gt;
:: gained an ally [[Laura Breet]] that I didn&#039;t backstab&lt;br /&gt;
&lt;br /&gt;
;Term 4 (34-38)&lt;br /&gt;
:Agent / Intelligence, advanced (assistant director)&lt;br /&gt;
:: Mustering out 5+3&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
;Agent&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:7500Cr&lt;br /&gt;
:Weapon: Laser Pistol&lt;br /&gt;
:SOC+1 (4 to 5)&lt;br /&gt;
:SOC+1 (5 to 6)&lt;br /&gt;
:TAS Membership&lt;br /&gt;
:2 ship shares&lt;br /&gt;
&lt;br /&gt;
Sabatour sub-org: [[CRIA-2]]&lt;br /&gt;
&lt;br /&gt;
On Liewbaow ship to mining planet&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Randy&amp;diff=3072</id>
		<title>Randy</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Randy&amp;diff=3072"/>
		<updated>2024-06-22T10:31:33Z</updated>

		<summary type="html">&lt;p&gt;Autun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randy is a male character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Randall &amp;quot;Randy&amp;quot; Heafield, was born to parents of modest means on a space station mostly known for asteroid processing and chemical synthesis.&lt;br /&gt;
&lt;br /&gt;
Matthew, Randy&#039;s father, a gentle but distant man, instilled in Randy a vision for how things could be better if the belt-workers and synth-workers could get more organized and get more fairly rewarded for their labor and the risks they took in their everyday work.&lt;br /&gt;
&lt;br /&gt;
Not especially political herself, Kay, Randy&#039;s mother, radiated a sense of independence all could feel, and she didn&#039;t seem to ever acknowledge the existence of, much less the legitimacy of, any authority.&lt;br /&gt;
&lt;br /&gt;
While quite fond of his mother, he certainly didn&#039;t take after her warm and bubbly personality, yet she instilled in him a great confidence that anything he could take apart, he could understand. Unsurprisingly he holds many lovely memories of helping her disassemble and repair all sorts of odd gear. She&#039;d live by phrases like &amp;quot;if i fix the machine then it will work for me, and I&#039;ll be damned if I have to work for one&amp;quot; and &amp;quot;Cook?  Surely you mean there&#039;s a bot that needs fixing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As both his parents worked too much, and he didn&#039;t make friends easily, he was often left on his own. After his father passed from illness, Randy all but stopped attending school. In his last years of school he nearly got expelled for adding nitrous oxide to the ventilation system. The school administrators were far less angry about the effects of the laughing gas as they were about the fire which erupted in the in air scrubbers. Naturally, the fire prevention systems put it out nearly instantly, however his classmate [[William Bowers]], who would go on to become a successful commodities broker, believed Randy nearly caused his death, and held quite a grudge.&lt;br /&gt;
&lt;br /&gt;
It was also about that time that Randell met some young people from [[Together Forward]], a political organization working to improve labor conditions, equality, safety, and full of ideals. Randy, mostly rehashing all the things his father had said over the years, impressed them with his command of their various causes, yet it was word of his discussion of the ramifications of inaction which drew special attention.&lt;br /&gt;
&lt;br /&gt;
Randy wasn&#039;t recruited into the regular Together Forward party, instead he joined up with [[CRIA-2]], a loosely affiliated, and somewhat militant, organization with a history of exposing and sabotaging illegal operations conducted by powerful actors.&lt;br /&gt;
&lt;br /&gt;
Joining up with CRIA-2 gave Randy a chance to get off of that miserable space station and have a shot at making a real difference, a real impact.&lt;br /&gt;
&lt;br /&gt;
His first term earned him quite a reputation, as he played key roles in some rather dangerous actions. Fortunately he managed to pull through those largely unscathed, minus a few cosmetic scars. After about five years he managed to collect the evidence to bring a massive shipping interest to its knees and halt its illegal operations, which resulted an unexpected large cash reward from a grateful contributor. A few years later, he risked his own life to ensure the safe escape of his junior mission partner, [[Laura Breet]], forging a bond that will likely never be broken.&lt;br /&gt;
&lt;br /&gt;
Over the years, Randy regularly worked with [[Ray Hartman]] from Systems and Data Analysis as operations were planned and executed.  Additionally, Randy came to rely on [[Julia Claudet]] in Supply; Julia usually took responsibility to ensure the agents were outfitted with the kit they needed, if not always exactly what they wanted.&lt;br /&gt;
&lt;br /&gt;
In his years with CRIA-2, he advanced steadily, recognized for his coolness under pressure, his steadfast resolve, and results-oriented prioritization. After a dozen years, he was more often planning and organizing actions than he was participating on the ground. Eventually he decided this wasn&#039;t for him. As an assistant director he found his role increasingly bogged down in the political aspects, and progressively less oriented on direct impact. He started to feel that he might as well be on Together Forward&#039;s payroll, for all the time he spent at a desk. He spent his last year in CRIA-2 ensuring that Laura Breet could run the operations, and then, stepped out so that Laura could take over his seat and he could get out from behind the desk.&lt;br /&gt;
&lt;br /&gt;
It was time for him to travel.&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 12 || 12 || +2 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 4 || 4 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 12 || 12 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 5 || 5 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Astrogation 0&lt;br /&gt;
:Athletics 1&lt;br /&gt;
:Deception 1&lt;br /&gt;
:Drive 0&lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Engineer 0&lt;br /&gt;
:Engineer / Life Support: 1&lt;br /&gt;
:Flyer: 0&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Investigate 1&lt;br /&gt;
:Melee 0&lt;br /&gt;
:Melee / Unarmed 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Pilot / Small Craft 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Profession 0&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Posessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 11 || 30m || 3D+3 || 1 || Cr3000 || 100 || Cr3000 || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vac Suit || 12 || || +10 || || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || 10 || || +3 || || &lt;br /&gt;
|-&lt;br /&gt;
| Protect Suit || 9 || || +4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
Nice Wardrobe (Cr1000)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Item&#039;&#039;&#039; || &#039;&#039;&#039;Mass&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nice wardrobe || || Cr1000&lt;br /&gt;
|-&lt;br /&gt;
| First Aide kit || || TL5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Rosie&amp;quot; (Domestic cleaning robot) || || TL8 (page 70)&lt;br /&gt;
|-&lt;br /&gt;
| Smart watch || || Cr2000 Personal trainer software for Pilot Spacecraft&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
&lt;br /&gt;
* 78020 Cr&lt;br /&gt;
* TAS Membership&lt;br /&gt;
* &amp;lt;s&amp;gt;2 ship shares&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Pilot Spacecraft 1→2 : 3,0 weeks completed of 8,8 (Personal Trainer software in smart watch)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
&lt;br /&gt;
(Content in this section is incomplete, possibly incorrect, and is in the process of being re-constructed because the player has not located the original scratch sheets)&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
;Beginning w/ modifiers&lt;br /&gt;
:Strength 9&lt;br /&gt;
:Dexterity 12&lt;br /&gt;
:Endurance 4&lt;br /&gt;
:Intellect 12&lt;br /&gt;
:Education 5&lt;br /&gt;
:Social 4&lt;br /&gt;
&lt;br /&gt;
===Background Skills===&lt;br /&gt;
;Skills&lt;br /&gt;
&lt;br /&gt;
===Pre-Career===&lt;br /&gt;
;Spacer (18-22)&lt;br /&gt;
:: Gained Rival [[William Bowers]] through &amp;quot;harmless&amp;quot; prank&lt;br /&gt;
&lt;br /&gt;
===Terms===&lt;br /&gt;
;Term 1 (22-26)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Investigation takes dangerous turn: injury no perm effect&lt;br /&gt;
&lt;br /&gt;
;Term 2 (26-30)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Good fortune: DM+2 on one benefit roll&lt;br /&gt;
&lt;br /&gt;
;Term 3 (30-34)&lt;br /&gt;
:Agent / Intelligence, advanced&lt;br /&gt;
:: Network of contacts: 2&lt;br /&gt;
:: gained an ally [[Laura Breet]] that I didn&#039;t backstab&lt;br /&gt;
&lt;br /&gt;
;Term 4 (34-38)&lt;br /&gt;
:Agent / Intelligence, advanced (assistant director)&lt;br /&gt;
:: Mustering out 5+3&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
;Agent&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:50,000Cr&lt;br /&gt;
:7500Cr&lt;br /&gt;
:Weapon: Laser Pistol&lt;br /&gt;
:SOC+1 (4 to 5)&lt;br /&gt;
:SOC+1 (5 to 6)&lt;br /&gt;
:TAS Membership&lt;br /&gt;
:2 ship shares&lt;br /&gt;
&lt;br /&gt;
Sabatour sub-org: [[CRIA-2]]&lt;br /&gt;
&lt;br /&gt;
On Liewbaow ship to mining planet&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Randy&amp;diff=3071</id>
		<title>Randy</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Randy&amp;diff=3071"/>
		<updated>2024-06-22T10:07:25Z</updated>

		<summary type="html">&lt;p&gt;Autun: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randy is a male character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 12 || 12 || +2 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 4 || 4 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 12 || 12 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 5 || 5 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Astrogation 0&lt;br /&gt;
:Athletics 1&lt;br /&gt;
:Deception 1&lt;br /&gt;
:Drive 0&lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Engineer 0&lt;br /&gt;
:Engineer / Life Support: 1&lt;br /&gt;
:Flyer: 0&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Investigate 1&lt;br /&gt;
:Melee 0&lt;br /&gt;
:Melee / Unarmed 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Pilot / Small Craft 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Profession 0&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Posessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 11 || 30m || 3D+3 || 1 || Cr3000 || 100 || Cr3000 || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vac Suit || 12 || || +10 || || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || 10 || || +3 || || &lt;br /&gt;
|-&lt;br /&gt;
| Protect Suit || 9 || || +4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
Nice Wardrobe (Cr1000)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Item&#039;&#039;&#039; || &#039;&#039;&#039;Mass&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nice wardrobe || || Cr1000&lt;br /&gt;
|-&lt;br /&gt;
| First Aide kit || || TL5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Rosie&amp;quot; (Domestic cleaning robot) || || TL8 (page 70)&lt;br /&gt;
|-&lt;br /&gt;
| Smart watch || || Cr2000 Personal trainer software for Pilot Spacecraft&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
&lt;br /&gt;
* 78020 Cr&lt;br /&gt;
* TAS Membership&lt;br /&gt;
* &amp;lt;s&amp;gt;2 ship shares&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Pilot Spacecraft 1→2 : 3,0 weeks completed of 8,8 (Personal Trainer software in smart watch)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Randall &amp;quot;Randy&amp;quot; Heafield, was born to parents of modest means on a space station mostly known for asteroid processing and chemical synthesis.&lt;br /&gt;
&lt;br /&gt;
Matthew, Randy&#039;s father, a gentle but distant man, instilled in Randy a vision for how things could be better if the belt-workers and synth-workers could get more organized and get more fairly rewarded for their labor and the risks they took in their everyday work.&lt;br /&gt;
&lt;br /&gt;
Not especially political herself, Kay, Randy&#039;s mother, radiated a sense of independence all could feel, and she didn&#039;t seem to ever acknowledge the existence of, much less the legitimacy of, any authority.&lt;br /&gt;
&lt;br /&gt;
While quite fond of his mother, he certainly didn&#039;t take after her warm and bubbly personality, yet she instilled in him a great confidence that anything he could take apart, he could understand. Unsurprisingly he holds many lovely memories of helping her disassemble and repair all sorts of odd gear. She&#039;d live by phrases like &amp;quot;if i fix the machine then it will work for me, and I&#039;ll be damned if I have to work for one&amp;quot; and &amp;quot;Cook?  Surely you mean there&#039;s a bot that needs fixing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As both his parents worked too much, and he didn&#039;t make friends easily, he was often left on his own. After his father passed from illness, Randy all but stopped attending school. In his last years of school he nearly got expelled for adding nitrous oxide to the ventilation system. The school administrators were far less angry about the effects of the laughing gas as they were about the fire which erupted in the in air scrubbers. Naturally, the fire prevention systems put it out nearly instantly, however his classmate [[William Bowers]], who would go on to become a successful commodities broker, believed Randy nearly caused his death, and held quite a grudge.&lt;br /&gt;
&lt;br /&gt;
It was also about that time that Randell met some young people from [[Together Forward]], a political organization working to improve labor conditions, equality, safety, and full of ideals. Randy, mostly rehashing all the things his father had said over the years, impressed them with his command of their various causes, yet it was word of his discussion of the ramifications of inaction which drew special attention.&lt;br /&gt;
&lt;br /&gt;
Randy wasn&#039;t recruited into the regular Together Forward party, instead he joined up with [[CRIA-2]], a loosely affiliated, and somewhat militant, organization with a history of exposing and sabotaging illegal operations conducted by powerful actors.&lt;br /&gt;
&lt;br /&gt;
Joining up with CRIA-2 gave Randy a chance to get off of that miserable space station and have a shot at making a real difference, a real impact.&lt;br /&gt;
&lt;br /&gt;
His first term earned him quite a reputation, as he played key roles in some rather dangerous actions. Fortunately he managed to pull through those largely unscathed, minus a few cosmetic scars. After about five years he managed to collect the evidence to bring a massive shipping interest to its knees and halt its illegal operations, which resulted an unexpected large cash reward from a grateful contributor. A few years later, he risked his own life to ensure the safe escape of his junior mission partner, [[Laura Breet]], forging a bond that will likely never be broken.&lt;br /&gt;
&lt;br /&gt;
Over the years, Randy regularly worked with [[Ray Hartman]] from Systems and Data Analysis as operations were planned and executed.  Additionally, Randy came to rely on [[Julia Claudet]] in Supply; Julia usually took responsibility to ensure the agents were outfitted with the kit they needed, if not always exactly what they wanted.&lt;br /&gt;
&lt;br /&gt;
In his years with CRIA-2, he advanced steadily, recognized for his coolness under pressure, his steadfast resolve, and results-oriented prioritization. After a dozen years, he was more often planning and organizing actions than he was participating on the ground. Eventually he decided this wasn&#039;t for him. As an assistant director he found his role increasingly bogged down in the political aspects, and progressively less oriented on direct impact. He started to feel that he might as well be on Together Forward&#039;s payroll, for all the time he spent at a desk. He spent his last year in CRIA-2 ensuring that Laura Breet could run the operations, and then, stepped out so that Laura could take over his seat and he could get out from behind the desk.&lt;br /&gt;
&lt;br /&gt;
It was time for him to travel.&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Randy&amp;diff=3070</id>
		<title>Randy</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Randy&amp;diff=3070"/>
		<updated>2024-06-22T10:03:39Z</updated>

		<summary type="html">&lt;p&gt;Autun: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randy is a male character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 12 || 12 || +2 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 4 || 4 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 12 || 12 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 5 || 5 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Astrogation 0&lt;br /&gt;
:Athletics 1&lt;br /&gt;
:Deception 1&lt;br /&gt;
:Drive 0&lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Engineer 0&lt;br /&gt;
:Engineer / Life Support: 1&lt;br /&gt;
:Flyer: 0&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Investigate 1&lt;br /&gt;
:Melee 0&lt;br /&gt;
:Melee / Unarmed 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Pilot / Small Craft 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Profession 0&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Posessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 11 || 30m || 3D+3 || 1 || Cr3000 || 100 || Cr3000 || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vac Suit || 12 || || +10 || || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || 10 || || +3 || || &lt;br /&gt;
|-&lt;br /&gt;
| Protect Suit || 9 || || +4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
Nice Wardrobe (Cr1000)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Item&#039;&#039;&#039; || &#039;&#039;&#039;Mass&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nice wardrobe || || Cr1000&lt;br /&gt;
|-&lt;br /&gt;
| First Aide kit || || TL5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Rosie&amp;quot; (Domestic cleaning robot) || || TL8 (page 70)&lt;br /&gt;
|-&lt;br /&gt;
| Smart watch || || Cr2000 Personal trainer software for Pilot Spacecraft&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
&lt;br /&gt;
* 78020 Cr&lt;br /&gt;
* TAS Membership&lt;br /&gt;
* &amp;lt;s&amp;gt;2 ship shares&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
Pilot Spacecraft: 3,0 weeks completed of 8,8 (Personal Trainer software in smart watch)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Randall &amp;quot;Randy&amp;quot; Heafield, was born to parents of modest means on a space station mostly known for asteroid processing and chemical synthesis.&lt;br /&gt;
&lt;br /&gt;
Matthew, Randy&#039;s father, a gentle but distant man, instilled in Randy a vision for how things could be better if the belt-workers and synth-workers could get more organized and get more fairly rewarded for their labor and the risks they took in their everyday work.&lt;br /&gt;
&lt;br /&gt;
Not especially political herself, Kay, Randy&#039;s mother, radiated a sense of independence all could feel, and she didn&#039;t seem to ever acknowledge the existence of, much less the legitimacy of, any authority.&lt;br /&gt;
&lt;br /&gt;
While quite fond of his mother, he certainly didn&#039;t take after her warm and bubbly personality, yet she instilled in him a great confidence that anything he could take apart, he could understand. Unsurprisingly he holds many lovely memories of helping her disassemble and repair all sorts of odd gear. She&#039;d live by phrases like &amp;quot;if i fix the machine then it will work for me, and I&#039;ll be damned if I have to work for one&amp;quot; and &amp;quot;Cook?  Surely you mean there&#039;s a bot that needs fixing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As both his parents worked too much, and he didn&#039;t make friends easily, he was often left on his own. After his father passed from illness, Randy all but stopped attending school. In his last years of school he nearly got expelled for adding nitrous oxide to the ventilation system. The school administrators were far less angry about the effects of the laughing gas as they were about the fire which erupted in the in air scrubbers. Naturally, the fire prevention systems put it out nearly instantly, however his classmate [[William Bowers]], who would go on to become a successful commodities broker, believed Randy nearly caused his death, and held quite a grudge.&lt;br /&gt;
&lt;br /&gt;
It was also about that time that Randell met some young people from [[Together Forward]], a political organization working to improve labor conditions, equality, safety, and full of ideals. Randy, mostly rehashing all the things his father had said over the years, impressed them with his command of their various causes, yet it was word of his discussion of the ramifications of inaction which drew special attention.&lt;br /&gt;
&lt;br /&gt;
Randy wasn&#039;t recruited into the regular Together Forward party, instead he joined up with [[CRIA-2]], a loosely affiliated, and somewhat militant, organization with a history of exposing and sabotaging illegal operations conducted by powerful actors.&lt;br /&gt;
&lt;br /&gt;
Joining up with CRIA-2 gave Randy a chance to get off of that miserable space station and have a shot at making a real difference, a real impact.&lt;br /&gt;
&lt;br /&gt;
His first term earned him quite a reputation, as he played key roles in some rather dangerous actions. Fortunately he managed to pull through those largely unscathed, minus a few cosmetic scars. After about five years he managed to collect the evidence to bring a massive shipping interest to its knees and halt its illegal operations, which resulted an unexpected large cash reward from a grateful contributor. A few years later, he risked his own life to ensure the safe escape of his junior mission partner, [[Laura Breet]], forging a bond that will likely never be broken.&lt;br /&gt;
&lt;br /&gt;
Over the years, Randy regularly worked with [[Ray Hartman]] from Systems and Data Analysis as operations were planned and executed.  Additionally, Randy came to rely on [[Julia Claudet]] in Supply; Julia usually took responsibility to ensure the agents were outfitted with the kit they needed, if not always exactly what they wanted.&lt;br /&gt;
&lt;br /&gt;
In his years with CRIA-2, he advanced steadily, recognized for his coolness under pressure, his steadfast resolve, and results-oriented prioritization. After a dozen years, he was more often planning and organizing actions than he was participating on the ground. Eventually he decided this wasn&#039;t for him. As an assistant director he found his role increasingly bogged down in the political aspects, and progressively less oriented on direct impact. He started to feel that he might as well be on Together Forward&#039;s payroll, for all the time he spent at a desk. He spent his last year in CRIA-2 ensuring that Laura Breet could run the operations, and then, stepped out so that Laura could take over his seat and he could get out from behind the desk.&lt;br /&gt;
&lt;br /&gt;
It was time for him to travel.&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Randy&amp;diff=3069</id>
		<title>Randy</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Randy&amp;diff=3069"/>
		<updated>2024-06-22T10:01:05Z</updated>

		<summary type="html">&lt;p&gt;Autun: /* Posessions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randy is a male character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 12 || 12 || +2 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 4 || 4 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 12 || 12 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 5 || 5 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Astrogation 0&lt;br /&gt;
:Athletics 1&lt;br /&gt;
:Deception 1&lt;br /&gt;
:Drive 0&lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Engineer 0&lt;br /&gt;
:Engineer / Life Support: 1&lt;br /&gt;
:Flyer: 0&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Investigate 1&lt;br /&gt;
:Melee 0&lt;br /&gt;
:Melee / Unarmed 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Pilot / Small Craft 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Profession 0&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Posessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 11 || 30m || 3D+3 || 1 || Cr3000 || 100 || Cr3000 || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vac Suit || 12 || || +10 || || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || 10 || || +3 || || &lt;br /&gt;
|-&lt;br /&gt;
| Protect Suit || 9 || || +4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
Nice Wardrobe (Cr1000)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Item&#039;&#039;&#039; || &#039;&#039;&#039;Mass&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nice wardrobe || || Cr1000&lt;br /&gt;
|-&lt;br /&gt;
| First Aide kit || || TL5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Rosie&amp;quot; (Domestic cleaning robot) || || TL8 (page 70)&lt;br /&gt;
|-&lt;br /&gt;
| Smart watch || || Cr2000 Personal trainer software for Pilot Spacecraft&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
&lt;br /&gt;
* 78020 Cr&lt;br /&gt;
* TAS Membership&lt;br /&gt;
* &amp;lt;s&amp;gt;2 ship shares&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Randall &amp;quot;Randy&amp;quot; Heafield, was born to parents of modest means on a space station mostly known for asteroid processing and chemical synthesis.&lt;br /&gt;
&lt;br /&gt;
Matthew, Randy&#039;s father, a gentle but distant man, instilled in Randy a vision for how things could be better if the belt-workers and synth-workers could get more organized and get more fairly rewarded for their labor and the risks they took in their everyday work.&lt;br /&gt;
&lt;br /&gt;
Not especially political herself, Kay, Randy&#039;s mother, radiated a sense of independence all could feel, and she didn&#039;t seem to ever acknowledge the existence of, much less the legitimacy of, any authority.&lt;br /&gt;
&lt;br /&gt;
While quite fond of his mother, he certainly didn&#039;t take after her warm and bubbly personality, yet she instilled in him a great confidence that anything he could take apart, he could understand. Unsurprisingly he holds many lovely memories of helping her disassemble and repair all sorts of odd gear. She&#039;d live by phrases like &amp;quot;if i fix the machine then it will work for me, and I&#039;ll be damned if I have to work for one&amp;quot; and &amp;quot;Cook?  Surely you mean there&#039;s a bot that needs fixing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As both his parents worked too much, and he didn&#039;t make friends easily, he was often left on his own. After his father passed from illness, Randy all but stopped attending school. In his last years of school he nearly got expelled for adding nitrous oxide to the ventilation system. The school administrators were far less angry about the effects of the laughing gas as they were about the fire which erupted in the in air scrubbers. Naturally, the fire prevention systems put it out nearly instantly, however his classmate [[William Bowers]], who would go on to become a successful commodities broker, believed Randy nearly caused his death, and held quite a grudge.&lt;br /&gt;
&lt;br /&gt;
It was also about that time that Randell met some young people from [[Together Forward]], a political organization working to improve labor conditions, equality, safety, and full of ideals. Randy, mostly rehashing all the things his father had said over the years, impressed them with his command of their various causes, yet it was word of his discussion of the ramifications of inaction which drew special attention.&lt;br /&gt;
&lt;br /&gt;
Randy wasn&#039;t recruited into the regular Together Forward party, instead he joined up with [[CRIA-2]], a loosely affiliated, and somewhat militant, organization with a history of exposing and sabotaging illegal operations conducted by powerful actors.&lt;br /&gt;
&lt;br /&gt;
Joining up with CRIA-2 gave Randy a chance to get off of that miserable space station and have a shot at making a real difference, a real impact.&lt;br /&gt;
&lt;br /&gt;
His first term earned him quite a reputation, as he played key roles in some rather dangerous actions. Fortunately he managed to pull through those largely unscathed, minus a few cosmetic scars. After about five years he managed to collect the evidence to bring a massive shipping interest to its knees and halt its illegal operations, which resulted an unexpected large cash reward from a grateful contributor. A few years later, he risked his own life to ensure the safe escape of his junior mission partner, [[Laura Breet]], forging a bond that will likely never be broken.&lt;br /&gt;
&lt;br /&gt;
Over the years, Randy regularly worked with [[Ray Hartman]] from Systems and Data Analysis as operations were planned and executed.  Additionally, Randy came to rely on [[Julia Claudet]] in Supply; Julia usually took responsibility to ensure the agents were outfitted with the kit they needed, if not always exactly what they wanted.&lt;br /&gt;
&lt;br /&gt;
In his years with CRIA-2, he advanced steadily, recognized for his coolness under pressure, his steadfast resolve, and results-oriented prioritization. After a dozen years, he was more often planning and organizing actions than he was participating on the ground. Eventually he decided this wasn&#039;t for him. As an assistant director he found his role increasingly bogged down in the political aspects, and progressively less oriented on direct impact. He started to feel that he might as well be on Together Forward&#039;s payroll, for all the time he spent at a desk. He spent his last year in CRIA-2 ensuring that Laura Breet could run the operations, and then, stepped out so that Laura could take over his seat and he could get out from behind the desk.&lt;br /&gt;
&lt;br /&gt;
It was time for him to travel.&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Randy&amp;diff=3068</id>
		<title>Randy</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Randy&amp;diff=3068"/>
		<updated>2024-06-22T09:58:50Z</updated>

		<summary type="html">&lt;p&gt;Autun: /* Posessions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randy is a male character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 12 || 12 || +2 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 4 || 4 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 12 || 12 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 5 || 5 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Astrogation 0&lt;br /&gt;
:Athletics 1&lt;br /&gt;
:Deception 1&lt;br /&gt;
:Drive 0&lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Engineer 0&lt;br /&gt;
:Engineer / Life Support: 1&lt;br /&gt;
:Flyer: 0&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Investigate 1&lt;br /&gt;
:Melee 0&lt;br /&gt;
:Melee / Unarmed 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Pilot / Small Craft 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Profession 0&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Posessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laser Pistol || 11 || 30m || 3D+3 || 1 || Cr3000 || 100 || Cr3000 || Zero-G&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Rad&#039;&#039;&#039; || &#039;&#039;&#039;Protection&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Options&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vac Suit || 12 || || +10 || || &lt;br /&gt;
|-&lt;br /&gt;
| Diplo Vest || 10 || || +3 || || &lt;br /&gt;
|-&lt;br /&gt;
| Protect Suit || 9 || || +4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
Nice Wardrobe (Cr1000)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Item&#039;&#039;&#039; || &#039;&#039;&#039;Mass&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Nice wardrobe || || Cr1000&lt;br /&gt;
|-&lt;br /&gt;
| First Aide kit || || TL5&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Rosie&amp;quot; (Domestic cleaning robot) || || TL8 (page 70)&lt;br /&gt;
|-&lt;br /&gt;
| Smart watch || || Cr2000 Personal trainer software for Pilot Spacecraft&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
&lt;br /&gt;
78020 Cr&lt;br /&gt;
TAS Membership&lt;br /&gt;
~~2 ship shares~~&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Randall &amp;quot;Randy&amp;quot; Heafield, was born to parents of modest means on a space station mostly known for asteroid processing and chemical synthesis.&lt;br /&gt;
&lt;br /&gt;
Matthew, Randy&#039;s father, a gentle but distant man, instilled in Randy a vision for how things could be better if the belt-workers and synth-workers could get more organized and get more fairly rewarded for their labor and the risks they took in their everyday work.&lt;br /&gt;
&lt;br /&gt;
Not especially political herself, Kay, Randy&#039;s mother, radiated a sense of independence all could feel, and she didn&#039;t seem to ever acknowledge the existence of, much less the legitimacy of, any authority.&lt;br /&gt;
&lt;br /&gt;
While quite fond of his mother, he certainly didn&#039;t take after her warm and bubbly personality, yet she instilled in him a great confidence that anything he could take apart, he could understand. Unsurprisingly he holds many lovely memories of helping her disassemble and repair all sorts of odd gear. She&#039;d live by phrases like &amp;quot;if i fix the machine then it will work for me, and I&#039;ll be damned if I have to work for one&amp;quot; and &amp;quot;Cook?  Surely you mean there&#039;s a bot that needs fixing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As both his parents worked too much, and he didn&#039;t make friends easily, he was often left on his own. After his father passed from illness, Randy all but stopped attending school. In his last years of school he nearly got expelled for adding nitrous oxide to the ventilation system. The school administrators were far less angry about the effects of the laughing gas as they were about the fire which erupted in the in air scrubbers. Naturally, the fire prevention systems put it out nearly instantly, however his classmate [[William Bowers]], who would go on to become a successful commodities broker, believed Randy nearly caused his death, and held quite a grudge.&lt;br /&gt;
&lt;br /&gt;
It was also about that time that Randell met some young people from [[Together Forward]], a political organization working to improve labor conditions, equality, safety, and full of ideals. Randy, mostly rehashing all the things his father had said over the years, impressed them with his command of their various causes, yet it was word of his discussion of the ramifications of inaction which drew special attention.&lt;br /&gt;
&lt;br /&gt;
Randy wasn&#039;t recruited into the regular Together Forward party, instead he joined up with [[CRIA-2]], a loosely affiliated, and somewhat militant, organization with a history of exposing and sabotaging illegal operations conducted by powerful actors.&lt;br /&gt;
&lt;br /&gt;
Joining up with CRIA-2 gave Randy a chance to get off of that miserable space station and have a shot at making a real difference, a real impact.&lt;br /&gt;
&lt;br /&gt;
His first term earned him quite a reputation, as he played key roles in some rather dangerous actions. Fortunately he managed to pull through those largely unscathed, minus a few cosmetic scars. After about five years he managed to collect the evidence to bring a massive shipping interest to its knees and halt its illegal operations, which resulted an unexpected large cash reward from a grateful contributor. A few years later, he risked his own life to ensure the safe escape of his junior mission partner, [[Laura Breet]], forging a bond that will likely never be broken.&lt;br /&gt;
&lt;br /&gt;
Over the years, Randy regularly worked with [[Ray Hartman]] from Systems and Data Analysis as operations were planned and executed.  Additionally, Randy came to rely on [[Julia Claudet]] in Supply; Julia usually took responsibility to ensure the agents were outfitted with the kit they needed, if not always exactly what they wanted.&lt;br /&gt;
&lt;br /&gt;
In his years with CRIA-2, he advanced steadily, recognized for his coolness under pressure, his steadfast resolve, and results-oriented prioritization. After a dozen years, he was more often planning and organizing actions than he was participating on the ground. Eventually he decided this wasn&#039;t for him. As an assistant director he found his role increasingly bogged down in the political aspects, and progressively less oriented on direct impact. He started to feel that he might as well be on Together Forward&#039;s payroll, for all the time he spent at a desk. He spent his last year in CRIA-2 ensuring that Laura Breet could run the operations, and then, stepped out so that Laura could take over his seat and he could get out from behind the desk.&lt;br /&gt;
&lt;br /&gt;
It was time for him to travel.&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Randy&amp;diff=3067</id>
		<title>Randy</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Randy&amp;diff=3067"/>
		<updated>2024-06-22T09:40:26Z</updated>

		<summary type="html">&lt;p&gt;Autun: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randy is a male character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 12 || 12 || +2 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 4 || 4 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 12 || 12 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 5 || 5 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
:Astrogation 0&lt;br /&gt;
:Athletics 1&lt;br /&gt;
:Deception 1&lt;br /&gt;
:Drive 0&lt;br /&gt;
:Electronics 0&lt;br /&gt;
:Engineer 0&lt;br /&gt;
:Engineer / Life Support: 1&lt;br /&gt;
:Flyer: 0&lt;br /&gt;
:Gun Combat 0&lt;br /&gt;
:Gun Combat / Energy 1&lt;br /&gt;
:Investigate 1&lt;br /&gt;
:Melee 0&lt;br /&gt;
:Melee / Unarmed 1&lt;br /&gt;
:Pilot 0&lt;br /&gt;
:Pilot / Small Craft 1&lt;br /&gt;
:Pilot / Spacecraft 1&lt;br /&gt;
:Profession 0&lt;br /&gt;
:Recon 0&lt;br /&gt;
:Streetwise 0&lt;br /&gt;
:Vacc Suit 1&lt;br /&gt;
&lt;br /&gt;
===Posessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Randall &amp;quot;Randy&amp;quot; Heafield, was born to parents of modest means on a space station mostly known for asteroid processing and chemical synthesis.&lt;br /&gt;
&lt;br /&gt;
Matthew, Randy&#039;s father, a gentle but distant man, instilled in Randy a vision for how things could be better if the belt-workers and synth-workers could get more organized and get more fairly rewarded for their labor and the risks they took in their everyday work.&lt;br /&gt;
&lt;br /&gt;
Not especially political herself, Kay, Randy&#039;s mother, radiated a sense of independence all could feel, and she didn&#039;t seem to ever acknowledge the existence of, much less the legitimacy of, any authority.&lt;br /&gt;
&lt;br /&gt;
While quite fond of his mother, he certainly didn&#039;t take after her warm and bubbly personality, yet she instilled in him a great confidence that anything he could take apart, he could understand. Unsurprisingly he holds many lovely memories of helping her disassemble and repair all sorts of odd gear. She&#039;d live by phrases like &amp;quot;if i fix the machine then it will work for me, and I&#039;ll be damned if I have to work for one&amp;quot; and &amp;quot;Cook?  Surely you mean there&#039;s a bot that needs fixing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As both his parents worked too much, and he didn&#039;t make friends easily, he was often left on his own. After his father passed from illness, Randy all but stopped attending school. In his last years of school he nearly got expelled for adding nitrous oxide to the ventilation system. The school administrators were far less angry about the effects of the laughing gas as they were about the fire which erupted in the in air scrubbers. Naturally, the fire prevention systems put it out nearly instantly, however his classmate [[William Bowers]], who would go on to become a successful commodities broker, believed Randy nearly caused his death, and held quite a grudge.&lt;br /&gt;
&lt;br /&gt;
It was also about that time that Randell met some young people from [[Together Forward]], a political organization working to improve labor conditions, equality, safety, and full of ideals. Randy, mostly rehashing all the things his father had said over the years, impressed them with his command of their various causes, yet it was word of his discussion of the ramifications of inaction which drew special attention.&lt;br /&gt;
&lt;br /&gt;
Randy wasn&#039;t recruited into the regular Together Forward party, instead he joined up with [[CRIA-2]], a loosely affiliated, and somewhat militant, organization with a history of exposing and sabotaging illegal operations conducted by powerful actors.&lt;br /&gt;
&lt;br /&gt;
Joining up with CRIA-2 gave Randy a chance to get off of that miserable space station and have a shot at making a real difference, a real impact.&lt;br /&gt;
&lt;br /&gt;
His first term earned him quite a reputation, as he played key roles in some rather dangerous actions. Fortunately he managed to pull through those largely unscathed, minus a few cosmetic scars. After about five years he managed to collect the evidence to bring a massive shipping interest to its knees and halt its illegal operations, which resulted an unexpected large cash reward from a grateful contributor. A few years later, he risked his own life to ensure the safe escape of his junior mission partner, [[Laura Breet]], forging a bond that will likely never be broken.&lt;br /&gt;
&lt;br /&gt;
Over the years, Randy regularly worked with [[Ray Hartman]] from Systems and Data Analysis as operations were planned and executed.  Additionally, Randy came to rely on [[Julia Claudet]] in Supply; Julia usually took responsibility to ensure the agents were outfitted with the kit they needed, if not always exactly what they wanted.&lt;br /&gt;
&lt;br /&gt;
In his years with CRIA-2, he advanced steadily, recognized for his coolness under pressure, his steadfast resolve, and results-oriented prioritization. After a dozen years, he was more often planning and organizing actions than he was participating on the ground. Eventually he decided this wasn&#039;t for him. As an assistant director he found his role increasingly bogged down in the political aspects, and progressively less oriented on direct impact. He started to feel that he might as well be on Together Forward&#039;s payroll, for all the time he spent at a desk. He spent his last year in CRIA-2 ensuring that Laura Breet could run the operations, and then, stepped out so that Laura could take over his seat and he could get out from behind the desk.&lt;br /&gt;
&lt;br /&gt;
It was time for him to travel.&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Randy&amp;diff=3066</id>
		<title>Randy</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Randy&amp;diff=3066"/>
		<updated>2024-06-22T09:33:42Z</updated>

		<summary type="html">&lt;p&gt;Autun: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randy is a male character in the Traveller [[Pirates of Drinax Campaign]].&lt;br /&gt;
&lt;br /&gt;
==Current Stats==&lt;br /&gt;
===Characteristics===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Characteristic&#039;&#039;&#039; || &#039;&#039;&#039;Healthy&#039;&#039;&#039; || &#039;&#039;&#039;Current&#039;&#039;&#039; || &#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
| Strength || 9 || 9 || +1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 12 || 12 || +2 ||&lt;br /&gt;
|- &lt;br /&gt;
| Endurance || 4 || 4 || -1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Intellect || 12 || 12 || +2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Education || 5 || 5 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
| Social || 6 || 6 || 0 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
===Posessions===&lt;br /&gt;
;Weapons&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon&#039;&#039;&#039; || &#039;&#039;&#039;TL&#039;&#039;&#039; || &#039;&#039;&#039;Range&#039;&#039;&#039; || &#039;&#039;&#039;Damage&#039;&#039;&#039; || &#039;&#039;&#039;KG&#039;&#039;&#039; || &#039;&#039;&#039;Cost&#039;&#039;&#039; || &#039;&#039;&#039;Magazine&#039;&#039;&#039; || &#039;&#039;&#039;Power Pack Cost&#039;&#039;&#039; || &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
&lt;br /&gt;
;Assets&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Randall &amp;quot;Randy&amp;quot; Heafield, was born to parents of modest means on a space station mostly known for asteroid processing and chemical synthesis.&lt;br /&gt;
&lt;br /&gt;
Matthew, Randy&#039;s father, a gentle but distant man, instilled in Randy a vision for how things could be better if the belt-workers and synth-workers could get more organized and get more fairly rewarded for their labor and the risks they took in their everyday work.&lt;br /&gt;
&lt;br /&gt;
Not especially political herself, Kay, Randy&#039;s mother, radiated a sense of independence all could feel, and she didn&#039;t seem to ever acknowledge the existence of, much less the legitimacy of, any authority.&lt;br /&gt;
&lt;br /&gt;
While quite fond of his mother, he certainly didn&#039;t take after her warm and bubbly personality, yet she instilled in him a great confidence that anything he could take apart, he could understand. Unsurprisingly he holds many lovely memories of helping her disassemble and repair all sorts of odd gear. She&#039;d live by phrases like &amp;quot;if i fix the machine then it will work for me, and I&#039;ll be damned if I have to work for one&amp;quot; and &amp;quot;Cook?  Surely you mean there&#039;s a bot that needs fixing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As both his parents worked too much, and he didn&#039;t make friends easily, he was often left on his own. After his father passed from illness, Randy all but stopped attending school. In his last years of school he nearly got expelled for adding nitrous oxide to the ventilation system. The school administrators were far less angry about the effects of the laughing gas as they were about the fire which erupted in the in air scrubbers. Naturally, the fire prevention systems put it out nearly instantly, however his classmate [[William Bowers]], who would go on to become a successful commodities broker, believed Randy nearly caused his death, and held quite a grudge.&lt;br /&gt;
&lt;br /&gt;
It was also about that time that Randell met some young people from [[Together Forward]], a political organization working to improve labor conditions, equality, safety, and full of ideals. Randy, mostly rehashing all the things his father had said over the years, impressed them with his command of their various causes, yet it was word of his discussion of the ramifications of inaction which drew special attention.&lt;br /&gt;
&lt;br /&gt;
Randy wasn&#039;t recruited into the regular Together Forward party, instead he joined up with [[CRIA-2]], a loosely affiliated, and somewhat militant, organization with a history of exposing and sabotaging illegal operations conducted by powerful actors.&lt;br /&gt;
&lt;br /&gt;
Joining up with CRIA-2 gave Randy a chance to get off of that miserable space station and have a shot at making a real difference, a real impact.&lt;br /&gt;
&lt;br /&gt;
His first term earned him quite a reputation, as he played key roles in some rather dangerous actions. Fortunately he managed to pull through those largely unscathed, minus a few cosmetic scars. After about five years he managed to collect the evidence to bring a massive shipping interest to its knees and halt its illegal operations, which resulted an unexpected large cash reward from a grateful contributor. A few years later, he risked his own life to ensure the safe escape of his junior mission partner, [[Laura Breet]], forging a bond that will likely never be broken.&lt;br /&gt;
&lt;br /&gt;
Over the years, Randy regularly worked with [[Ray Hartman]] from Systems and Data Analysis as operations were planned and executed.  Additionally, Randy came to rely on [[Julia Claudet]] in Supply; Julia usually took responsibility to ensure the agents were outfitted with the kit they needed, if not always exactly what they wanted.&lt;br /&gt;
&lt;br /&gt;
In his years with CRIA-2, he advanced steadily, recognized for his coolness under pressure, his steadfast resolve, and results-oriented prioritization. After a dozen years, he was more often planning and organizing actions than he was participating on the ground. Eventually he decided this wasn&#039;t for him. As an assistant director he found his role increasingly bogged down in the political aspects, and progressively less oriented on direct impact. He started to feel that he might as well be on Together Forward&#039;s payroll, for all the time he spent at a desk. He spent his last year in CRIA-2 ensuring that Laura Breet could run the operations, and then, stepped out so that Laura could take over his seat and he could get out from behind the desk.&lt;br /&gt;
&lt;br /&gt;
It was time for him to travel.&lt;br /&gt;
&lt;br /&gt;
----------&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters|All PCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=Cassius_Belli&amp;diff=2995</id>
		<title>Cassius Belli</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=Cassius_Belli&amp;diff=2995"/>
		<updated>2024-02-05T12:22:54Z</updated>

		<summary type="html">&lt;p&gt;Autun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An arms dealer who supplies [[Murdok_Madness_Player_Characters|the Travellers]] with what they need to be successful in [[22_July_2023|Sinking on Sink]].&lt;br /&gt;
&lt;br /&gt;
(Not to be confused with the term &amp;quot;[https://en.wikipedia.org/wiki/Casus_belli casus belli]&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok Madness Non-Player Characters|All NPCs]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=8_October_2023&amp;diff=2994</id>
		<title>8 October 2023</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=8_October_2023&amp;diff=2994"/>
		<updated>2024-02-05T12:18:12Z</updated>

		<summary type="html">&lt;p&gt;Autun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;They escape [[Sink]].&lt;br /&gt;
&lt;br /&gt;
[[Randy]] encrypts for [[Laura Breet]] of [[CRIA-2]] a copy of the recording of the stirring and eloquent speech by the spokeswoman for the oppressed rebels on Sink. Randy is confident that Laura can determine whether circumstances require immediate action or if [[Together Forward]] would be more successful creating change with raising awareness and creating pressure via a publicity campaign. He sends it, including a note that he is heading to [[Drinax]], and would like confirmation of message receipt.&lt;br /&gt;
&lt;br /&gt;
The team make their way back to Drinax. They get [[The Cosmic Dancer | a ship]] instead of money for their troubles.&lt;br /&gt;
----&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[8 September 2023 | Rebel Rebel ]] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[9 October 2023 | Intermission]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=8_October_2023&amp;diff=2993</id>
		<title>8 October 2023</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=8_October_2023&amp;diff=2993"/>
		<updated>2024-02-05T08:34:30Z</updated>

		<summary type="html">&lt;p&gt;Autun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;They escape [[Sink]].&lt;br /&gt;
&lt;br /&gt;
[[Randy]] encrypts for [[Julia Claudet]] of [[CRIA-2]] a copy of the recording of the stirring and eloquent speech by the spokeswoman for the oppressed rebels on Sink. Randy is confident that Julia can determine whether circumstances require immediate action or if [[Together Forward]] would be more successful creating change with raising awareness and creating pressure via a publicity campaign. He sends it, including a note that he is heading to [[Drinax]], and would like confirmation of message receipt.&lt;br /&gt;
&lt;br /&gt;
The team make their way back to Drinax. They get [[The Cosmic Dancer | a ship]] instead of money for their troubles.&lt;br /&gt;
----&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[8 September 2023 | Rebel Rebel ]] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[9 October 2023 | Intermission]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=8_October_2023&amp;diff=2992</id>
		<title>8 October 2023</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=8_October_2023&amp;diff=2992"/>
		<updated>2024-02-05T08:32:19Z</updated>

		<summary type="html">&lt;p&gt;Autun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;They escape [[Sink]].&lt;br /&gt;
&lt;br /&gt;
[[Randy]] encrypts for [[Julia Claudet]] of [[CRIA-2]] a copy of the recording of the stirring and eloquent speech by the spokeswoman for the oppressed rebels on Sink. Randy is confident that Julia can determine whether circumstances require immediate action or if [[Together Forward]] would be more successful creating change with raising awareness and creating pressure via a publicity campaign. He includes a note that he is heading to [[Drinax]].&lt;br /&gt;
&lt;br /&gt;
The team make their way back to Drinax. They get [[The Cosmic Dancer | a ship]] instead of money for their troubles.&lt;br /&gt;
----&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[8 September 2023 | Rebel Rebel ]] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[9 October 2023 | Intermission]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=The_Prancing_Privateers&amp;diff=2970</id>
		<title>The Prancing Privateers</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=The_Prancing_Privateers&amp;diff=2970"/>
		<updated>2023-12-23T08:24:36Z</updated>

		<summary type="html">&lt;p&gt;Autun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The survivors of the death ship horror, the Madness on Murdok and the Sink Fishing expedition have decided to join forces in a corporation. This provides [[Murdok_Madness_Player_Characters | them]] anonimity, a way to leverage debt and capital and a way to legitimize their business.&lt;br /&gt;
Part of the business plan involves a very persuasive PR campaign involving a [[Prancing Privateers Sindalian Letter of Marque | Letter of Marque]] bestowed upon them by the [[King of Drinax]]  (pardon, the Emperor of the Sindalian Empire). Other revenue generating activities will likely be:   &lt;br /&gt;
&lt;br /&gt;
* ferrying mail  &lt;br /&gt;
* transporting passengers (high &amp;amp; low berths, by means of the officers&#039; staterooms and the cryopods) &lt;br /&gt;
* commissioned cargo&lt;br /&gt;
&lt;br /&gt;
Possible (under construction)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || [[Murdok_Madness_Player_Characters | Player Characters]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=10_December_2023&amp;diff=2968</id>
		<title>10 December 2023</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=10_December_2023&amp;diff=2968"/>
		<updated>2023-12-11T15:04:38Z</updated>

		<summary type="html">&lt;p&gt;Autun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Initial Rough notes, please re-write:&lt;br /&gt;
* initiating repairs&lt;br /&gt;
* sign [[Prancing_Privateers_Sindalian_Letter_of_Marque | Sindalian Letter of Marque]]&lt;br /&gt;
* Sindalian Princess informs of pirate raids in [[Clarke]] and [[Torpol]] and bounties of 1/2 million and 1 million respectively&lt;br /&gt;
* visit Clarke, learn of archeological dig near death cult temple&lt;br /&gt;
** two ships, scout leaves early&lt;br /&gt;
** expensive TL15 computer parts stolen&lt;br /&gt;
** killed almost all archeological staff&lt;br /&gt;
** Heloise revives one preserved survivor, Barbra&lt;br /&gt;
** encounter with space station goes poorly, have to get the records of ships via hacking&lt;br /&gt;
* visit Torpol&lt;br /&gt;
** initially two ships, one the same scout from Clarke&lt;br /&gt;
** automated chemical factory raided, pirates made off with lots of chemical cargo&lt;br /&gt;
** the scout from Clarke attacked a local smuggler, smuggler fought it off, scout jumped to [[Borite]], (not [[Oghma]]!)&lt;br /&gt;
** might have a J3 drive, since they are connected to crime boss out of [[Theev]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[17 November 2023 | Pirates of Drinax Session Zero]] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[17 December 2023 | Borite ???]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
	<entry>
		<id>http://falcon.depht.com/index.php?title=17_November_2023&amp;diff=2967</id>
		<title>17 November 2023</title>
		<link rel="alternate" type="text/html" href="http://falcon.depht.com/index.php?title=17_November_2023&amp;diff=2967"/>
		<updated>2023-12-11T15:03:58Z</updated>

		<summary type="html">&lt;p&gt;Autun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was a transition session to start off the Pirates of Drinax campaign. Our Travellers made a bunch of financial decisions and resolved many questions that were necessary to go forward.&lt;br /&gt;
&lt;br /&gt;
The company was determined to be &#039;&#039;&#039;[[The Prancing Privateers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Their ship, the harrier, was christened the &#039;&#039;&#039;[[The Cosmic Dancer]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The economic model the Travellers chose was, &#039;&#039;&#039;Soon to be Worker Owned&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For the &#039;&#039;&#039;The Cosmic Dancer&#039;&#039;&#039; the Prancers had 4 ship shares for repairing the ship. &lt;br /&gt;
&lt;br /&gt;
The decision was to repair these systems:&lt;br /&gt;
* Damaged Ventral Turret&lt;br /&gt;
* Power Plant&lt;br /&gt;
* Holographic Hull&lt;br /&gt;
* Maintenance Costs (1 ship share)&lt;br /&gt;
&lt;br /&gt;
Much rejoicing was had by all.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Campaign_Murdok_Madness|Campaign Main Page]] || Previous: [[9 October 2023 | Intermission]] || [[Murdok_Madness_Play_Sessions|All Playsessions]] || Next: [[10 December 2023 | Trail of Wanted Raiders]]&lt;/div&gt;</summary>
		<author><name>Autun</name></author>
	</entry>
</feed>